Add explicit door position field
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+4
-1
@@ -123,7 +123,7 @@ data World = World
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, _inventoryMode :: InventoryMode
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, _distortions :: [Distortion]
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, _worldBounds :: Bounds
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, _gameRooms :: [GameRoom] -- consider using and IntMap
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, _gameRooms :: [GameRoom] -- consider using an IntMap
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, _maybeWorld :: Maybe' World
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, _rewindWorlds :: [World]
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, _timeFlow :: TimeFlowStatus
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@@ -739,6 +739,9 @@ data Door = Door
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, _drStatus :: DoorStatus
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, _drTrigger :: World -> Bool
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, _drMech :: Door -> World -> World
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, _drPos :: Point2
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, _drOpenPos :: Point2
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, _drClosePos :: Point2
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}
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data DoorStatus = DoorOpen | DoorClosed | DoorHalfway | DoorInt Int
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deriving (Eq, Ord, Show)
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@@ -25,7 +25,7 @@ defaultRoom = Room
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, _rmTakeFrom = Nothing
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, _rmStartWires = IM.empty
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, _rmEndWires = IM.empty
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, _rmConnectsTo = S.singleton OutLink
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, _rmConnectsTo = S.member OutLink
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, _rmMID = Nothing
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, _rmMParent = Nothing
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, _rmChildren = []
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@@ -89,7 +89,7 @@ data Room = Room
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, _rmTakeFrom :: Maybe Int
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, _rmStartWires :: IM.IntMap RoomWire
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, _rmEndWires :: IM.IntMap RoomWire
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, _rmConnectsTo :: S.Set RoomLinkType
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, _rmConnectsTo :: (S.Set RoomLinkType -> Bool)
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, _rmMID :: Maybe Int
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, _rmMParent :: Maybe Int
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, _rmChildren :: [Int]
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@@ -14,11 +14,11 @@ import Control.Monad.State
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lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State g CombineType ) ]
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lockRoomKeyItems =
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[(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
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,(const slowDoorRoomRunPast, return MINIGUN)
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,(const longRoomRunPast, takeOne [SNIPERRIFLE,FLATSHIELD])
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,(const glassLessonRunPast, takeOne [LASGUN])
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,(const $ lasTunnelRunPast 400, return FLATSHIELD)
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-- [(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
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[(const slowDoorRoomRunPast, return MINIGUN)
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-- ,(const longRoomRunPast, takeOne [SNIPERRIFLE,FLATSHIELD])
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-- ,(const glassLessonRunPast, takeOne [LASGUN])
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-- ,(const $ lasTunnelRunPast 400, return FLATSHIELD)
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]
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itemRooms :: RandomGen g => [(CombineType, State g (SubCompTree Room))]
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@@ -1,4 +1,9 @@
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module Dodge.Placement.Instance.Door where
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module Dodge.Placement.Instance.Door
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( putDoubleDoor
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, putAutoDoor
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, putDoubleDoorThen
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, switchDoor -- not used 9/3/22
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) where
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import Dodge.Data
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import Dodge.Base
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import Color
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@@ -19,8 +24,6 @@ putDoubleDoorThen pathing col cond a b speed mayp = ps0j (PutSlideDr pathing col
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where
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half = 0.5 *.* (a +.+ b)
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putAutoDoor :: Point2 -> Point2 -> Placement
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putAutoDoor a b = PlacementUsingPos (addZ 0 a)
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$ \az -> PlacementUsingPos (addZ 0 b)
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@@ -33,7 +33,12 @@ plDoor col cond pss gw = (drid, gw & gWorld .~ (addWalls w & doors %~ addDoor))
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, _drStatus = DoorInt 0
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, _drTrigger = cond
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, _drMech = doorMechanismStepwise nsteps drid wlids pss
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, _drPos = openp
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, _drOpenPos = openp
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, _drClosePos = closep
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}
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openp = 0.5 *.* uncurry (+.+) (head pss)
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closep = 0.5 *.* uncurry (+.+) (last pss)
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nsteps = length pss - 1
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wlids = take 4 [IM.newKey $ _walls w ..]
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wlps' = uncurry (rectanglePairs 9) $ head pss
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@@ -49,6 +54,7 @@ addDoorWall col pathableStatus w (wlid,wlps) = w & walls %~ IM.insert wlid defau
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, _wlPathable = pathableStatus
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}
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-- TODO use vector instead of list, perhaps also memoisation of rectanglePairs
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-- TODO update _drPos
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-- perhaps also remove use of DoorInt in favour of DoorOpen/DoorClosed
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doorMechanismStepwise :: Int -> Int -> [Int] -> [(Point2,Point2)] -> Door -> World -> World
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doorMechanismStepwise nsteps drid wlids pss dr w
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@@ -72,14 +78,16 @@ doorMechanismStepwise nsteps drid wlids pss dr w
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doorMechanism :: Int -> Float -> [(Int,(Point2,Point2),(Point2,Point2))] -> Door -> World -> World
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doorMechanism drid speed wlidOpCps dr w
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| toOpen && dstatus /= DoorOpen = moveUpdate $ foldl' doOpen w wlidOpCps
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& doors . ix drid . drPos %~ mvP speed (_drOpenPos dr)
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| not toOpen && dstatus /= DoorClosed = moveUpdate $ foldl' doClose w wlidOpCps
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& doors . ix drid . drPos %~ mvP speed (_drClosePos dr)
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| otherwise = w
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where
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moveUpdate = playSound . setStatus
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playSound = soundContinue (WallSound drid) (fst cpos) slideDoorS (Just 1)
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setStatus
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| dist (fst wlpos) (fst opos) < 1 = doors . ix drid . drStatus .~ DoorOpen
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| dist (fst wlpos) (fst cpos) < 1 = doors . ix drid . drStatus .~ DoorClosed
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| dist (_drPos dr) (_drOpenPos dr) < 1 = doors . ix drid . drStatus .~ DoorOpen
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| dist (_drPos dr) (_drClosePos dr) < 1 = doors . ix drid . drStatus .~ DoorClosed
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| otherwise = doors . ix drid . drStatus .~ DoorHalfway
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(wlid',opos,cpos) = head wlidOpCps
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wlpos = _wlLine $ _walls w IM.! wlid'
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@@ -101,6 +109,9 @@ plSlideDoor isPathable col cond a b speed gw = (drid, gw & gWorld .~ (addWalls w
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, _drStatus = DoorClosed
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, _drTrigger = cond
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, _drMech = doorMechanism drid speed (zip3 wlids shiftedPairs pairs)
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, _drPos = b
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, _drOpenPos = shiftLeft b
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, _drClosePos = b
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}
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addWalls w' = foldl' (addDoorWall col isPathable) w' $ zip wlids pairs
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pairs = rectanglePairs 9 a b
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@@ -24,22 +24,20 @@ glassLesson = do
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i <- takeOne [1,2,3]
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corridors <- replicateM i $ PassDown <$> shuffleLinks corridor
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return $ Node (PassDown botRoom)
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[ singleUseNone $ door & rmConnectsTo .~ S.singleton (LabLink 0)
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[ singleUseNone $ door & rmConnectsTo .~ fromWest North 1
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, uppers
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, treeFromPost (PassDown (door & rmConnectsTo .~ S.singleton (OnEdge East))
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, treeFromPost (PassDown (door & rmConnectsTo .~ S.member (OnEdge East))
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: corridors) $ UseAll door]
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where
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uppers = Node (PassDown $ door & rmConnectsTo .~ S.singleton (LabLink 1))
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[singleUseNone $ setInLinksPD (onBottomEdgeLeft . fst) topRoom]
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botRoom = set rmPmnts botplmnts $ roomRect 200 200 1 1
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& rmLinks %~ (setInLinksByType (OnEdge West)
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. addLabelLink 0 (onTopEdgeRight . _rlPos)
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. addLabelLink 1 (onTopEdgeLeft . _rlPos)
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)
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onTopEdgeRight (V2 x y) = x > 50 && y > 95
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onTopEdgeLeft (V2 x y) = x < 50 && y > 95
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onBottomEdgeLeft (V2 x y) = x < 50 && y < 5
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topRoom = set rmPmnts topplmnts $ roomRect 200 200 1 1
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fromWest edge i s = S.member (OnEdge edge) s && S.member (FromWest i) s
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uppers = Node (PassDown $ door & rmConnectsTo .~ fromWest North 0)
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[singleUseNone topRoom]
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botRoom = roomRect 200 200 1 1
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& rmPmnts .~ botplmnts
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& rmLinks %~ setInLinksByType (OnEdge West)
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topRoom = roomRect 200 200 1 1
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& rmPmnts .~ topplmnts
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& rmLinks %~ setInLinks (fromWest South 0 . _rlType)
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botplmnts =
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[sPS (V2 0 0) 0 $ PutWall (rectNSWE 200 0 90 110) defaultCrystalWall
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,sPS (V2 50 100) 0 $ PutCrit miniGunCrit
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@@ -59,4 +57,4 @@ glassLesson = do
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glassLessonRunPast :: RandomGen g => State g (SubCompTree Room)
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glassLessonRunPast = f <$> glassLesson
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where
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f (Node r rs) = Node r $ return (UseLabel 0 $ door & rmConnectsTo .~ S.singleton (OnEdge West)) : rs
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f (Node r rs) = Node r $ return (UseLabel 0 $ door & rmConnectsTo .~ S.member (OnEdge West)) : rs
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@@ -123,5 +123,5 @@ lasTunnelRunPast y = do
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r2 <- takeOne [door,corridor]
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return $ Node (PassDown r)
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[ singleUseAll r1
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, return (UseLabel 0 $ r2 & rmConnectsTo .~ S.singleton InLink)
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, return (UseLabel 0 $ r2 & rmConnectsTo .~ S.member InLink)
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]
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@@ -148,5 +148,5 @@ slowDoorRoomRunPast = do
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r <- slowDoorRoom
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return $ treeFromTrunk [PassDown door] $ Node (PassDown r)
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[ singleUseAll door
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, return (UseLabel 0 $ door & rmConnectsTo .~ S.singleton InLink)
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, return (UseLabel 0 $ door & rmConnectsTo .~ S.member InLink)
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]
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@@ -54,7 +54,7 @@ longRoomRunPast = do
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(Node (PassDown r)
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[ singleUseAll door
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--, return (UseLabel 0 $ door & rmConnectsTo .~ S.singleton InLink)
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, treeFromPost [PassDown $ corridor & rmConnectsTo .~ S.singleton InLink, PassDown corridor]
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, treeFromPost [PassDown $ corridor & rmConnectsTo .~ S.member InLink, PassDown corridor]
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(UseLabel 0 door)
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]
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)
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@@ -62,7 +62,7 @@ rezBoxesWp = do
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(Node (PassDown centralRoom) (rezrooms ++ [onwardpassage]))
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where
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adddoor rm = treeFromPost [PassDown $ connectsToNorth door ] (PassDown rm)
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connectsToNorth = rmConnectsTo .~ S.singleton (OnEdge North)
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connectsToNorth = rmConnectsTo .~ S.member (OnEdge North)
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maybeBlockedPassage :: RandomGen g => State g (SubCompTree Room)
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maybeBlockedPassage = fmap singleUseAll $ join $ takeOne [return corridor, blockedCorridorCloseBlocks]
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rezBoxesWpCrit :: RandomGen g => State g (SubCompTree Room)
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@@ -75,7 +75,7 @@ rezBoxesWpCrit = do
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aroom = rezInvBox thecol
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let centralRoom = (roomRectAutoLinks w h) {_rmPmnts = []}
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onwardpassage <-
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applyToCompRoot (rmConnectsTo .~ S.singleton (OnEdge West)) <$> maybeBlockedPassage
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applyToCompRoot (rmConnectsTo .~ S.member (OnEdge West)) <$> maybeBlockedPassage
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let n = length $ filter bottomEdgeTest $ map lnkPosDir $ _rmLinks centralRoom
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i <- state $ randomR (0,n-3)
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j <- state $ randomR (i,n-2)
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@@ -88,7 +88,7 @@ rezBoxesWpCrit = do
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]
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(Node (PassDown centralRoom) (rezrooms ++ [onwardpassage]))
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where
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adddoor rm = treeFromPost [PassDown $ door & rmConnectsTo .~ S.singleton (OnEdge North)] (PassDown rm)
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adddoor rm = treeFromPost [PassDown $ door & rmConnectsTo .~ S.member (OnEdge North)] (PassDown rm)
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crAdd :: Room -> Room
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crAdd = rmPmnts .:~ sPS (V2 20 10) (0.5*pi) randC1
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@@ -99,7 +99,7 @@ rezBoxes = do
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h <- state $ randomR (40,40)
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thecol <- rezColor
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let bottomEdgeTest = S.member (OnEdge South) . _rlType
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dbox = treeFromPost [PassDown $ door & rmConnectsTo .~ S.singleton (OnEdge South)]
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dbox = treeFromPost [PassDown $ door & rmConnectsTo .~ S.member (OnEdge South)]
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(PassDown $ rezInvBox thecol)
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centralRoom <- shuffleLinks $ (roomRectAutoLinks w h) {_rmPmnts = []}
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& rmLinks %~ setInLinks bottomEdgeTest
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@@ -68,5 +68,5 @@ runPastRoom i = do
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critrooms = treeFromPost [PassDown switchdoor] (PassDown critroom) :
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replicate (n-2) (treeFromPost [PassDown switchdoor] (PassDown linkcor))
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return $ Node (PassDown cenroom) $
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map (applyToCompRoot $ rmConnectsTo .~ S.singleton (OnEdge theedge)) (controom : critrooms)
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map (applyToCompRoot $ rmConnectsTo .~ S.member (OnEdge theedge)) (controom : critrooms)
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++ [return $ PassDown aswitchroom]
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@@ -14,7 +14,7 @@ import Padding
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import LensHelp hiding (Empty, (<|) , (|>))
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--import Control.Lens hiding (Empty, (<|) , (|>))
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import qualified Data.Set as S
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--import qualified Data.Set as S
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import Data.Tree
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import Data.Sequence hiding (zipWith)
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import Data.List (delete)
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@@ -43,7 +43,7 @@ posRms bounds parenti@(parent,_) ( (numChild,t@(Node childi _) ):its) tseq = do
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where
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child = fst childi
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outlinks = zipCount
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. Prelude.filter (not . S.null . S.intersection (_rmConnectsTo child) . _rlType)
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. Prelude.filter (_rmConnectsTo child . _rlType)
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$ _rmLinks parent
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tryParentLinks [] = putStrLn "no viable link pairs, backtrack" >> return Nothing
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tryParentLinks ((j,outlnk):ls) = tryChildLinks . zipCount . rmInLinks $ fst childi
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@@ -3,6 +3,7 @@ module Dodge.Wall.Move
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( moveWallID
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, moveWall
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, moveWallIDToward
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, mvP
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) where
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import Dodge.Data
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import Dodge.Base
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