Improve artifact detection logic in build script to prioritize executable files and directories, enhancing robustness and user feedback.

This commit is contained in:
Ross
2025-11-24 16:13:09 +00:00
parent bb0d3d8af1
commit 2973e86d45
+26 -5
View File
@@ -157,13 +157,34 @@ def build(build: bool = True, copy: bool = True, test: bool = False, dest: str |
if not artifact_dir.exists(): if not artifact_dir.exists():
artifact_dir = project_root / "dist" artifact_dir = project_root / "dist"
# Look for a matching artifact # Look for a matching artifact. Prefer exe files named Uploader*.exe,
candidates = list(artifact_dir.glob("Uploader*")) + list(artifact_dir.glob("*.exe")) # then any .exe, then directories named Uploader* (onedir builds).
if not candidates: # Exclude obvious non-artifacts like log files.
print(f"No build artifact found in {artifact_dir}, skipping copy") candidates = []
# Uploader*.exe (preferred)
candidates.extend(sorted(artifact_dir.glob("Uploader*.exe")))
# any .exe
candidates.extend(sorted(artifact_dir.glob("*.exe")))
# onedir: directories starting with Uploader
candidates.extend([p for p in sorted(artifact_dir.glob("Uploader*")) if p.is_dir()])
# Filter out files that look like logs or non-executables
def is_valid_artifact(p: Path) -> bool:
if not p.exists():
return False
if p.is_file():
# require .exe for files (Windows builds)
return p.suffix.lower() == ".exe"
if p.is_dir():
return True
return False
valid = [p for p in candidates if is_valid_artifact(p)]
if not valid:
print(f"No build artifact (.exe or Uploader directory) found in {artifact_dir}, skipping copy")
return return
artifact = candidates[0] artifact = valid[0]
dest_path = Path(dest) if dest else default_dest dest_path = Path(dest) if dest else default_dest
dest_path.mkdir(parents=True, exist_ok=True) dest_path.mkdir(parents=True, exist_ok=True)