Files
loop/shader/dualTwoD/arc.vert
T

16 lines
391 B
GLSL

#version 450 core
layout (location = 0) in vec4 pos;
layout (location = 1) in vec4 col;
layout (location = 2) in vec3 boxXboxYwidth;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
layout (location = 0) uniform int layoff;
out vec4 vCol;
out vec3 vPos;
out vec3 vparams;
void main() {
gl_Position = theMat * pos;
vCol = col;
vparams = boxXboxYwidth;
vPos = pos.xyz;
}