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loop/src/Dodge/Placement/TopDecoration.hs
T

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Haskell

module Dodge.Placement.TopDecoration where
import Color
import Dodge.Data.GenParams
import Dodge.Room.Foreground
import Geometry
import Shape
decorationToShape :: DecorationShape -> Float -> Float -> Float -> Color -> Color -> Shape
decorationToShape dec = case dec of
PLUS -> plusDecoration
SQUARE -> squareDecoration
CIRCLE -> circleDecoration
THREELINES -> threeLineDecoration
midBarDecoration :: Float -> Float -> Float -> Color -> Color -> Shape
midBarDecoration w h z _ c =
embossingR
<> rotateSH pi embossingR
<> colorSH c (thinHighBar (z + 7) (V2 (-0.3 * w) 0) (V2 (0.3 * w) 0))
where
w' = 0.3 * w
embossingR =
colorSH c $
prismPoly Medium Typical
[V3 w h z, V3 w (0.3 * h) 41, V3 w (-0.3 * h) 41, V3 w (- h) z]
[V3 w' h z, V3 w' (0.3 * h) 41, V3 w' (-0.3 * h) 41, V3 w' (- h) z]
fourEmbossDecoration :: Float -> Float -> Float -> Color -> Color -> Shape
fourEmbossDecoration w h z _ c = colorSH c $ foldMap f [(w, h), (- w, h), (w, - h), (- w, - h)]
where
f (a, b) = translateSH (V3 (a / 2) (b / 2) z) embossing
embossing = upperBoxHalf Large Typical 10 $ rectNSWE (h / 2) (- h / 2) (- w / 2) (w / 2)
plusDecoration :: Float -> Float -> Float -> Color -> Color -> Shape
plusDecoration w h z _ c =
colorSH c $
thinHighBar z (V2 w 0) (V2 (- w) 0)
<> thinHighBar z (V2 0 h) (V2 0 (- h))
squareDecoration :: Float -> Float -> Float -> Color -> Color -> Shape
squareDecoration w h z _ col =
colorSH col $
foldMap
f
[ (w', - w', h', h')
, (w', - w', - h', - h')
, (w', w', h', - h')
, (- w', - w', h', - h')
]
where
w' = w - 1.5
h' = h - 1.5
f (a, c, b, d) = thinHighBar z (V2 a b) (V2 c d)
circleDecoration :: Float -> Float -> Float -> Color -> Color -> Shape
circleDecoration w _ z _ c = colorSH c $ foldMap toprail (take 8 [0, pi / 4 ..])
where
toprail a = rotateSH a $ thinHighBar z (V2 0 w) (rotateV (pi / 4) $ V2 0 w)
threeLineDecoration :: Float -> Float -> Float -> Color -> Color -> Shape
threeLineDecoration w h z _ col =
colorSH col $
foldMap
f
[ (w', - w', h', h')
, (w', - w', 0, 0)
, (w', - w', - h', - h')
]
where
w' = w - 1.5
h' = h - 1.5
f (a, c, b, d) = thinHighBar z (V2 a b) (V2 c d)