Files
loop/shader/wallFace.vert
T
2021-03-21 18:55:33 +01:00

12 lines
166 B
GLSL

#version 430 core
layout (location = 0) in vec4 poss;
layout (location = 1) in vec4 color;
out vec4 vColor;
void main()
{
gl_Position = poss;
vColor = color;
}