Cleanup barrels
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+9
-13
@@ -1,7 +1,7 @@
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module Dodge.Barreloid where
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module Dodge.Barreloid (updateBarreloid) where
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import Data.Maybe
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import Data.List
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import Data.Maybe
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import Dodge.Creature.State
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import Dodge.Data.World
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import Dodge.SoundLogic
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@@ -13,7 +13,7 @@ import System.Random
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updateBarreloid :: Creature -> World -> World
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updateBarreloid cr = case cr ^?! crType . barrelType of
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ExplosiveBarrel -> updateExpBarrel cr
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ExplosiveBarrel{} -> updateExpBarrel cr
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PlainBarrel -> updateBarrel cr
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-- should generate the sparks externally using new random generators
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@@ -31,11 +31,11 @@ updateExpBarrel cr w
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poss
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as
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as = randomRs (-0.7, 0.7) g
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poss = _piercedPoints $ _csSpState $ _crState cr
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poss = _piercedPoints $ _barrelType $ _crType cr
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newCr = Just $ applyFuseDamage $ set (crState . csDamage) [] $ damsToExpBarrel damages cr
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applyFuseDamage cr' =
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cr' & crHP
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%~ subtract (length . _piercedPoints . _csSpState $ _crState cr')
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%~ subtract (length . _piercedPoints . _barrelType $ _crType cr')
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hiss
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| null poss = id
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| otherwise = soundMultiFrom [BarrelHiss 0, BarrelHiss 1] (_crPos cr) foamSprayLoopS (Just 1)
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@@ -47,17 +47,13 @@ updateBarrel cr
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| otherwise = cWorld . lWorld . creatures . at (_crID cr) .~ Nothing
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damsToExpBarrel :: [Damage] -> Creature -> Creature
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damsToExpBarrel ds cr = foldl' damToExpBarrel (foldl' damToExpBarrel cr pierceDam) otherDam
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where
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(pierceDam, otherDam) = partition isPierce ds
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isPierce Piercing{} = True
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isPierce _ = False
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damsToExpBarrel = flip $ foldl' damToExpBarrel
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damToExpBarrel :: Creature -> Damage -> Creature
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damToExpBarrel cr dm = case dm of
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Piercing x p _ ->
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over (crState . csSpState . piercedPoints) ((:) $ p -.- _crPos cr) $
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cr & crHP -~ div x 200
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cr & crHP -~ div x 200
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& crType . barrelType . piercedPoints .:~ (p - _crPos cr)
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Poison{} -> cr
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Sparking{} -> cr
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_ -> cr LensHelp.& crHP -~ fromMaybe 0 (dm ^? dmAmount)
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_ -> cr & crHP -~ fromMaybe 0 (dm ^? dmAmount)
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