Improve artifact detection logic in build script to prioritize executable files and directories, enhancing robustness and user feedback.
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@@ -157,13 +157,34 @@ def build(build: bool = True, copy: bool = True, test: bool = False, dest: str |
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if not artifact_dir.exists():
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artifact_dir = project_root / "dist"
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# Look for a matching artifact
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candidates = list(artifact_dir.glob("Uploader*")) + list(artifact_dir.glob("*.exe"))
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if not candidates:
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print(f"No build artifact found in {artifact_dir}, skipping copy")
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# Look for a matching artifact. Prefer exe files named Uploader*.exe,
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# then any .exe, then directories named Uploader* (onedir builds).
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# Exclude obvious non-artifacts like log files.
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candidates = []
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# Uploader*.exe (preferred)
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candidates.extend(sorted(artifact_dir.glob("Uploader*.exe")))
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# any .exe
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candidates.extend(sorted(artifact_dir.glob("*.exe")))
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# onedir: directories starting with Uploader
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candidates.extend([p for p in sorted(artifact_dir.glob("Uploader*")) if p.is_dir()])
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# Filter out files that look like logs or non-executables
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def is_valid_artifact(p: Path) -> bool:
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if not p.exists():
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return False
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if p.is_file():
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# require .exe for files (Windows builds)
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return p.suffix.lower() == ".exe"
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if p.is_dir():
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return True
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return False
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valid = [p for p in candidates if is_valid_artifact(p)]
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if not valid:
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print(f"No build artifact (.exe or Uploader directory) found in {artifact_dir}, skipping copy")
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return
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artifact = candidates[0]
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artifact = valid[0]
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dest_path = Path(dest) if dest else default_dest
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dest_path.mkdir(parents=True, exist_ok=True)
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