Files
loop/shader/texture/arrayPos.frag
T

17 lines
514 B
GLSL

#version 450 core
in vec3 vTexPos;
in vec3 vPos;
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
layout (location=2) out vec4 normal;
//layout (binding=0) uniform sampler2DArray tilesetSampler;
layout (binding=1) uniform sampler2D normalSampler;
void main()
{
//fCol = texture(tilesetSampler, vec3(0.3,0.1,0) + vTexPos);
fCol = vec4(0.2,0.3,0.6,1);
//fCol = vec4(0.6,0.4,0.3,1);
fPos = vec4(vPos,1);
normal = vec4(vec3(0.5) - texture(normalSampler,2*vTexPos.xy).xyz,0);
}