Files
loop/src/Dodge/Floor.hs
T

119 lines
4.2 KiB
Haskell

--{-# LANGUAGE TupleSections #-}
--{-# OPTIONS_GHC -Wno-unused-imports #-}
{- | The tree of rooms that make up a level. -}
module Dodge.Floor
-- ( initialRoomTree
-- )
where
import Dodge.Cleat
--import Geometry.Data
--import Dodge.Data
import Dodge.LockAndKey
--import Dodge.Creature.State.Data
import Dodge.Room
--import Dodge.Data.DamageType
--import Dodge.Placement.Instance.Button
import Dodge.Tree
import Dodge.PlacementSpot
import Dodge.Annotation
--import Dodge.Placement.Instance.Sensor
import Dodge.Creature
import Dodge.Room.Warning
--import Dodge.LevelGen.Data
import Dodge.Data
--import Dodge.LevelGen.Switch
--import Dodge.Item.Weapon.Launcher
--import Dodge.PlacementSpot
--import Dodge.RoomPos
--import Dodge.Room.RunPast
--import MonadHelp
import LensHelp
import RandomHelp
--import Color
--import Dodge.Wire
import Data.List (intersperse)
--import Data.Sequence hiding (zipWith)
--import Data.Maybe
--import qualified Data.IntMap.Strict as IM
initialAnoTree :: Annotation
initialAnoTree = OnwardList
$ intersperse (AnTree corDoor)
[ IntAnno $ AnTree . startRoom
, AnRoom $ return airlock0
, AnRoom $ roomCCrits 1
, AnRoom slowDoorRoom
, AnTree firstBreather
, AnTree $ telRoomLev 1 >>= rToOnward "telRoomLev" . pure . cleatOnward
]
extraAnoList :: [Annotation]
extraAnoList =
-- , (SpecificRoom . return . tToBTree $ treePost [corridor,corridor,cleatOnward corridor])
[ AnRoom $ roomCCrits 10
, AnRoom $ roomCCrits 10
, AnTree $ tToBTree "spawners" <$> spawnerRoom
, AnRoom pistolerRoom
, AnRoom doubleCorridorBarrels
, IntAnno $ PassthroughLockKeyLists
[(sensorRoomRunPast ELECTRICAL, takeOne [CRAFT STATICMODULE,SPARKGUN] )] itemRooms
, IntAnno $ PassthroughLockKeyLists keyCardRunPastRand itemRooms
, IntAnno $ AnTree . warningRooms
, AnTree $ rToOnward "chaseCrit+armourChaseCrit rectRoom"
$ return . cleatOnward $ roomRectAutoLinks 400 400 & rmPmnts .++~
[ spNoID anyUnusedSpot (PutCrit invisibleChaseCrit)
, spNoID anyUnusedSpot (PutCrit armourChaseCrit)
]
, IntAnno $ AnTree . fmap (tToBTree "healthTest") . healthTest
, AnTree (tanksRoom [] [] >>= rToOnward "empty tanksRoom" . pure . cleatOnward)
, IntAnno $ PassthroughLockKeyLists lockRoomKeyItems itemRooms
, AnTree randomChallenges
, IntAnno $ AnTree . lasSensorTurretTest
-- ,[AnTree $ fmap pure roomCCrits]
-- ,[AirlockAno]
-- ,[Corridor]
------ ,[AnTree roomCCrits]
------ ,[Corridor]
------ ,[AnTree . pure . pure . useAll $ roomGlassOctogon 400
------ & rmPS %~ ([sPS (V2 0 50) 0 $ PutCrit armourChaseCrit
------ ,sPS (V2 50 25) 0 $ PutCrit armourChaseCrit
------ ,sPS (V2 50 0) 0 $ PutCrit armourChaseCrit
------ ]++)
------ ]
------ --,[AnTree . pure . pure . useAll $ roomGlassOctogon 400
------ -- & rmPS %~ ([swarmPS 0 (x,y) 0 swarmCrit | x <- [-20,-19.5.. 20] , y <- [200,202] ]++)
------ -- ]
------ ,[AnTree . pure . pure . useAll $ roomGlassOctogon 400
------ & rmPS %~ ([sPS (V2 0 50) 0 $ PutCrit pistolCrit ]++)
------ ]
------ ,[Corridor]
---- --,[AnTree $ pure . useAll <$> twinSlowDoorChasers]
----- ,[AnTree $ pure $ (pure . useAll) (twinSlowDoorRoom 80 200 40)]
----- ,[DoorAno]
----- ,[AnTree $ pure . useAll <$> centerVaultExplosiveExit]
----- ,[AnTree blockedCorridor]
----- ,[OrAno [[DoorAno]
----- ,[Corridor]
----- ,[DoorNumAno 0,AirlockAno]]
----- ]
----- ,[FirstWeapon]
----- ,[CorridorDebug]
----- ,[AnTree $ fmap (pure . useAll) randomFourCornerRoom]
-- ,[OrAno
-- [[AnTree $ branchRectWith $ fmap (fmap ) armouredChasers]
-- ,[BossAno $ addArmour launcherCrit & crHP +~ 800
-- & crState . crDropsOnDeath .~ DropSpecific [0] ]
-- ]
-- ]
---- ,[AnTree $ fmap (pure . useAll) armouredCorridor]
-- ,[Corridor]
-- ,[TreasureAno [addArmour autoCrit,addArmour autoCrit] [launcher]]
-- ,[Corridor]
,AnTree $ randomFourCornerRoom [] >>= rToOnward "randomFourCornerRoom" . pure . cleatOnward
]
{- | A test level tree. -}
initialRoomTree :: State (StdGen,Int) (MetaTree Room String)
initialRoomTree = annoToRoomTree initialAnoTree