Files
loop/src/Dodge/Damage.hs
T

39 lines
1.3 KiB
Haskell

{-# LANGUAGE LambdaCase #-}
module Dodge.Damage
( damageCrWl
, damageDirection
, damageCrWlID
, maxDamageType
) where
import qualified Data.Map.Strict as M
import Dodge.Data.CrWlID
import Dodge.Data.World
import FoldableHelp
import Geometry.Vector
import LensHelp
import qualified IntMapHelp as IM
damageCrWlID :: Damage -> CrWlID -> World -> World
damageCrWlID dam = \case
NothingID -> id
CrID cid -> cWorld . lWorld . creatures . ix cid . crState . csDamage .:~ dam
WlID wlid -> cWorld . lWorld . wallDamages %~ IM.insertWith (++) wlid [dam]
damageCrWl :: Damage -> Either Creature Wall -> World -> World
damageCrWl dt (Left cr) = cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage .:~ dt
damageCrWl dt (Right wl) = cWorld . lWorld . wallDamages %~ IM.insertWith (++) (_wlID wl) [dt]
damageDirection :: [Damage] -> Maybe Float
damageDirection ds = do
dm <- safeMinimumOn (negate . _dmAmount) ds
safeArgV (_dmTo dm -.- _dmFrom dm)
collectDamageTypes :: [Damage] -> M.Map DamageType Int
collectDamageTypes = foldl' (flip f) M.empty
where
f dm = M.insertWith (+) (_dmType dm) (_dmAmount dm)
maxDamageType :: [Damage] -> Maybe (DamageType, Int)
maxDamageType = safeMinimumOn (negate . snd) . M.assocs . collectDamageTypes