better dino scaling
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+28
-9
@@ -185,22 +185,41 @@ class Dinosaur(models.Model):
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avoid extremely small/large sizes.
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"""
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try:
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p = float(self.height_percent() or 0)
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# Use a combined metric (height + weight) to smooth out extremes
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h = float(self.height_percent() or 0)
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w = float(self.weight_percent() or 0)
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p = (h + w) / 2.0
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except Exception:
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# fallback if something odd happens
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p = 50.0
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# Map height percent p (0..100) to a background-size percentage
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# so that the largest dinosaurs (p ~= 100) show the whole image
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# (100%), and the smallest dinosaurs (p ~= 0) are shown with a
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# zoomed-in background (e.g. 300%). This gives p=100 -> min_scale,
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# p=0 -> max_scale.
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# Use much smaller range for subtler effect: largest dinos -> 100%
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# (full image), smallest -> 140% (mild zoom). Interpolate linearly.
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min_scale = 100
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max_scale = 300
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# Interpolate: scale = min_scale + (1 - p/100) * (max_scale - min_scale)
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max_scale = 140
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scale = int(round(min_scale + (1.0 - (p / 100.0)) * (max_scale - min_scale)))
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scale = max(min_scale, min(max_scale, scale))
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return f"{scale}%"
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@property
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def image_scale(self):
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"""Return a scale factor (float) for the dinosaur's image size.
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Smaller dinosaurs will be scaled down (e.g. 0.6) and larger
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dinosaurs closer to full size (1.0). Uses `height_percent()`.
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"""
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try:
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# Combine height and weight for a smoother scale value
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h = float(self.height_percent() or 0)
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w = float(self.weight_percent() or 0)
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p = (h + w) / 2.0
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except Exception:
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p = 50.0
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# Subtle scaling: smallest -> 0.90, largest -> 1.00
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min_scale = 0.90
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max_scale = 1.00
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scale = min_scale + (p / 100.0) * (max_scale - min_scale)
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scale = max(min_scale, min(max_scale, scale))
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return f"{scale:.2f}"
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class BackgroundImage(models.Model):
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"""Background images used behind card renders.
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