Allow for partial reloading
This commit is contained in:
@@ -38,6 +38,11 @@ takeUntil p = foldr (\x xs -> x : if p x then [] else xs) []
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decreaseToZero :: Int -> Int
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decreaseToZero x = max 0 (x - 1)
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decreaseToNothing' :: (Num a, Ord a) => Maybe' a -> Maybe' a
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decreaseToNothing' ma = case ma of
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Just' x | x > 0 -> Just' (x - 1)
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_ -> Nothing'
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safeHead :: [a] -> Maybe a
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safeHead (x:_) = Just x
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safeHead _ = Nothing
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@@ -145,27 +145,28 @@ performAction cr w ac = case ac of
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NoAction -> ([],Nothing)
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startReloadingWeapon :: Creature -> World -> Maybe World
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startReloadingWeapon cr w =
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let cid = _crID cr
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it = _crInv cr IM.! _crInvSel cr
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itRef = creatures . ix cid . crInv . ix (_crInvSel cr)
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in case it of
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Weapon {_itConsumption = LoadableAmmo {_wpMaxAmmo=maxA,_wpLoadedAmmo=lA ,_wpReloadState=rS,_wpReloadTime=rT}}
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| lA < maxA && rS == 0 -> Just $ set ( itRef . itConsumption . wpLoadedAmmo) maxA
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$ set ( itRef . itConsumption . wpReloadState) rT w
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_ -> Nothing
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startReloadingWeapon cr w = case it of
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Weapon {_itConsumption = LoadableAmmo {_ammoMax=maxA,_ammoLoaded=lA ,_reloadState=rS,_reloadTime=rT}}
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| lA < maxA && rS == Nothing' ->
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Just -- $ set ( itRef . itConsumption . ammoLoaded) maxA
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$ set ( itRef . itConsumption . reloadState) (Just' rT) w
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_ -> Nothing
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where
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cid = _crID cr
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it = _crInv cr IM.! _crInvSel cr
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itRef = creatures . ix cid . crInv . ix (_crInvSel cr)
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{- | Start reloading if clip is empty. -}
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crAutoReload :: Creature -> Creature
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crAutoReload cr = case cr ^? ptrItConsumption' . wpLoadedAmmo of
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crAutoReload cr = case cr ^? ptrItConsumption' . ammoLoaded of
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Just 0 | _posture (_crStance cr) /= Aiming
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-> cr & ptrItConsumption . wpReloadState %~ (`fromMaybe` reloadT)
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& ptrItConsumption . wpLoadedAmmo %~ (`fromMaybe` maxA)
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-> cr & ptrItConsumption . reloadState .~ (strictify reloadT)
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& ptrItConsumption . ammoLoaded %~ (`fromMaybe` maxA)
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_ -> cr
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where
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ptrItConsumption = crInv . ix (_crInvSel cr) . itConsumption
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ptrItConsumption' = crInv . ix (_crInvSel cr) . itConsumption
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reloadT = cr ^? ptrItConsumption' . wpReloadTime
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maxA = cr ^? ptrItConsumption' . wpMaxAmmo
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reloadT = cr ^? ptrItConsumption' . reloadTime
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maxA = cr ^? ptrItConsumption' . ammoMax
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{- | Teleport a creature to the mouse position -}
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blinkAction
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:: Creature
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@@ -122,7 +122,7 @@ reloadOverrideR
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:: Creature
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-> Reader World Creature
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reloadOverrideR cr
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| cr ^? crInv . ix (_crInvSel cr) . itConsumption . wpLoadedAmmo == Just 0
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| cr ^? crInv . ix (_crInvSel cr) . itConsumption . ammoLoaded == Just 0
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&& cr ^. crStance . posture == Aiming
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= return $ cr & crActionPlan . crStrategy .~ StrategyActions Reload reloadActions
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| otherwise = return cr
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@@ -45,7 +45,8 @@ stateUpdate :: CRUpdate -> CRUpdate
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stateUpdate u cr w = case u (updateMovement cr) w of
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(f, maybeCr) ->
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( Endo $ invSideEff (fromMaybe cr maybeCr) . movementSideEff cr . deathEff . appEndo f
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, fmap (stepReloading . doDamage . crAutoReload) $ crOrCorpse =<< maybeCr
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--, fmap (stepReloading . doDamage . crAutoReload) $ crOrCorpse =<< maybeCr
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, fmap (stepReloading . doDamage) $ crOrCorpse =<< maybeCr
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)
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where
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crOrCorpse cr'
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@@ -145,13 +146,16 @@ invSideEff cr w = weaponReloadSounds cr $ IM.foldrWithKey f w (_crInv cr)
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weaponReloadSounds :: Creature -> World -> World
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weaponReloadSounds cr w = case cr ^? crInv . ix (_crInvSel cr) . itConsumption of
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Just am@LoadableAmmo{} -> case _wpReloadType am of
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PassiveReload stype |_wpReloadTime am ==_wpReloadState am
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Just am@LoadableAmmo{} -> case _reloadType am of
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PassiveReload stype |Just' (_reloadTime am) == _reloadState am
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-> soundContinue (CrReloadSound 0) (_crPos cr) stype Nothing w
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PassiveReload _ -> w
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ActiveReload | _wpReloadState am == 1 -> stopSoundFrom (CrReloadSound cid) w
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ActiveReload | _wpReloadState am == 0 -> w
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ActiveReload | _reloadState am == Just' 0 -> stopSoundFrom (CrReloadSound cid) w
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ActiveReload | _reloadState am == Nothing' -> w
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ActiveReload -> soundContinue (CrReloadSound cid) (_crPos cr) reloadS (Just 1) w
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PartialActive{} | _reloadState am == Just' 0 -> stopSoundFrom (CrReloadSound cid) w
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PartialActive{} | _reloadState am == Nothing' -> w
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PartialActive{} -> soundContinue (CrReloadSound cid) (_crPos cr) reloadS (Just 1) w
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Just ChargeableAmmo {} -> w
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Just ItemItselfConsumable {} -> w
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Nothing -> w
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@@ -186,8 +190,18 @@ isFrictionless cr = case cr ^? crStance . carriage of
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_ -> False
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stepReloading :: Creature -> Creature
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stepReloading cr = over (crInv . ix iSel . itConsumption . wpReloadState) decreaseToZero cr
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stepReloading cr = case cr ^? crInv . ix isel . itConsumption . reloadState . _Just' of
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Just 0 -> cr & crInv . ix isel . itConsumption . reloadState .~ Nothing'
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& crInv . ix isel . itConsumption %~ doload
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Just _ -> cr & crInv . ix isel . itConsumption . reloadState . _Just' %~ decreaseToZero
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Nothing -> cr
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where
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iSel = _crInvSel cr
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isel = _crInvSel cr
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doload itcon = itcon & ammoLoaded %~ (min (_ammoMax itcon) . (+ amount))
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where
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amount = case _reloadType itcon of
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PartialActive x -> x
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_ -> _ammoMax itcon
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@@ -35,12 +35,12 @@ onBoth :: (a -> b -> c) -> (d -> a) -> (d -> b) -> d -> c
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onBoth f g h x = f (g x) (h x)
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crIsReloading :: (World, Creature) -> Bool
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crIsReloading (_,cr) = case cr ^? crInv . ix (_crInvSel cr) . itConsumption . wpReloadState of
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crIsReloading (_,cr) = case cr ^? crInv . ix (_crInvSel cr) . itConsumption . reloadState . _Just' of
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Just t -> t > 0
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_ -> False
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crIsReloadingR :: Creature -> Reader World Bool
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crIsReloadingR cr = return $ case cr ^? crInv . ix (_crInvSel cr) . itConsumption . wpReloadState of
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crIsReloadingR cr = return $ case cr ^? crInv . ix (_crInvSel cr) . itConsumption . reloadState . _Just' of
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Just t -> t > 0
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_ -> False
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@@ -114,7 +114,7 @@ crAwayFromPostR cr = return $ case find sentinelGoal $ _crGoal $ _crActionPlan c
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sentinelGoal _ = False
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crHasAmmo :: (World,Creature) -> Bool
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crHasAmmo (_,cr) = maybe False (> 0) $ cr ^? crInv . ix (_crInvSel cr) . itConsumption . wpLoadedAmmo
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crHasAmmo (_,cr) = maybe False (> 0) $ cr ^? crInv . ix (_crInvSel cr) . itConsumption . ammoLoaded
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crCanShoot :: (World,Creature) -> Bool
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crCanShoot p = crIsAiming p && crHasAmmo p
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+15
-7
@@ -314,11 +314,11 @@ _itUseAimStance = _aimStance . _useAim . _itUse
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data ItemConsumption
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= LoadableAmmo
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{ _aoType :: AmmoType
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, _wpMaxAmmo :: Int
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, _wpLoadedAmmo :: Int
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, _wpReloadTime :: Int
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, _wpReloadState :: Int
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, _wpReloadType :: ReloadType
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, _ammoMax :: Int
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, _ammoLoaded :: Int
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, _reloadTime :: Int
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, _reloadState :: Maybe' Int
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, _reloadType :: ReloadType
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}
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| ChargeableAmmo
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{ _wpMaxCharge :: Int
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@@ -424,7 +424,10 @@ data ItemDimension = ItemDimension
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, _muzzleLength :: Float
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}
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data ReloadType = ActiveReload | PassiveReload SoundID
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data ReloadType
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= ActiveReload
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| PartialActive Int
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| PassiveReload SoundID
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-- I believe this is called every frame, not sure when though
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data ItEffect
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@@ -721,7 +724,11 @@ data WallStructure
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, _wlStDamCreature :: DamageType -> Wall -> Int -> World -> World
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}
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-- | Strict maybe
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data Maybe' a = Just' a | Nothing'
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data Maybe' a = Just' {__Just' :: a} | Nothing'
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deriving (Eq,Ord,Show)
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strictify :: Maybe a -> Maybe' a
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strictify Nothing = Nothing'
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strictify (Just x) = Just' x
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data ActionPlan
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= Inanimate
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@@ -921,3 +928,4 @@ makeLenses ''Universe
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makeLenses ''LSParam
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makeLenses ''ItemParams
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makeLenses ''ItemTweaks
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makeLenses ''Maybe'
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@@ -16,11 +16,11 @@ import Control.Lens
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defaultAmmo :: ItemConsumption
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defaultAmmo = LoadableAmmo
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{ _aoType = GenericAmmo
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, _wpMaxAmmo = 15
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, _wpLoadedAmmo = 15
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, _wpReloadTime = 40
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, _wpReloadState = 0
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, _wpReloadType = ActiveReload
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, _ammoMax = 15
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, _ammoLoaded = 15
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, _reloadTime = 40
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, _reloadState = Nothing'
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, _reloadType = ActiveReload
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}
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ruseRate :: Int
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@@ -1,7 +1,7 @@
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module Dodge.Item.Weapon.AmmoParams
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( useAmmoParams
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, useAmmoParamsRate
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, loadedAmmo
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-- , loadedAmmo
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, useAmmoParamsVelMod
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, fractionLoadedAmmo
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, fractionLoadedAmmo2
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@@ -73,13 +73,14 @@ withDelayedVelWthHiteff vfact vel width hiteff cr = over particles (newbul : )
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dir = _crDir cr
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pos = _crPos cr +.+ _crRad cr *.* unitVectorAtAngle (_crDir cr)
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-- this shouldn't really be used
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loadedAmmo :: Item -> Int
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loadedAmmo it
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| _wpReloadState (_itConsumption it) == 0 = _wpLoadedAmmo (_itConsumption it)
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| _reloadState (_itConsumption it) == Nothing' = _ammoLoaded (_itConsumption it)
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| otherwise = 0
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fractionLoadedAmmo :: Item -> Float
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fractionLoadedAmmo it = fromIntegral (loadedAmmo it) / fromIntegral (_wpMaxAmmo (_itConsumption it))
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fractionLoadedAmmo it = fromIntegral (loadedAmmo it) / fromIntegral (_ammoMax (_itConsumption it))
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fractionLoadedAmmo2 :: Item -> Float
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fractionLoadedAmmo2 it = 1 - (1 - fromIntegral (loadedAmmo it) / fromIntegral (_wpMaxAmmo (_itConsumption it)))**2
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fractionLoadedAmmo2 it = 1 - (1 - fromIntegral (loadedAmmo it) / fromIntegral (_ammoMax (_itConsumption it)))**2
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@@ -38,9 +38,9 @@ teslaGun = defaultGun
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{ _itName = "TESLA"
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, _itIdentity = TeslaGun
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, _itConsumption = defaultAmmo
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{ _wpMaxAmmo = 200
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, _wpLoadedAmmo = 200
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, _wpReloadTime = 80
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{ _ammoMax = 200
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, _ammoLoaded = 200
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, _reloadTime = 80
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}
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, _itUse = ruseInstant (const aTeslaArc) NoHammer
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[ ammoCheckI
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@@ -65,9 +65,9 @@ lasGun = defaultAutoGun
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{ _itName = "LASGUN ////"
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, _itIdentity = LasGun
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, _itConsumption = defaultAmmo
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{ _wpMaxAmmo = 200
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, _wpLoadedAmmo = 200
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, _wpReloadTime = 80
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{ _ammoMax = 200
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, _ammoLoaded = 200
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, _reloadTime = 80
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}
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, _itUse = ruseInstant (const aLaser) NoHammer
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[ ammoCheckI
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@@ -121,9 +121,9 @@ tractorGun = defaultAutoGun
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{ _itName = "TRACTORGUN"
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, _itIdentity = TractorGun
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, _itConsumption = defaultAmmo
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{ _wpMaxAmmo = 10000
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, _wpLoadedAmmo = 10000
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, _wpReloadTime = 40
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{ _ammoMax = 10000
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, _ammoLoaded = 10000
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, _reloadTime = 40
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}
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, _itUse = ruseInstant aTractorBeam NoHammer
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[ ammoCheckI
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@@ -43,7 +43,7 @@ bezierGun = defaultGun
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, _itEffect = rbSetTarget
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-- , _itZoom = defaultItZoom
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, _itConsumption = defaultAmmo
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{ _wpMaxAmmo = 50
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{ _ammoMax = 50
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}
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}
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bezierGunSPic :: Item -> SPic
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@@ -37,8 +37,8 @@ boostSelfL
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-> World
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-> World
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boostSelfL x cr invid w = case boostPoint x cr w of
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Left p -> crEff p (itConsumption . wpLoadedAmmo .~ 0)
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Right p -> crEff p (itConsumption . wpLoadedAmmo -~ 1)
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Left p -> crEff p (itConsumption . ammoLoaded .~ 0)
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Right p -> crEff p (itConsumption . ammoLoaded -~ 1)
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where
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cid = _crID cr
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cpos = _crPos cr
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@@ -114,9 +114,9 @@ boosterGun = defaultGun
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{ _itName = "BOOSTER"
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, _itIdentity = Blinker
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, _itConsumption = defaultAmmo
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{ _wpMaxAmmo = 100
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, _wpLoadedAmmo = 100
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, _wpReloadTime = 20
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{ _ammoMax = 100
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, _ammoLoaded = 100
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, _reloadTime = 20
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}
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, _itUse = luseInstantNoH $ boostSelfL 10
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, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
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@@ -39,9 +39,9 @@ autoGun = defaultAutoGun
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, _itIdentity = AutoGun
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, _itConsumption = defaultAmmo
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{ _aoType = basicBullet
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, _wpMaxAmmo = 30
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, _wpLoadedAmmo = 30
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, _wpReloadTime = 80
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, _ammoMax = 30
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, _ammoLoaded = 30
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, _reloadTime = 80
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}
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, _itUse = useAmmoParamsRate 4 NoHammer
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[ ammoCheckI
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@@ -85,7 +85,7 @@ autoGunPic it = noPic $
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)
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<> translateSHf 0 (-1) (rotateSHx (negate $ pi/4) . upperPrismPoly 2 $ rectNESW (negate $ 3 + 0.25 * x) 0 3 (-5))
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where
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x = fromIntegral $ loadedAmmo it
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x = fromIntegral $ _ammoLoaded $ _itConsumption it
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pistol :: Item
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pistol = defaultGun
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@@ -93,9 +93,10 @@ pistol = defaultGun
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, _itIdentity = Pistol
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, _itConsumption = defaultAmmo
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{ _aoType = basicBullet
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, _wpMaxAmmo = 15
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, _wpLoadedAmmo = 15
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, _wpReloadTime = 40
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, _ammoMax = 15
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, _ammoLoaded = 15
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, _reloadTime = 10
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, _reloadType = PartialActive 1
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}
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, _itUse = useAmmoParamsRate 8 upHammer
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[ ammoCheckI
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@@ -127,7 +128,7 @@ pistolPic it = noPic $ colorSH green (prismPoly
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)
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<> translateSH (V3 (-4) 5.5 4) (rotateSH pi $ bulletClip am)
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where
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am = loadedAmmo it
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am = _ammoLoaded $ _itConsumption it
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bulletClip :: Int -> Shape
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bulletClip x = rotateSHx (negate $ pi/4) . upperPrismPoly 2 $ rectNESW 3 0 (3 - 0.25 * am) (-5)
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@@ -140,9 +141,9 @@ hvAutoGun = defaultAutoGun
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, _itIdentity = HvAutoGun
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, _itConsumption = defaultAmmo
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{ _aoType = hvBullet
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, _wpMaxAmmo = 100
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, _wpLoadedAmmo = 100
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, _wpReloadTime = 200
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, _ammoMax = 100
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, _ammoLoaded = 100
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, _reloadTime = 200
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}
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, _itUse = useAmmoParamsRate 25 NoHammer
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[ ammoCheckI
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@@ -157,6 +158,11 @@ hvAutoGun = defaultAutoGun
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& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
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& useDelay .~ VariableRate {_rateMax = 25, _rateMaxMax = 24, _rateMinMax = 7, _rateTime = 0}
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, _itFloorPict = hvAutoGunPic
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, _itInvSize = 3
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, _itInvDisplay = \it -> basicWeaponDisplay it ++
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["* FRATE: *"
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,"* " ++ fromMaybe " " (maybeRateStatus it) ++ " *"
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]
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}
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hvAutoGunPic :: Item -> SPic
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hvAutoGunPic it =
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@@ -168,16 +174,16 @@ hvAutoGunPic it =
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, mempty
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)
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where
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am = loadedAmmo it
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am = _ammoLoaded $ _itConsumption it
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ltAutoGun :: Item
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ltAutoGun = defaultAutoGun
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{ _itName = "AUTO-LT"
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, _itIdentity = LtAutoGun
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, _itConsumption = defaultAmmo
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{ _aoType = ltBullet
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, _wpMaxAmmo = 25
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, _wpLoadedAmmo = 25
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, _wpReloadTime = 80
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, _ammoMax = 25
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, _ammoLoaded = 25
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, _reloadTime = 80
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}
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, _itUse = useAmmoParamsRate 2 NoHammer
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[ ammoCheckI
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@@ -207,16 +213,16 @@ ltAutoGunPic it =
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, mempty
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)
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where
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am = loadedAmmo it
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am = _ammoLoaded $ _itConsumption it
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miniGun :: Item
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miniGun = defaultAutoGun
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{ _itName = "MINI-G"
|
||||
, _itIdentity = MiniGun
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = basicBullet
|
||||
, _wpMaxAmmo = 1500
|
||||
, _wpLoadedAmmo = 1500
|
||||
, _wpReloadTime = 200
|
||||
, _ammoMax = 1500
|
||||
, _ammoLoaded = 1500
|
||||
, _reloadTime = 200
|
||||
}
|
||||
, _itUse = ruseInstant (useAmmoParamsVelMod vm4) NoHammer
|
||||
[ ammoCheckI
|
||||
@@ -281,9 +287,9 @@ miniGun = defaultAutoGun
|
||||
--[ 0.75, 0.5, 0.25]
|
||||
--[ 0, 0, 0]
|
||||
miniGunPictItem :: Item -> SPic
|
||||
miniGunPictItem it = miniGunPict spin (loadedAmmo it)
|
||||
miniGunPictItem it = miniGunPict spin (_ammoLoaded $ _itConsumption it)
|
||||
where
|
||||
spin = (-10) * _wpLoadedAmmo (_itConsumption it) + _warmTime (_useDelay $ _itUse it)
|
||||
spin = (-10) * _ammoLoaded (_itConsumption it) + _warmTime (_useDelay $ _itUse it)
|
||||
|
||||
miniGunPict :: Int -> Int -> SPic
|
||||
miniGunPict spin am =
|
||||
@@ -313,9 +319,9 @@ spreadGun = defaultGun
|
||||
, _itIdentity = SpreadGun
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = basicBullet
|
||||
, _wpMaxAmmo = 5
|
||||
, _wpLoadedAmmo = 5
|
||||
, _wpReloadTime = 80
|
||||
, _ammoMax = 5
|
||||
, _ammoLoaded = 5
|
||||
, _reloadTime = 80
|
||||
}
|
||||
, _itUse = useAmmoParamsRate 20 upHammer
|
||||
[ ammoCheckI
|
||||
@@ -345,16 +351,16 @@ spreadGunPic it =
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
am = loadedAmmo it
|
||||
am = _ammoLoaded $ _itConsumption it
|
||||
multGun :: Item
|
||||
multGun = defaultGun
|
||||
{ _itName = "MULTGUN"
|
||||
, _itIdentity = MultGun
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = basicBullet
|
||||
, _wpMaxAmmo = 2
|
||||
, _wpLoadedAmmo = 2
|
||||
, _wpReloadTime = 40
|
||||
, _ammoMax = 2
|
||||
, _ammoLoaded = 2
|
||||
, _reloadTime = 40
|
||||
}
|
||||
, _itUse = useAmmoParamsRate 20 upHammer
|
||||
[ ammoCheckI
|
||||
@@ -395,17 +401,17 @@ multGunSPic it =
|
||||
barrel y = prismPoly
|
||||
(map (addZ 5) $ rectNSEW y (y-4) 2 0 )
|
||||
(map (addZ 0) $ rectNSEW y (y-4) 2 (-2))
|
||||
am = loadedAmmo it
|
||||
am = _ammoLoaded $ _itConsumption it
|
||||
longGun :: Item
|
||||
longGun = defaultGun
|
||||
{ _itName = "LONGGUN"
|
||||
, _itIdentity = LongGun
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = hvBullet
|
||||
, _wpMaxAmmo = 1
|
||||
, _wpLoadedAmmo = 1
|
||||
, _wpReloadTime = 100
|
||||
, _wpReloadType = PassiveReload skwareFadeTwoSecS
|
||||
, _ammoMax = 1
|
||||
, _ammoLoaded = 1
|
||||
, _reloadTime = 100
|
||||
, _reloadType = PassiveReload skwareFadeTwoSecS
|
||||
}
|
||||
, _itUse = useAmmoParamsRate 100 upHammer
|
||||
[ ammoCheckI
|
||||
|
||||
@@ -24,9 +24,9 @@ lasDrones = defaultGun
|
||||
, _itIdentity = Generic
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = DroneAmmo { _amString = "LASDRONE" }
|
||||
, _wpMaxAmmo = 2
|
||||
, _wpLoadedAmmo = 2
|
||||
, _wpReloadTime = 80
|
||||
, _ammoMax = 2
|
||||
, _ammoLoaded = 2
|
||||
, _reloadTime = 80
|
||||
}
|
||||
, _itUse = ruseRate 20 aDroneWithItemParams upHammer
|
||||
[ ammoCheckI
|
||||
|
||||
@@ -81,8 +81,10 @@ itemLaserScopeEffect
|
||||
-- _ -> ep -.- 2 *.* unitVectorAtAngle d
|
||||
wpammo = _itConsumption $ (cr ^. crInv) IM.! invid
|
||||
reloadFrac
|
||||
| _wpLoadedAmmo wpammo == 0 = 1
|
||||
| otherwise = fromIntegral (_wpReloadState wpammo) / fromIntegral (_wpReloadTime wpammo)
|
||||
| _ammoLoaded wpammo == 0 = 1
|
||||
| otherwise = case _reloadState wpammo of
|
||||
Just' rs -> fromIntegral rs / fromIntegral (_reloadTime wpammo)
|
||||
Nothing' -> 1
|
||||
--col = mixColors reloadFrac (1-reloadFrac) red green
|
||||
{- | Automatically send out radar pulses that detect walls. -}
|
||||
autoRadarEffect :: ItEffect
|
||||
|
||||
@@ -4,6 +4,7 @@ Display of weapon strings in the inventory.
|
||||
module Dodge.Item.Weapon.InventoryDisplay
|
||||
( basicWeaponDisplay
|
||||
, maybeWarmupStatus
|
||||
, maybeRateStatus
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Padding
|
||||
@@ -17,9 +18,9 @@ basicWeaponDisplay it = [midPadL 10 ' ' thename (' ' : thenumber) ++ theparam]
|
||||
where
|
||||
thename = _itName it
|
||||
thenumber = case it ^? itConsumption of
|
||||
Just am@LoadableAmmo{} -> case _wpReloadState am of
|
||||
0 -> show $ _wpLoadedAmmo am
|
||||
x -> "R" ++ show x
|
||||
Just am@LoadableAmmo{} -> case _reloadState am of
|
||||
Nothing' -> show (_ammoLoaded am)
|
||||
Just' x -> show x ++ "R" ++ show (_ammoLoaded am)
|
||||
Just am@ChargeableAmmo{} -> show $ _wpCharge am
|
||||
Just x@ItemItselfConsumable{} -> show $ _itMaxStack' x
|
||||
Nothing -> ""
|
||||
@@ -28,7 +29,7 @@ basicWeaponDisplay it = [midPadL 10 ' ' thename (' ' : thenumber) ++ theparam]
|
||||
$ mapMaybe ($ it)
|
||||
[ maybeModeStatus
|
||||
-- , maybeWarmupStatus
|
||||
, maybeRateStatus
|
||||
-- , maybeRateStatus
|
||||
]
|
||||
|
||||
maybeModeStatus :: Item -> Maybe String
|
||||
@@ -40,7 +41,7 @@ maybeModeStatus it = case it ^? itAttachment of
|
||||
maybeRateStatus :: Item -> Maybe String
|
||||
maybeRateStatus it = case it ^? itUse . useDelay . rateMaxMax of
|
||||
Nothing -> Nothing
|
||||
_ -> Just $ ' ' : "T" ++ leftPad 3 ' ' (show (_rateMax . _useDelay $ _itUse it))
|
||||
_ -> Just $ ' ' : " " ++ leftPad 4 ' ' (show (_rateMax . _useDelay $ _itUse it))
|
||||
|
||||
maybeWarmupStatus :: Item -> Maybe String
|
||||
maybeWarmupStatus it = case it ^? itUse . useDelay . warmMax of
|
||||
|
||||
@@ -44,9 +44,9 @@ launcher = defaultGun
|
||||
, _amString = "EXPLOSIVE SHELL"
|
||||
, _amPjDraw = shellPic
|
||||
}
|
||||
, _wpMaxAmmo = 30
|
||||
, _wpLoadedAmmo = 30
|
||||
, _wpReloadTime = 80
|
||||
, _ammoMax = 30
|
||||
, _ammoLoaded = 30
|
||||
, _reloadTime = 80
|
||||
}
|
||||
, _itUse = ruseRate 20 aRocketWithItemParams upHammer
|
||||
[ ammoCheckI
|
||||
@@ -267,9 +267,9 @@ remoteLauncher = defaultGun
|
||||
, _amString = ""
|
||||
, _amPjDraw = shellPic
|
||||
}
|
||||
, _wpMaxAmmo = 30
|
||||
, _wpLoadedAmmo = 30
|
||||
, _wpReloadTime = 80
|
||||
, _ammoMax = 30
|
||||
, _ammoLoaded = 30
|
||||
, _reloadTime = 80
|
||||
}
|
||||
, _itUse = ruseRate 10 (const fireRemoteLauncher) upHammer
|
||||
[ ammoCheckI
|
||||
|
||||
@@ -22,9 +22,9 @@ radar = defaultGun
|
||||
{ _itName = "RADAR"
|
||||
, _itIdentity = Generic
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
, _wpReloadTime = 200
|
||||
{ _ammoMax = 100
|
||||
, _ammoLoaded = 100
|
||||
, _reloadTime = 200
|
||||
}
|
||||
, _itUse = ruseRate 120 (const aRadarPulse) upHammer
|
||||
[ ammoUseCheck
|
||||
@@ -42,9 +42,9 @@ sonar = defaultGun
|
||||
{ _itName = "SONAR"
|
||||
, _itIdentity = Generic
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
, _wpReloadTime = 200
|
||||
{ _ammoMax = 100
|
||||
, _ammoLoaded = 100
|
||||
, _reloadTime = 200
|
||||
}
|
||||
, _itUse = ruseRate 120 (const aSonarPulse) upHammer
|
||||
[ ammoUseCheck
|
||||
|
||||
@@ -18,9 +18,9 @@ spawnGun :: Creature -> Item
|
||||
spawnGun cr = defaultGun
|
||||
{ _itName = "SPAWNER"
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _wpMaxAmmo = 1
|
||||
, _wpLoadedAmmo = 1
|
||||
, _wpReloadTime = 80
|
||||
{ _ammoMax = 1
|
||||
, _ammoLoaded = 1
|
||||
, _reloadTime = 80
|
||||
}
|
||||
, _itUse = ruseRate 100
|
||||
(\_ -> spawnCrNextTo cr)
|
||||
|
||||
@@ -35,9 +35,9 @@ poisonSprayer = defaultAutoGun
|
||||
{ _itName = "POISON"
|
||||
, _itIdentity = PoisonSprayer
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _wpMaxAmmo = 500
|
||||
, _wpLoadedAmmo = 500
|
||||
, _wpReloadTime = 100
|
||||
{ _ammoMax = 500
|
||||
, _ammoLoaded = 500
|
||||
, _reloadTime = 100
|
||||
}
|
||||
, _itUse = ruseInstant (const aGasCloud) NoHammer
|
||||
[ ammoCheckI
|
||||
@@ -59,9 +59,9 @@ flamer = defaultAutoGun
|
||||
{ _itName = "FLAMER"
|
||||
, _itIdentity = Flamethrower
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _wpMaxAmmo = 250
|
||||
, _wpLoadedAmmo = 250
|
||||
, _wpReloadTime = 100
|
||||
{ _ammoMax = 250
|
||||
, _ammoLoaded = 250
|
||||
, _reloadTime = 100
|
||||
}
|
||||
, _itUse = ruseInstant (\_ -> randWalkAngle aFlame) NoHammer
|
||||
[ ammoCheckI
|
||||
|
||||
@@ -95,12 +95,12 @@ withThickSmokeI eff item cr w = eff item cr
|
||||
-- fire.
|
||||
ammoCheckI :: ChainEffect
|
||||
ammoCheckI eff item cr w
|
||||
| _wpLoadedAmmo (_itConsumption item) <= 0 = fromMaybe w (startReloadingWeapon cr w)
|
||||
| _wpReloadState (_itConsumption item) > 0 = w
|
||||
| _ammoLoaded (_itConsumption item) <= 0 = fromMaybe w (startReloadingWeapon cr w)
|
||||
| _reloadState (_itConsumption item) /= Nothing' = w
|
||||
| otherwise = eff item cr w
|
||||
|
||||
itUseAmmo :: Int -> Item -> Item
|
||||
itUseAmmo x = itConsumption . wpLoadedAmmo %~ (max 0 . subtract x)
|
||||
itUseAmmo x = itConsumption . ammoLoaded %~ (max 0 . subtract x)
|
||||
|
||||
{- | Fires at an increasing rate.
|
||||
Has different effect after first fire.
|
||||
@@ -128,15 +128,15 @@ rateIncAB exeffFirst exeffCont eff item cr w
|
||||
itRef = _crInvSel cr
|
||||
pointItem = creatures . ix cid . crInv . ix itRef
|
||||
currentRate = _rateMax (_useDelay (_itUse item))
|
||||
repeatFire = _wpReloadState (_itConsumption item) == 0 && _rateTime (_useDelay (_itUse item)) == 1
|
||||
firstFire = _wpReloadState (_itConsumption item) == 0 && _rateTime (_useDelay (_itUse item)) == 0
|
||||
repeatFire = _reloadState (_itConsumption item) == Nothing' && _rateTime (_useDelay (_itUse item)) == 1
|
||||
firstFire = _reloadState (_itConsumption item) == Nothing' && _rateTime (_useDelay (_itUse item)) == 0
|
||||
{- | Apply effect after a warm up. -}
|
||||
-- note this is quite unsafe, requires the item to have the correct delay type
|
||||
withWarmUp
|
||||
:: SoundID -- ^ warm up sound id
|
||||
-> ChainEffect
|
||||
withWarmUp soundID f item cr w
|
||||
| _wpReloadState (_itConsumption item) /= 0 = w
|
||||
| _reloadState (_itConsumption item) /= Nothing' = w
|
||||
| curWarmUp < maxWarmUp = w
|
||||
& pointerToItem . itUse . useDelay . warmTime +~ 2
|
||||
& soundContinue (CrWeaponSound cid 0) (_crPos cr) soundID (Just 2)
|
||||
@@ -221,7 +221,7 @@ useAmmo
|
||||
:: Int -- ^ amount of ammo to use
|
||||
-> ChainEffect
|
||||
useAmmo amAmount eff item cr = eff item cr
|
||||
. (creatures . ix (_crID cr) . crInv . ix (_crInvSel cr) . itConsumption . wpLoadedAmmo -~ amAmount)
|
||||
. (creatures . ix (_crID cr) . crInv . ix (_crInvSel cr) . itConsumption . ammoLoaded -~ amAmount)
|
||||
{- |
|
||||
Applies a world effect after an item use cooldown check. -}
|
||||
useTimeCheck :: ChainEffect
|
||||
@@ -254,10 +254,10 @@ ammoUseCheck f item cr w
|
||||
cid = _crID cr
|
||||
itRef = _crInvSel cr
|
||||
pointerToItem = creatures . ix cid . crInv . ix itRef
|
||||
fireCondition = _wpReloadState (_itConsumption item) == 0
|
||||
fireCondition = _reloadState (_itConsumption item) == Nothing'
|
||||
&& _rateTime (_useDelay (_itUse item)) == 0
|
||||
&& _wpLoadedAmmo (_itConsumption item) > 0
|
||||
reloadCondition = _wpLoadedAmmo (_itConsumption item) == 0
|
||||
&& _ammoLoaded (_itConsumption item) > 0
|
||||
reloadCondition = _ammoLoaded (_itConsumption item) == 0
|
||||
{- | Applies a world effect after a hammer position check.
|
||||
Arbitrary inventory position. -}
|
||||
hammerCheckL
|
||||
@@ -289,10 +289,10 @@ shootL f cr invid w
|
||||
cid = _crID cr
|
||||
item = _crInv cr IM.! invid
|
||||
pointerToItem = creatures . ix cid . crInv . ix invid
|
||||
fireCondition = _wpReloadState (_itConsumption item) == 0
|
||||
fireCondition = _reloadState (_itConsumption item) == Nothing'
|
||||
&& _rateTime (_useDelay (_itUse item)) == 0
|
||||
&& _wpLoadedAmmo (_itConsumption item) > 0
|
||||
reloadCondition = _wpLoadedAmmo (_itConsumption item) == 0
|
||||
&& _ammoLoaded (_itConsumption item) > 0
|
||||
reloadCondition = _ammoLoaded (_itConsumption item) == 0
|
||||
withTempLight :: Int -> Float -> V3 Float -> ChainEffect
|
||||
withTempLight time rad col eff item cr = eff item cr
|
||||
. over tempLightSources (theTLS :)
|
||||
|
||||
@@ -57,9 +57,9 @@ shrinkGun = defaultGun
|
||||
{ _itName = "SHRINKER"
|
||||
, _itIdentity = Generic
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
, _wpReloadTime = 20
|
||||
{ _ammoMax = 100
|
||||
, _ammoLoaded = 100
|
||||
, _reloadTime = 20
|
||||
}
|
||||
, _itUse = defaultlUse {_lUse = hammerCheckL useShrinkGun}
|
||||
& useHammer .~ upHammer
|
||||
@@ -87,9 +87,9 @@ blinkGun = defaultGun
|
||||
{ _itName = "BLINKER"
|
||||
, _itIdentity = Blinker
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
, _wpReloadTime = 20
|
||||
{ _ammoMax = 100
|
||||
, _ammoLoaded = 100
|
||||
, _reloadTime = 20
|
||||
}
|
||||
, _itUse = defaultlUse
|
||||
{_lUse = hammerCheckL $ shootL aSelfL
|
||||
@@ -119,10 +119,10 @@ forceFieldGun = defaultGun
|
||||
{ _itName = "FORCEFIELD"
|
||||
, _itIdentity = ForceFieldGun
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
, _wpReloadTime = 40
|
||||
, _wpReloadState = 0
|
||||
{ _ammoMax = 100
|
||||
, _ammoLoaded = 100
|
||||
, _reloadTime = 40
|
||||
, _reloadState = Nothing'
|
||||
}
|
||||
, _itUse = undefined
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
|
||||
|
||||
Reference in New Issue
Block a user