Separate incendiary ebs and flamelets
This commit is contained in:
File diff suppressed because one or more lines are too long
+3
-1
@@ -117,9 +117,11 @@ useBulletPayload bu = case _buPayload bu of
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BulFrag -> makeFragBullets
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BulGas -> (`makeGasCloud` V2 0 0)
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BulBall ExplosiveBall -> \p -> cWorld . lWorld . shockwaves .:~ concBall p
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BulBall ElectricalBall -> makeMovingEB (_buVel bu) ElectricalBall
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BulBall ElectricalBall{} -> makeMovingEB (_buVel bu)
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(ElectricalBall (round $ bu ^. buPos . _1))
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BulBall FlashBall -> makeMovingEB (_buVel bu) FlashBall
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BulBall (FlameletBall x r) -> makeMovingEB (_buVel bu) (FlameletBall x r)
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BulBall IncendiaryBall -> makeMovingEB (_buVel bu) IncendiaryBall
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makeFragBullets :: Point2 -> World -> World
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makeFragBullets p w = w & cWorld . lWorld . bullets .++~ bus
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@@ -281,8 +281,8 @@ inventoryX c = case c of
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, megaTinMag 10200
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] <>
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-- [bulletTargetingModule btt | btt <- [minBound .. maxBound]]
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[bulletModule (BulletModPayload (BulBall x)) | x <- [ FlameletBall 5 0
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, ElectricalBall
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[bulletModule (BulletModPayload (BulBall x)) | x <- [ IncendiaryBall
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, ElectricalBall 0
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, ExplosiveBall
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, FlashBall ]]
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<> [bulletModule (BulletModEffect x) | x <- [minBound .. maxBound]]
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@@ -10,8 +10,9 @@ import Data.Aeson
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import Data.Aeson.TH
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data EnergyBallType
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= FlameletBall {_fbSize :: Float, _fbRot :: Float}
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| ElectricalBall
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= IncendiaryBall
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| FlameletBall {_fbSize :: Float, _fbRot :: Float}
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| ElectricalBall {_ebID :: Int}
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| ExplosiveBall
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| FlashBall
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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@@ -2,7 +2,6 @@
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module Dodge.EnergyBall (
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updateEnergyBall,
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incBallAt,
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makeFlashBall,
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makeFlamelet,
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makeMovingEB,
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@@ -48,14 +47,17 @@ updateEnergyBall w eb
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ebEffect :: EnergyBall -> World -> World
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ebEffect eb = case _ebEff eb of
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ElectricalBall ->
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soundContinue (EBSound 0) (_ebPos eb) elecCrackleS (Just 2)
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ElectricalBall i ->
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soundContinue (EBSound i) (_ebPos eb) elecCrackleS (Just 2)
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. randSparkExtraVel
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(_ebVel eb)
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ElectricSpark
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(state (randomR (3, 6)))
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(state (randomR (0, 2 * pi)))
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(_ebPos eb)
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IncendiaryBall{}
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| _ebTimer eb == 20 ->
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soundStart (EBSound (-1)) (_ebPos eb) fireFadeS Nothing
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_ -> id
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energyBallAt :: EnergyBallType -> Point2 -> World -> World
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@@ -78,9 +80,6 @@ makeMovingEB v ebt p =
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, _ebEff = ebt
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}
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incBallAt :: Point2 -> World -> World
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incBallAt = energyBallAt (FlameletBall 5 0)
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makeFlashBall :: Point2 -> World -> World
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makeFlashBall = energyBallAt FlashBall
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@@ -93,8 +92,9 @@ ebFlicker pt
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ebColor :: EnergyBall -> Color
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ebColor eb = case eb ^. ebEff of
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IncendiaryBall{} -> red
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FlameletBall{} -> red
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ElectricalBall -> cyan
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ElectricalBall{} -> cyan
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ExplosiveBall -> yellow
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FlashBall -> white
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@@ -114,7 +114,8 @@ damageCircle sp dt w =
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ebtToDamage :: Point2 -> EnergyBallType -> Damage
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ebtToDamage p = \case
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FlameletBall{} -> Flaming 1
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ElectricalBall -> Electrical 10
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IncendiaryBall{} -> Flaming 10
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ElectricalBall{} -> Electrical 10
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ExplosiveBall -> Explosive 10 p
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FlashBall -> Flashing 10 p
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@@ -9,7 +9,8 @@ import Picture
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drawEnergyBall :: EnergyBall -> Picture
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drawEnergyBall eb = case _ebEff eb of
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FlameletBall x a -> drawFlamelet x a eb
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ElectricalBall -> drawStaticBall eb
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IncendiaryBall -> drawFlamelet 5 0 eb
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ElectricalBall{} -> drawStaticBall eb
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ExplosiveBall -> mempty
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FlashBall -> mempty
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@@ -1,4 +1,4 @@
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-- generated at 2025-06-02 21:04:57.854200257 UTC
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-- generated at 2025-06-09 10:19:06.449705157 UTC
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module Dodge.SoundLogic.ExternallyGeneratedSounds where
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import Sound.Data
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soundToVol :: SoundID -> Float
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@@ -43,75 +43,76 @@ soundToVol v = case _getSoundID v of
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37 -> 400
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38 -> 2000
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39 -> 100
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40 -> 50
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41 -> 2000
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42 -> 50
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43 -> 1000
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44 -> 8000
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45 -> 2000
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40 -> 300
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41 -> 50
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42 -> 2000
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43 -> 50
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44 -> 1000
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45 -> 8000
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46 -> 2000
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47 -> 1000
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48 -> 2000
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49 -> 100
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50 -> 40
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47 -> 2000
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48 -> 1000
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49 -> 2000
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50 -> 100
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51 -> 40
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52 -> 2000
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53 -> 100
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54 -> 500
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55 -> 40
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56 -> 300
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52 -> 40
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53 -> 2000
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54 -> 100
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55 -> 500
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56 -> 40
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57 -> 300
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58 -> 100
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59 -> 2000
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60 -> 1000
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58 -> 300
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59 -> 100
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60 -> 2000
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61 -> 1000
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62 -> 1000
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63 -> 1000
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64 -> 1000
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65 -> 40
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66 -> 50
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67 -> 1000
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68 -> 500
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65 -> 1000
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66 -> 40
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67 -> 50
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68 -> 1000
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69 -> 500
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70 -> 100
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71 -> 1000
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72 -> 20
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73 -> 500
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74 -> 300
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75 -> 200
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76 -> 500
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77 -> 1000
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78 -> 200
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79 -> 1000
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80 -> 2000
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81 -> 500
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82 -> 100
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83 -> 1000
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84 -> 300
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85 -> 2000
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70 -> 500
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71 -> 100
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72 -> 1000
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73 -> 20
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74 -> 500
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75 -> 300
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76 -> 200
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77 -> 500
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78 -> 1000
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79 -> 200
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80 -> 1000
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81 -> 2000
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82 -> 500
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83 -> 100
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84 -> 1000
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85 -> 300
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86 -> 2000
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87 -> 100
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88 -> 500
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89 -> 2000
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90 -> 100
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91 -> 300
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92 -> 1000
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93 -> 200
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94 -> 100
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95 -> 1000
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96 -> 2000
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97 -> 1000
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98 -> 100
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99 -> 200
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100 -> 500
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101 -> 100
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102 -> 2000
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103 -> 1000
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104 -> 2000
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87 -> 2000
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88 -> 100
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89 -> 500
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90 -> 2000
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91 -> 100
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92 -> 300
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93 -> 1000
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94 -> 200
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95 -> 100
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96 -> 1000
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97 -> 2000
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98 -> 1000
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99 -> 100
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100 -> 200
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101 -> 500
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102 -> 100
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103 -> 2000
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104 -> 1000
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105 -> 2000
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106 -> 200
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107 -> 100
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108 -> 200
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106 -> 2000
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107 -> 200
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108 -> 100
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109 -> 200
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_ -> 50
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soundToOnomato :: SoundID -> String
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soundToOnomato v = case _getSoundID v of
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@@ -155,75 +156,76 @@ soundToOnomato v = case _getSoundID v of
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37 -> "CRNKCRNKCRNK"
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38 -> "CHUGUGUG"
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39 -> "SKWLL"
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40 -> "HSSS"
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41 -> "BOOM"
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42 -> "HSS"
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43 -> "TAKH"
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44 -> "RINGGG"
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45 -> "CRH"
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46 -> "UGGAUGGA"
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47 -> "CRUMPLE"
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48 -> "CREUH"
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49 -> "SMACK"
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50 -> "CLICK"
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51 -> "TIPTOP"
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52 -> "CRUH"
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53 -> "CHNKCHNKCHUNK"
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54 -> "CLKCLK"
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55 -> "TIPTAP"
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56 -> "TNKTNKTNK"
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57 -> "CHPCHPCHP"
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58 -> "SLP"
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59 -> "SCREE"
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60 -> "DHDHL"
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61 -> "BRAP"
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62 -> "CRSK"
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63 -> "CRNKL"
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64 -> "TRNKL"
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65 -> "TAPP"
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66 -> "SHUHP"
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67 -> "CRUMBL"
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68 -> "DEDEDUM"
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69 -> "TAK"
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70 -> "SPLRT"
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71 -> "CRISH"
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72 -> "SWSH"
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73 -> "BIPBIPBIP"
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74 -> "BEP"
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75 -> "CRSKRL"
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76 -> "KRTNKL"
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77 -> "CRSNK"
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78 -> "SHTCK"
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79 -> "TTRKL"
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80 -> "UGGAUGGA"
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81 -> "DUDURAH"
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82 -> "KKSQWL"
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83 -> "CRMPL"
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84 -> "BWEP"
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85 -> "CHUGUGUG"
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86 -> "BANG"
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87 -> "SLPP"
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88 -> "DEDA"
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89 -> "WHSSH"
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90 -> "HNH"
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91 -> "BWAH"
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92 -> "CRUNK"
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93 -> "SQWLTCH"
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94 -> "DRR"
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95 -> "TRNKL"
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96 -> "BRAP"
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97 -> "BLPCHCH"
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98 -> "SKLE"
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99 -> "ZMM"
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100 -> "WRRR"
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101 -> "FWUMP"
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102 -> "BRAHCHCH"
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103 -> "BWMP"
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104 -> "BRPBRPBRP"
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105 -> "WE-OH"
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106 -> "THCK"
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107 -> "FHP"
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108 -> "QWLPH"
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40 -> "WRRR"
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41 -> "HSSS"
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42 -> "BOOM"
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43 -> "HSS"
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44 -> "TAKH"
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45 -> "RINGGG"
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46 -> "CRH"
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47 -> "UGGAUGGA"
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48 -> "CRUMPLE"
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49 -> "CREUH"
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50 -> "SMACK"
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51 -> "CLICK"
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52 -> "TIPTOP"
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53 -> "CRUH"
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54 -> "CHNKCHNKCHUNK"
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55 -> "CLKCLK"
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56 -> "TIPTAP"
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57 -> "TNKTNKTNK"
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58 -> "CHPCHPCHP"
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59 -> "SLP"
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60 -> "SCREE"
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61 -> "DHDHL"
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62 -> "BRAP"
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63 -> "CRSK"
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64 -> "CRNKL"
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65 -> "TRNKL"
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66 -> "TAPP"
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67 -> "SHUHP"
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68 -> "CRUMBL"
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69 -> "DEDEDUM"
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70 -> "TAK"
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71 -> "SPLRT"
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72 -> "CRISH"
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73 -> "SWSH"
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74 -> "BIPBIPBIP"
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75 -> "BEP"
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76 -> "CRSKRL"
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77 -> "KRTNKL"
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78 -> "CRSNK"
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79 -> "SHTCK"
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80 -> "TTRKL"
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81 -> "UGGAUGGA"
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82 -> "DUDURAH"
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83 -> "KKSQWL"
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84 -> "CRMPL"
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85 -> "BWEP"
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86 -> "CHUGUGUG"
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87 -> "BANG"
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88 -> "SLPP"
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89 -> "DEDA"
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90 -> "WHSSH"
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91 -> "HNH"
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92 -> "BWAH"
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93 -> "CRUNK"
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94 -> "SQWLTCH"
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95 -> "DRR"
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96 -> "TRNKL"
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97 -> "BRAP"
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98 -> "BLPCHCH"
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99 -> "SKLE"
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100 -> "ZMM"
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101 -> "WRRR"
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102 -> "FWUMP"
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103 -> "BRAHCHCH"
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104 -> "BWMP"
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105 -> "BRPBRPBRP"
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106 -> "WE-OH"
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107 -> "THCK"
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108 -> "FHP"
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109 -> "QWLPH"
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_ -> error "unitialised sound"
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soundPathList :: [String]
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soundPathList =
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@@ -267,6 +269,7 @@ soundPathList =
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, "wrench1.CRNKCRNKCRNK.400.wav"
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, "seagullChatter.CHUGUGUG.2000.wav"
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, "blood4.SKWLL.100.wav"
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, "fireFade.WRRR.300.wav"
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, "foamSprayLoop.HSSS.50.wav"
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, "explosion.BOOM.2000.wav"
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, "foamSprayFadeOut.HSS.50.wav"
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@@ -417,141 +420,143 @@ seagullChatterS :: SoundID
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seagullChatterS = SoundID 38
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blood4S :: SoundID
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blood4S = SoundID 39
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fireFadeS :: SoundID
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fireFadeS = SoundID 40
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foamSprayLoopS :: SoundID
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foamSprayLoopS = SoundID 40
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foamSprayLoopS = SoundID 41
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explosionS :: SoundID
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explosionS = SoundID 41
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explosionS = SoundID 42
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foamSprayFadeOutS :: SoundID
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foamSprayFadeOutS = SoundID 42
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foamSprayFadeOutS = SoundID 43
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tap2S :: SoundID
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tap2S = SoundID 43
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tap2S = SoundID 44
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tinitusS :: SoundID
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tinitusS = SoundID 44
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tinitusS = SoundID 45
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seagullCry1S :: SoundID
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seagullCry1S = SoundID 45
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seagullCry1S = SoundID 46
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seagullBarkS :: SoundID
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seagullBarkS = SoundID 46
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seagullBarkS = SoundID 47
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stone3S :: SoundID
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stone3S = SoundID 47
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stone3S = SoundID 48
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seagullCry2S :: SoundID
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seagullCry2S = SoundID 48
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seagullCry2S = SoundID 49
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hit1S :: SoundID
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hit1S = SoundID 49
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hit1S = SoundID 50
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click1S :: SoundID
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click1S = SoundID 50
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click1S = SoundID 51
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twoStepSlowS :: SoundID
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twoStepSlowS = SoundID 51
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twoStepSlowS = SoundID 52
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seagullCryS :: SoundID
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seagullCryS = SoundID 52
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seagullCryS = SoundID 53
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crankSlowS :: SoundID
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crankSlowS = SoundID 53
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crankSlowS = SoundID 54
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primeS :: SoundID
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primeS = SoundID 54
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primeS = SoundID 55
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twoStepS :: SoundID
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twoStepS = SoundID 55
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twoStepS = SoundID 56
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reloadS :: SoundID
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reloadS = SoundID 56
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reloadS = SoundID 57
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reload1S :: SoundID
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reload1S = SoundID 57
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reload1S = SoundID 58
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slapS :: SoundID
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slapS = SoundID 58
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slapS = SoundID 59
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tone440sawtoothS :: SoundID
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tone440sawtoothS = SoundID 59
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tone440sawtoothS = SoundID 60
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metal3S :: SoundID
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metal3S = SoundID 60
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metal3S = SoundID 61
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tap3S :: SoundID
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tap3S = SoundID 61
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tap3S = SoundID 62
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glassShat4S :: SoundID
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glassShat4S = SoundID 62
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glassShat4S = SoundID 63
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glassShat2S :: SoundID
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glassShat2S = SoundID 63
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glassShat2S = SoundID 64
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metal1S :: SoundID
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metal1S = SoundID 64
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metal1S = SoundID 65
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foot3S :: SoundID
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foot3S = SoundID 65
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foot3S = SoundID 66
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pickUpS :: SoundID
|
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pickUpS = SoundID 66
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pickUpS = SoundID 67
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stone5S :: SoundID
|
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stone5S = SoundID 67
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stone5S = SoundID 68
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dededumS :: SoundID
|
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dededumS = SoundID 68
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dededumS = SoundID 69
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tap1S :: SoundID
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tap1S = SoundID 69
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tap1S = SoundID 70
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blood1S :: SoundID
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blood1S = SoundID 70
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blood1S = SoundID 71
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metal4S :: SoundID
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metal4S = SoundID 71
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metal4S = SoundID 72
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knifeS :: SoundID
|
||||
knifeS = SoundID 72
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||||
knifeS = SoundID 73
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computerBeepingS :: SoundID
|
||||
computerBeepingS = SoundID 73
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||||
computerBeepingS = SoundID 74
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||||
tone440S :: SoundID
|
||||
tone440S = SoundID 74
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||||
tone440S = SoundID 75
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||||
gut6S :: SoundID
|
||||
gut6S = SoundID 75
|
||||
gut6S = SoundID 76
|
||||
smallGlass2S :: SoundID
|
||||
smallGlass2S = SoundID 76
|
||||
smallGlass2S = SoundID 77
|
||||
glassShat1S :: SoundID
|
||||
glassShat1S = SoundID 77
|
||||
glassShat1S = SoundID 78
|
||||
disconnectItemS :: SoundID
|
||||
disconnectItemS = SoundID 78
|
||||
disconnectItemS = SoundID 79
|
||||
metal5S :: SoundID
|
||||
metal5S = SoundID 79
|
||||
metal5S = SoundID 80
|
||||
seagullBarkTransformedS :: SoundID
|
||||
seagullBarkTransformedS = SoundID 80
|
||||
seagullBarkTransformedS = SoundID 81
|
||||
ejectS :: SoundID
|
||||
ejectS = SoundID 81
|
||||
ejectS = SoundID 82
|
||||
blood3S :: SoundID
|
||||
blood3S = SoundID 82
|
||||
blood3S = SoundID 83
|
||||
stone2S :: SoundID
|
||||
stone2S = SoundID 83
|
||||
stone2S = SoundID 84
|
||||
tone440raiseS :: SoundID
|
||||
tone440raiseS = SoundID 84
|
||||
tone440raiseS = SoundID 85
|
||||
seagullChatter1S :: SoundID
|
||||
seagullChatter1S = SoundID 85
|
||||
seagullChatter1S = SoundID 86
|
||||
bangS :: SoundID
|
||||
bangS = SoundID 86
|
||||
bangS = SoundID 87
|
||||
slap1S :: SoundID
|
||||
slap1S = SoundID 87
|
||||
slap1S = SoundID 88
|
||||
dedaS :: SoundID
|
||||
dedaS = SoundID 88
|
||||
dedaS = SoundID 89
|
||||
missileLaunchS :: SoundID
|
||||
missileLaunchS = SoundID 89
|
||||
missileLaunchS = SoundID 90
|
||||
gruntS :: SoundID
|
||||
gruntS = SoundID 90
|
||||
gruntS = SoundID 91
|
||||
sineRaisePitchOneSecS :: SoundID
|
||||
sineRaisePitchOneSecS = SoundID 91
|
||||
sineRaisePitchOneSecS = SoundID 92
|
||||
metal2S :: SoundID
|
||||
metal2S = SoundID 92
|
||||
metal2S = SoundID 93
|
||||
gut5S :: SoundID
|
||||
gut5S = SoundID 93
|
||||
gut5S = SoundID 94
|
||||
slideDoorS :: SoundID
|
||||
slideDoorS = SoundID 94
|
||||
slideDoorS = SoundID 95
|
||||
metal6S :: SoundID
|
||||
metal6S = SoundID 95
|
||||
metal6S = SoundID 96
|
||||
autoGunS :: SoundID
|
||||
autoGunS = SoundID 96
|
||||
autoGunS = SoundID 97
|
||||
oldMachineBootS :: SoundID
|
||||
oldMachineBootS = SoundID 97
|
||||
oldMachineBootS = SoundID 98
|
||||
blood6S :: SoundID
|
||||
blood6S = SoundID 98
|
||||
blood6S = SoundID 99
|
||||
buzzS :: SoundID
|
||||
buzzS = SoundID 99
|
||||
buzzS = SoundID 100
|
||||
fireLoudS :: SoundID
|
||||
fireLoudS = SoundID 100
|
||||
fireLoudS = SoundID 101
|
||||
tap4S :: SoundID
|
||||
tap4S = SoundID 101
|
||||
tap4S = SoundID 102
|
||||
shotgunS :: SoundID
|
||||
shotgunS = SoundID 102
|
||||
shotgunS = SoundID 103
|
||||
sawtoothFailS :: SoundID
|
||||
sawtoothFailS = SoundID 103
|
||||
sawtoothFailS = SoundID 104
|
||||
miniS :: SoundID
|
||||
miniS = SoundID 104
|
||||
miniS = SoundID 105
|
||||
seagullWhistleS :: SoundID
|
||||
seagullWhistleS = SoundID 105
|
||||
seagullWhistleS = SoundID 106
|
||||
connectItemS :: SoundID
|
||||
connectItemS = SoundID 106
|
||||
connectItemS = SoundID 107
|
||||
whiteNoiseFadeInS :: SoundID
|
||||
whiteNoiseFadeInS = SoundID 107
|
||||
whiteNoiseFadeInS = SoundID 108
|
||||
gut1S :: SoundID
|
||||
gut1S = SoundID 108
|
||||
gut1S = SoundID 109
|
||||
|
||||
Reference in New Issue
Block a user