Allow for custom reloading sounds
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@@ -231,7 +231,8 @@ doItemTargeting invid cr w = case cr ^? crInv . ix invid . itTargeting of
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weaponReloadSounds :: Creature -> World -> World
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weaponReloadSounds cr w = case cr ^? crInvSel . iselAction of
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Just ReloadAction{} -> soundContinue (CrReloadSound cid) (_crPos cr) reloadS (Just 1) w
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Just ReloadAction{_reloadAction = la} -> soundContinue
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(CrReloadSound cid) (_crPos cr) (_actionSound la) (Just 1) w
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_ -> w
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-- PassiveReload stype | Just (_laReloadTime am) == am ^? laTransfer . transferTime
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-- -> soundContinue (CrReloadSound 0) (_crPos cr) stype Nothing w
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+2
-12
@@ -10,6 +10,7 @@ circular imports are probably not a good idea.
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module Dodge.Data
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( module Dodge.Data
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, module Dodge.Data.Material
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, module Dodge.Data.LoadAction
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, module Dodge.Data.Wall
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, module Dodge.Combine.Data
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, module Dodge.Distortion.Data
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@@ -29,6 +30,7 @@ module Dodge.Data
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, module Dodge.Data.Room
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) where
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import Dodge.Data.Room
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import Dodge.Data.LoadAction
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import Dodge.Data.Material
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import Dodge.Data.Wall
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import Dodge.RoomCluster.Data
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@@ -544,15 +546,6 @@ data ItemPortage
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| WornItem
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| NoPortage
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data LoadAction
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= Eject {_actionTime :: Int}
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| Insert {_actionTime :: Int, _insertMax :: Maybe Int }
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| Prime {_actionTime :: Int}
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deriving (Eq,Ord,Show)
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data InvSel = InvSel {_iselPos :: Int, _iselAction :: InvSelAction }
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data InvSelAction
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= NoInvSelAction
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| ReloadAction { _actionProgress :: Int, _reloadAction :: LoadAction }
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-- I believe this is called every frame, not sure when though
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data ItEffect
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@@ -1477,9 +1470,6 @@ makeLenses ''ItEffect
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makeLenses ''FloorItem
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makeLenses ''ItemConsumption
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makeLenses ''AmmoType
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makeLenses ''LoadAction
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makeLenses ''InvSel
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makeLenses ''InvSelAction
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makeLenses ''TweakParam
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makeLenses ''Prop
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makeLenses ''Modification
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@@ -0,0 +1,18 @@
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE StrictData #-}
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module Dodge.Data.LoadAction where
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import Sound.Data
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import Dodge.Item.Data
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import Control.Lens
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data LoadAction
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= Eject {_actionTime :: Int, _actionSound :: SoundID}
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| Insert {_actionTime :: Int, _actionSound :: SoundID, _insertMax :: Maybe Int }
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| Prime {_actionTime :: Int, _actionSound :: SoundID}
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deriving (Eq,Ord,Show)
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data InvSel = InvSel {_iselPos :: Int, _iselAction :: InvSelAction }
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data InvSelAction
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= NoInvSelAction
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| ReloadAction { _actionProgress :: Int, _reloadAction :: LoadAction, _actionHammer :: HammerType}
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makeLenses ''LoadAction
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makeLenses ''InvSel
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makeLenses ''InvSelAction
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@@ -1,6 +1,7 @@
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module Dodge.Default.Weapon
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where
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import Dodge.Data
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import Dodge.Reloading.Action
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import Dodge.Item.Weapon.Bullet
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import Dodge.Default.Item
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import Dodge.Item.Draw
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@@ -19,7 +20,7 @@ defaultLoadable = LoadableAmmo
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{ _laAmmoType = GenericAmmo
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, _laMax = 15
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, _laLoaded = 0
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, _laCycle = [Eject 10, Insert 10 Nothing, Prime 10]
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, _laCycle = [loadEject 10, loadInsert 10, loadPrime 10]
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, _laProgress = Nothing
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}
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defaultBulletLoadable :: ItemConsumption
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+2
-1
@@ -8,7 +8,8 @@ We cannot handle multiple keys held down at once here,
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(eg left mouse button + right mouse button)
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because these are separate events.
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Instead we store the events in a set, and deal with the combinations in
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"Dodge.Update". -}
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"Dodge.Update"; in particular see 'updatePressedButtons'.
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-}
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module Dodge.Event
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( handleEvent
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) where
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@@ -316,6 +316,7 @@ changeAugInvSel :: Int -> World -> World
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changeAugInvSel i w
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| n == 0 = w
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| otherwise = w & creatures . ix (_yourID w) . crInvSel . iselPos %~ (`mod` n) . subtract i
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& creatures . ix (_yourID w) . crInvSel . iselAction .~ NoInvSelAction
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where
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n = length (yourInv w) + length (_closeObjects w)
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@@ -1,4 +1,5 @@
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module Dodge.Item.Display where
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module Dodge.Item.Display
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where
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import Dodge.Module
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import Dodge.Data
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import Dodge.Inventory.ItemSpace
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@@ -11,6 +12,23 @@ import Data.Sequence
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itemString :: Item -> String
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itemString = head . itemDisplay
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selectedItemDisplay :: Creature -> Item -> [String]
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selectedItemDisplay cr it = Prelude.take (itSlotsTaken it) $
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(midPadL 15 ' ' thename (' ' : thenumber) ++ theparam)
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: catMaybes [maybeWarmupStatus it]
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++ moduleStrings it ++ repeat "*"
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where
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thename = show . _iyBase $ _itType it
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thenumber = showSelectedConsumption cr (_itConsumption it)
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theparam = fromMaybe []
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. listToMaybe
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$ mapMaybe ($ it)
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[ maybeModeStatus
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-- , maybeWarmupStatus
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-- , maybeRateStatus
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]
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{- | Displays the item name, ammo if loaded, and any selected '_itCharMode'. -}
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-- TODO make work on remote launchers
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itemDisplay :: Item -> [String]
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@@ -28,17 +46,31 @@ itemDisplay it = Prelude.take (itSlotsTaken it) $
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-- , maybeWarmupStatus
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-- , maybeRateStatus
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]
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showSelectedConsumption :: Creature -> ItemConsumption -> String
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showSelectedConsumption cr ic = case ic of
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LoadableAmmo{} -> showReloadProgress cr ic
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ChargeableAmmo{} -> show $ _wpCharge ic
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ItemItselfConsumable{} -> show (_icAmount ic)
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NoConsumption -> ""
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showReloadProgress :: Creature -> ItemConsumption -> String
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showReloadProgress cr ic = case cr ^?! crInvSel . iselAction of
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ReloadAction i la _ -> show i ++ showLoadActionType la
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_ -> case ic ^? laProgress . _Just . ix 0 of
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Nothing -> show $ _laLoaded ic
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Just la -> show (_actionTime la) ++ showLoadActionType la
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showLoadProgress :: Int -> Maybe [LoadAction] -> String
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showLoadProgress x mlas = case mlas ^? _Just . ix 0 of
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Just la -> show (_actionTime la) ++ showLoadActionType la
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Nothing -> show x
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showConsumption :: ItemConsumption -> String
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showConsumption ic = case ic of
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am@LoadableAmmo{} -> showLoading ic ++ show (_laLoaded am)
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LoadableAmmo{} -> showLoadProgress (_laLoaded ic) (_laProgress ic)
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am@ChargeableAmmo{} -> show $ _wpCharge am
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x@ItemItselfConsumable{} -> show (_icAmount x)
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NoConsumption -> ""
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showLoading :: ItemConsumption -> String
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showLoading ic = case ic ^? laProgress . _Just . ix 0 of
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Just la -> showLoadActionType la
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Nothing -> ""
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showLoadActionType :: LoadAction -> String
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showLoadActionType la = case la of
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Eject {} -> "E"
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@@ -17,6 +17,7 @@ module Dodge.Item.Weapon.BatteryGuns
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, splitBeamCombine
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) where
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import Dodge.Data
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import Dodge.Reloading.Action
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import Dodge.Tesla
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import Dodge.Beam
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import Dodge.Item.Weapon.LaserPath
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@@ -74,7 +75,7 @@ teslaGun :: Item
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teslaGun = defaultBatteryGun
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{ _itConsumption = defaultLoadable
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& laMax .~ 200
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& laCycle .~ [Eject 10, Insert 10 Nothing, Prime 60]
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& laCycle .~ [loadEject 10, loadInsert 10 , loadPrime 60]
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, _itUse = ruseInstant shootTeslaArc NoHammer
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[ ammoCheckI
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, withTempLight 1 100 (V3 0 0 1)
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@@ -253,7 +254,7 @@ lasGun :: Item
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lasGun = defaultAutoBatteryGun
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{ _itConsumption = defaultLoadable
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& laMax .~ 200
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& laCycle .~ [Eject 10, Insert 10 Nothing, Prime 60]
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& laCycle .~ [loadEject 10, loadInsert 10 , loadPrime 60]
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, _itUse = ruseInstant shootLaser NoHammer
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[ ammoCheckI
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, withItem $ \it -> withTempLight 1 100 (xyzV4 (_lasColor $ _itParams it))
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@@ -318,7 +319,7 @@ tractorGun :: Item
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tractorGun = lasGun
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{ _itConsumption = defaultLoadable
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& laMax .~ 10000
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& laCycle .~ [Eject 10, Insert 10 Nothing, Prime 60]
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& laCycle .~ [loadEject 10, loadInsert 10 , loadPrime 60]
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, _itUse = ruseInstant aTractorBeam NoHammer
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[ ammoCheckI
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]
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@@ -10,6 +10,7 @@ module Dodge.Item.Weapon.BulletGun.Cane
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, miniGunX
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) where
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--import Dodge.Particle.Bullet.HitEffect
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import Dodge.Reloading.Action
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--import Dodge.WorldEvent.HitEffect
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import Dodge.Item.Weapon.BulletGun.Clip
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import Dodge.Data
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@@ -73,7 +74,7 @@ bangCane = defaultBulletWeapon
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} & itUse . useAim . aimStance .~ OneHand
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& itType . iyBase .~ BANGCANE
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& itConsumption . laMax .~ 1
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& itConsumption . laCycle .~ [Insert 10 (Just 1)]
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& itConsumption . laCycle .~ [loadPartialInsert 10 1]
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bangCaneX :: Int -> Item
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bangCaneX i = bangCane
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{ _itUse = ruseAmmoParamsRate 6 upHammer
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@@ -139,7 +140,7 @@ rifle = bangCane
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& itUse . useAim . aimStance .~ TwoHandTwist
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& itType . iyBase .~ RIFLE
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& itConsumption . laMax .~ 1
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& itConsumption . laCycle .~ [Eject 5, Insert 5 Nothing,Prime 5]
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& itConsumption . laCycle .~ [loadEject 5, loadInsert 5 ,loadPrime 5]
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& itUse . useAim . aimWeight .~ 6
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& itUse . useAim . aimRange .~ 1
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-- & itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
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@@ -148,7 +149,7 @@ repeater :: Item
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repeater = rifle
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& itType . iyModules . at ModRifleMag ?~ EMPTYMODULE
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& itType . iyBase .~ REPEATER
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& itConsumption . laCycle .~ [Eject 5, Insert 15 Nothing,Prime 15]
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& itConsumption . laCycle .~ [loadEject 5, loadInsert 15 ,loadPrime 15]
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& itConsumption . laMax .~ 15
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& itDimension . dimSPic .~ (\it -> noPic $ baseRifleShape
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<> makeTinClipAt 0 (V3 10 (-2) 0) it
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@@ -251,7 +252,7 @@ miniGunX i = defaultAutoGun
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{ _laMax = 1500
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, _laLoaded = 1500
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}
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& laCycle .~ [Eject 40, Insert 40 Nothing,Prime 40]
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& laCycle .~ [loadEject 40, loadInsert 40 ,loadPrime 40]
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, _itUse = miniGunUse i
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& useDelay .~ WarmUpNoDelay {_warmTime = 0,_warmMax = 100}
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& useAim . aimWeight .~ 6
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@@ -7,6 +7,7 @@ module Dodge.Item.Weapon.BulletGun.Rod
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, machineGun
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) where
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import Dodge.Data
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import Dodge.Reloading.Action
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import Dodge.Item.Weapon.BulletGun.Clip
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import Dodge.Particle.HitEffect
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import Dodge.Particle.Damage
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@@ -70,7 +71,7 @@ bangRod = defaultBulletWeapon
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}
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}
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& itConsumption . laMax .~ 1
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& itConsumption . laCycle .~ [Eject 5, Insert 10 Nothing, Prime 5]
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& itConsumption . laCycle .~ [loadEject 5, loadInsert 10 , loadPrime 5]
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& itType . iyBase .~ BANGROD
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& itUse . useAim . aimWeight .~ 8
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& itUse . useAim . aimRange .~ 1
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@@ -141,6 +142,6 @@ machineGun = bangRod
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& useDelay .~ VariableRate {_rateMax = 25, _rateMaxMax = 24, _rateMinMax = 7, _rateTime = 0}
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)
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& itConsumption . laMax .~ 100
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& itConsumption . laCycle .~ [Eject 10, Insert 40 Nothing, Prime 10]
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& itConsumption . laCycle .~ [loadEject 10, loadInsert 40 , loadPrime 10]
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& itInvSize .~ 3
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& itParams. torqueAfter .~ 0.2 -- not sure if this is necessary?
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@@ -8,6 +8,7 @@ module Dodge.Item.Weapon.BulletGun.Stick
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, revolverX
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) where
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import Dodge.Item.Weapon.BulletGun.Clip
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import Dodge.Reloading.Action
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import Dodge.Data
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import Dodge.ChainEffect
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import Dodge.Default.Weapon
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@@ -78,7 +79,7 @@ bangStick i = defaultBulletWeapon
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}
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& itType . iyBase .~ BANGSTICK i
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& itConsumption . laMax .~ i
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& itConsumption . laCycle .~ [Insert 10 (Just 1)]
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& itConsumption . laCycle .~ [loadPartialInsert 10 1]
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baseStickShapeX :: Int -> Shape
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baseStickShapeX i = foldMap f [0..i-1]
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where
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@@ -108,7 +109,7 @@ revolver = pistol
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& itConsumption .~
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(defaultBulletLoadable
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& laMax .~ 6
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& laCycle .~ [Insert 10 (Just 1)] )
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& laCycle .~ [loadPartialInsert 10 1] )
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& itDimension . dimSPic .~ (\it -> noPic $ baseStickShape <> revolverClip it)
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& itType . iyBase .~ REVOLVER
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@@ -157,7 +158,7 @@ pistol :: Item
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pistol = bangStick 1
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& itConsumption .~ ( defaultBulletLoadable
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& laMax .~ 15
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& laCycle .~ [Eject 5, Insert 5 Nothing, Prime 5] )
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& laCycle .~ [loadEject 5, loadInsert 5 , loadPrime 5] )
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& itUse .~ ruseAmmoParamsRate 6 upHammer (ammoHammerCheck : pistolAfterHamMods)
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& itDimension . dimSPic .~ (\it -> noPic $ baseStickShape <> makeTinClipAt pi (V3 5 2 0) it)
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& itParams %~
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@@ -13,6 +13,7 @@ module Dodge.Item.Weapon.BulletGuns
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, module Dodge.Item.Weapon.BulletGun.Rod
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) where
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import Dodge.Item.Weapon.BulletGun.Stick
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import Dodge.Reloading.Action
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import Dodge.Item.Weapon.BulletGun.Cane
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import Dodge.Item.Weapon.BulletGun.Rod
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--import Dodge.Item.Weapon.BulletGun.Clip
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@@ -44,7 +45,7 @@ autoGun = defaultAutoGun
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{ _laMax = 30
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, _laLoaded = 30
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}
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& laCycle .~ [Eject 30, Insert 30 Nothing, Prime 10]
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& laCycle .~ [loadEject 30, loadInsert 30 , loadPrime 10]
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, _itUse = ruseAmmoParamsRate 4 NoHammer
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[ ammoCheckI
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, charFiringStratI
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@@ -131,7 +132,7 @@ bangCone = defaultBulletWeapon
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}
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& itType . iyBase .~ BANGCONE
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& itConsumption . laMax .~ 5
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& itConsumption . laCycle .~ [Eject 5, Insert 20 Nothing, Prime 5]
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& itConsumption . laCycle .~ [loadEject 5, loadInsert 20 , loadPrime 5]
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coneRandItemUpdate :: State StdGen (Item -> Item)
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coneRandItemUpdate = do
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wth <- state $ randomR (1,5)
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@@ -159,7 +160,7 @@ blunderbuss = bangCone
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}
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}
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& itConsumption . laMax .~ 25
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& itConsumption . laCycle .~ [Eject 5, Insert 30 Nothing, Prime 5]
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& itConsumption . laCycle .~ [loadEject 5, loadInsert 30 , loadPrime 5]
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& itUse . useAim . aimStance .~ TwoHandTwist
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& itUse . useAim . aimWeight .~ 6
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& itType . iyBase .~ BLUNDERBUSS
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@@ -167,7 +168,7 @@ bigBlunderbuss :: Item
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bigBlunderbuss = blunderbuss
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& itType . iyBase .~ BIGBLUNDERBUSS
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& itConsumption . laMax .~ 50
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& itConsumption . laCycle .~ [Eject 5, Insert 40 Nothing, Prime 5]
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& itConsumption . laCycle .~ [loadEject 5, loadInsert 40 , loadPrime 5]
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& itParams . recoil .~ 200
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& itParams . torqueAfter .~ 0.3
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& itParams . randomOffset .~ 16
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@@ -175,7 +176,7 @@ biggerBlunderbuss :: Item
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biggerBlunderbuss = bigBlunderbuss
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& itType . iyBase .~ BIGGERBLUNDERBUSS
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& itConsumption . laMax .~ 75
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& itConsumption . laCycle .~ [Eject 5, Insert 50 Nothing, Prime 5]
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& itConsumption . laCycle .~ [loadEject 5, loadInsert 50 , loadPrime 5]
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& itParams . recoil .~ 250
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& itParams . torqueAfter .~ 0.5
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& itParams . randomOffset .~ 20
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@@ -183,7 +184,7 @@ biggestBlunderbuss :: Item
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biggestBlunderbuss = biggerBlunderbuss
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& itType . iyBase .~ BIGGESTBLUNDERBUSS
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& itConsumption . laMax .~ 100
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& itConsumption . laCycle .~ [Eject 5, Insert 60 Nothing, Prime 5]
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& itConsumption . laCycle .~ [loadEject 5, loadInsert 60 , loadPrime 5]
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& itParams . recoil .~ 300
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& itParams . torqueAfter .~ 0.7
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& itParams . randomOffset .~ 24
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@@ -5,6 +5,7 @@ module Dodge.Item.Weapon.Launcher
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, fireTrackingShell
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) where
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import Dodge.Data
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import Dodge.Reloading.Action
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import Dodge.Default
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import Dodge.Default.Weapon
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import Dodge.Item.Location
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@@ -44,7 +45,7 @@ launcher = defaultWeapon
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}
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& laMax .~ 1
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& laLoaded .~ 1
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& laCycle .~ [Eject 30, Insert 30 Nothing, Prime 10]
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& laCycle .~ [loadEject 30, loadInsert 30, loadPrime 10]
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, _itUse = ruseRate 20 usePjCreation upHammer
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[ hammerCheckI
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, ammoCheckI
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@@ -1,5 +1,6 @@
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module Dodge.Item.Weapon.SonicGuns where
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import Dodge.Data
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import Dodge.Reloading.Action
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import Dodge.Creature.HandPos
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--import Dodge.Particle.TeslaArc
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--import Dodge.SoundLogic.LoadSound
|
||||
@@ -32,7 +33,7 @@ sonicGun :: Item
|
||||
sonicGun = defaultAutoGun
|
||||
{ _itConsumption = defaultLoadable
|
||||
& laMax .~ 10
|
||||
& laCycle .~ [Eject 10, Insert 10 Nothing, Prime 60]
|
||||
& laCycle .~ [loadEject 10, loadInsert 10 , loadPrime 60]
|
||||
, _itUse = ruseRate 8 aSonicWave (HasHammer HammerUp)
|
||||
[ ammoHammerCheck
|
||||
, useTimeCheck
|
||||
|
||||
@@ -7,6 +7,7 @@ module Dodge.Item.Weapon.SprayGuns
|
||||
, flameWall
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Reloading.Action
|
||||
import Dodge.Particle.Flame
|
||||
--import Dodge.Data.SoundOrigin
|
||||
--import Dodge.Base
|
||||
@@ -68,7 +69,7 @@ flameSpitter :: Item
|
||||
flameSpitter = flameThrower
|
||||
& itType . iyBase .~ FLAMESPITTER
|
||||
& itConsumption . laMax .~ 10
|
||||
& itConsumption . laCycle .~ [Eject 5, Insert 10 Nothing, Prime 20]
|
||||
& itConsumption . laCycle .~ [loadEject 5, loadInsert 10 , loadPrime 20]
|
||||
& itParams . sprayNozzles . ix 0 . nzPressure .~ 4
|
||||
& itUse . useAim . aimStance .~ OneHand
|
||||
& itUse . useDelay .~ FixedRate {_rateMax =12,_rateTime = 0}
|
||||
@@ -122,7 +123,7 @@ flameThrower = defaultAutoGun
|
||||
{_amString = "FLAME"
|
||||
,_amCreateGas = aFlame
|
||||
}
|
||||
& laCycle .~ [Eject 5, Insert 10 Nothing, Prime 20]
|
||||
& laCycle .~ [loadEject 5, loadInsert 10 , loadPrime 20]
|
||||
, _itUse = ruseInstant (overNozzles useGasParams) NoHammer
|
||||
[ ammoCheckI
|
||||
, useAmmoAmount 1
|
||||
|
||||
@@ -127,7 +127,7 @@ ammoCheckI :: ChainEffect
|
||||
ammoCheckI eff item cr w
|
||||
| _laLoaded (_itConsumption item) <= 0 = w -- fromMaybe w (startReloadingWeapon cr w)
|
||||
-- | _reloadState (_itConsumption item) /= Nothing' = w
|
||||
| otherwise = eff item cr $ w & creatures . ix (_crID cr) %~ crStopReloading
|
||||
| otherwise = eff item cr $ w & creatures . ix (_crID cr) %~ crCancelReloading
|
||||
|
||||
-- combined ammo and hammer check: want to be able to auto-reload even if the
|
||||
-- hammer is down?
|
||||
@@ -136,7 +136,7 @@ ammoHammerCheck eff it cr w
|
||||
| _laLoaded (_itConsumption it) <= 0 = w -- fromMaybe w (startReloadingWeapon cr w)
|
||||
& setHammerDown
|
||||
| otherwise = case it ^? itUse . useHammer . hammerPosition of
|
||||
Just HammerUp -> eff it cr $ setHammerDown w & creatures . ix (_crID cr) %~ crStopReloading
|
||||
Just HammerUp -> eff it cr $ setHammerDown w & creatures . ix (_crID cr) %~ crCancelReloading
|
||||
_ -> setHammerDown w
|
||||
where
|
||||
cid = _crID cr
|
||||
|
||||
+33
-13
@@ -1,6 +1,5 @@
|
||||
module Dodge.Reloading
|
||||
( tryStartLoading
|
||||
, crStopReloading
|
||||
( crCancelReloading
|
||||
, crStartReloading
|
||||
, stepReloading
|
||||
) where
|
||||
@@ -11,35 +10,56 @@ import Dodge.Data
|
||||
import Control.Lens
|
||||
import Data.Maybe
|
||||
|
||||
crStartReloading :: Creature -> World -> World
|
||||
crStartReloading cr w = fromMaybe w $ w & creatures . ix (_crID cr) %%~ tryStartLoading
|
||||
|
||||
crStopReloading :: Creature -> Creature
|
||||
crStopReloading cr = cr & crStance . posture .~ AtEase
|
||||
crCancelReloading :: Creature -> Creature
|
||||
crCancelReloading cr = cr
|
||||
& crInv . ix (crSel cr) . itConsumption . laProgress %~ const Nothing
|
||||
& crInvSel . iselAction .~ NoInvSelAction
|
||||
|
||||
stepReloading :: Creature -> Creature
|
||||
stepReloading cr = case cr ^?! crInvSel . iselAction of
|
||||
ReloadAction x la
|
||||
ReloadAction x la _
|
||||
| x > 0 -> cr & crInvSel . iselAction . actionProgress -~ 1
|
||||
| otherwise -> cr & completeLoadAction la
|
||||
_ -> cr
|
||||
|
||||
crStartReloading :: Creature -> World -> World
|
||||
crStartReloading cr w = fromMaybe w $ w
|
||||
& creatures . ix (_crID cr) %%~ tryStartLoading
|
||||
|
||||
tryStartLoading :: Creature -> Maybe Creature
|
||||
tryStartLoading cr = case cr ^? crInv . ix (crSel cr) . itConsumption . laProgress of
|
||||
Just Nothing -> Just . continueLoading $ cr
|
||||
Just Nothing -> Just . startLoadAction $ cr
|
||||
& crInv . ix (crSel cr) . itConsumption %~ setLoadCycle
|
||||
Just (Just _) -> Just . continueLoading $ cr
|
||||
Nothing -> Nothing
|
||||
Just (Just (a:_)) -> Just . startNextLoadAction a $ cr
|
||||
Just (Just []) -> Nothing
|
||||
_ -> Nothing
|
||||
-- Just (Just _) -> Just . continueLoading $ cr
|
||||
-- Nothing -> Nothing
|
||||
|
||||
startLoadAction :: Creature -> Creature
|
||||
startLoadAction cr = continueLoading $ cr
|
||||
& crInvSel . iselAction .~ ReloadAction (_actionTime la) la NoHammer
|
||||
where
|
||||
la = cr ^?! crInv . ix (crSel cr) . itConsumption . laProgress . _Just . ix 0
|
||||
|
||||
setLoadCycle :: ItemConsumption -> ItemConsumption
|
||||
setLoadCycle ic = ic & laProgress ?~ _laCycle ic
|
||||
|
||||
startNextLoadAction :: LoadAction -> Creature -> Creature
|
||||
startNextLoadAction la cr = cr
|
||||
& crInvSel . iselAction .~ ReloadAction (_actionTime la) la NoHammer
|
||||
|
||||
continueLoading :: Creature -> Creature
|
||||
continueLoading cr = case cr ^? crInv . ix (crSel cr) . itConsumption . laProgress . _Just of
|
||||
Just (la:_) -> cr & crInvSel . iselAction .~ ReloadAction (_actionTime la) la
|
||||
Just (la:_) -> cr & crInvSel . iselAction . reloadAction .~ la
|
||||
& crInvSel . iselAction . actionProgress .~ _actionTime la
|
||||
Just [] -> case cr ^?! crInv . ix (crSel cr) . itConsumption of
|
||||
ic | _laLoaded ic < _laMax ic -> continueLoading $ cr
|
||||
& crInv . ix (crSel cr) . itConsumption . laProgress ?~ _laCycle ic
|
||||
_ -> cr & crInvSel . iselAction .~ NoInvSelAction
|
||||
& crInv . ix (crSel cr) . itConsumption . laProgress .~ Nothing
|
||||
_ -> cr & crInvSel . iselAction .~ NoInvSelAction
|
||||
& crInv . ix (crSel cr) . itConsumption . laProgress .~ Nothing
|
||||
& crStance . posture .~ AtEase
|
||||
|
||||
completeLoadAction :: LoadAction -> Creature -> Creature
|
||||
completeLoadAction la cr = continueLoading $ cr
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
module Dodge.Reloading.Action where
|
||||
import Dodge.SoundLogic.ExternallyGeneratedSounds
|
||||
import Dodge.Data.LoadAction
|
||||
|
||||
loadInsert :: Int -> LoadAction
|
||||
loadInsert x = Insert x insertS Nothing
|
||||
|
||||
loadPartialInsert :: Int -> Int -> LoadAction
|
||||
loadPartialInsert x y = Insert x insertOneS (Just y)
|
||||
|
||||
loadEject :: Int -> LoadAction
|
||||
loadEject x = Eject x ejectS
|
||||
|
||||
loadPrime :: Int -> LoadAction
|
||||
loadPrime x = Prime x primeS
|
||||
+13
-1
@@ -49,7 +49,7 @@ inventoryDisplay cfig w = listPicturesAt 0 0 cfig invlist
|
||||
where
|
||||
cr = you w
|
||||
inv = _crInv cr
|
||||
invlist = concatMap itemText (IM.elems inv)
|
||||
invlist = concatMap (itemText' cr) (IM.toList inv)
|
||||
++ displayFreeSlots
|
||||
++ concatMap (closeObjectToTextPictures nfreeslots) (_closeObjects w)
|
||||
-- ++ map floorItemsColor (concatMap (closeObjectToTextPictures nfreeslots) (_closeObjects w))
|
||||
@@ -367,6 +367,18 @@ mapWall cfig w wl =
|
||||
mainListCursor :: Color -> Int -> Configuration -> Picture
|
||||
mainListCursor c = openCursorAt 120 c 5 0
|
||||
|
||||
itemText' :: Creature -> (Int,Item) -> [Picture]
|
||||
{-# INLINE itemText' #-}
|
||||
itemText' cr (i,it) = f $ case _itCurseStatus it of
|
||||
UndroppableIdentified -> map (color yellow . text) (itemDisplay it)
|
||||
_ | crSel cr == i -> map (color thecolor . text) (selectedItemDisplay cr it)
|
||||
_ -> map (color thecolor . text) (itemDisplay it)
|
||||
where
|
||||
thecolor = _itInvColor it
|
||||
f = take (itSlotsTaken it) . (++ replicate 10 (color (_itInvColor it) $ text "*"))
|
||||
|
||||
|
||||
|
||||
itemText :: Item -> [Picture]
|
||||
{-# INLINE itemText #-}
|
||||
itemText it = f $ case _itCurseStatus it of
|
||||
|
||||
@@ -197,4 +197,5 @@ soundMultiFrom (so:sos) pos sType mtime w
|
||||
a = soundAngle pos w
|
||||
{- | Sets '_soundTime' to 0. -}
|
||||
stopSoundFrom :: SoundOrigin -> World -> World
|
||||
stopSoundFrom so = over (playingSounds . ix so . soundTime) (fmap $ min 0)
|
||||
stopSoundFrom so = playingSounds . ix so . soundTime ?~ 0
|
||||
--stopSoundFrom so = over (playingSounds . ix so . soundTime) (fmap $ min 0)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
-- generated at 2022-06-19 19:56:56.88468711 UTC
|
||||
-- generated at 2022-06-21 17:36:17.190436966 UTC
|
||||
module Dodge.SoundLogic.ExternallyGeneratedSounds where
|
||||
import Sound.Data
|
||||
soundToVol :: SoundID -> Float
|
||||
@@ -21,62 +21,66 @@ soundToVol v = case _getSoundID v of
|
||||
15 -> 200
|
||||
16 -> 40
|
||||
17 -> 300
|
||||
18 -> 2000
|
||||
19 -> 500
|
||||
20 -> 100
|
||||
21 -> 1000
|
||||
22 -> 100
|
||||
23 -> 1000
|
||||
24 -> 40
|
||||
25 -> 2000
|
||||
26 -> 50
|
||||
27 -> 2000
|
||||
28 -> 50
|
||||
29 -> 1000
|
||||
30 -> 8000
|
||||
31 -> 2000
|
||||
18 -> 500
|
||||
19 -> 2000
|
||||
20 -> 500
|
||||
21 -> 100
|
||||
22 -> 1000
|
||||
23 -> 100
|
||||
24 -> 1000
|
||||
25 -> 40
|
||||
26 -> 2000
|
||||
27 -> 50
|
||||
28 -> 2000
|
||||
29 -> 50
|
||||
30 -> 1000
|
||||
31 -> 8000
|
||||
32 -> 2000
|
||||
33 -> 1000
|
||||
34 -> 2000
|
||||
35 -> 100
|
||||
36 -> 40
|
||||
33 -> 2000
|
||||
34 -> 1000
|
||||
35 -> 2000
|
||||
36 -> 100
|
||||
37 -> 40
|
||||
38 -> 2000
|
||||
39 -> 100
|
||||
40 -> 40
|
||||
41 -> 300
|
||||
38 -> 40
|
||||
39 -> 2000
|
||||
40 -> 100
|
||||
41 -> 40
|
||||
42 -> 300
|
||||
43 -> 2000
|
||||
44 -> 1000
|
||||
43 -> 300
|
||||
44 -> 2000
|
||||
45 -> 1000
|
||||
46 -> 1000
|
||||
47 -> 40
|
||||
48 -> 50
|
||||
49 -> 500
|
||||
47 -> 1000
|
||||
48 -> 40
|
||||
49 -> 50
|
||||
50 -> 500
|
||||
51 -> 1000
|
||||
52 -> 20
|
||||
53 -> 500
|
||||
54 -> 300
|
||||
55 -> 500
|
||||
56 -> 1000
|
||||
57 -> 2000
|
||||
58 -> 2000
|
||||
51 -> 500
|
||||
52 -> 1000
|
||||
53 -> 20
|
||||
54 -> 500
|
||||
55 -> 300
|
||||
56 -> 500
|
||||
57 -> 500
|
||||
58 -> 1000
|
||||
59 -> 500
|
||||
60 -> 2000
|
||||
61 -> 100
|
||||
62 -> 300
|
||||
63 -> 1000
|
||||
61 -> 2000
|
||||
62 -> 500
|
||||
63 -> 2000
|
||||
64 -> 100
|
||||
65 -> 2000
|
||||
65 -> 300
|
||||
66 -> 1000
|
||||
67 -> 200
|
||||
68 -> 500
|
||||
69 -> 100
|
||||
70 -> 2000
|
||||
71 -> 2000
|
||||
72 -> 2000
|
||||
73 -> 100
|
||||
67 -> 100
|
||||
68 -> 2000
|
||||
69 -> 1000
|
||||
70 -> 200
|
||||
71 -> 500
|
||||
72 -> 100
|
||||
73 -> 2000
|
||||
74 -> 2000
|
||||
75 -> 2000
|
||||
76 -> 500
|
||||
77 -> 100
|
||||
_ -> 50
|
||||
soundToOnomato :: SoundID -> String
|
||||
soundToOnomato v = case _getSoundID v of
|
||||
@@ -98,62 +102,66 @@ soundToOnomato v = case _getSoundID v of
|
||||
15 -> "CRAKLE"
|
||||
16 -> "TAP"
|
||||
17 -> "DWAAH"
|
||||
18 -> "BANGG"
|
||||
19 -> "CRTINK"
|
||||
20 -> "PHF"
|
||||
21 -> "ZHM"
|
||||
22 -> "THUD"
|
||||
23 -> "CRASH"
|
||||
24 -> "TAPTIP"
|
||||
25 -> "CHUGUGUG"
|
||||
26 -> "HSSS"
|
||||
27 -> "BOOM"
|
||||
28 -> "HSS"
|
||||
29 -> "TAKH"
|
||||
30 -> "RINGGG"
|
||||
31 -> "CRH"
|
||||
32 -> "UGGAUGGA"
|
||||
33 -> "CRUMPLE"
|
||||
34 -> "CREUH"
|
||||
35 -> "SMACK"
|
||||
36 -> "CLICK"
|
||||
37 -> "TIPTOP"
|
||||
38 -> "CRUH"
|
||||
39 -> "CHNKCHNKCHUNK"
|
||||
40 -> "TIPTAP"
|
||||
41 -> "TNKTNKTNK"
|
||||
42 -> "CHPCHPCHP"
|
||||
43 -> "SCREE"
|
||||
44 -> "BRAP"
|
||||
45 -> "CRSK"
|
||||
46 -> "CRNKL"
|
||||
47 -> "TAPP"
|
||||
48 -> "SHUHP"
|
||||
49 -> "DEDEDUM"
|
||||
50 -> "TAK"
|
||||
51 -> "CRISH"
|
||||
52 -> "SWSH"
|
||||
53 -> "BIPBIPBIP"
|
||||
54 -> "BEP"
|
||||
55 -> "KRTNKL"
|
||||
56 -> "CRSNK"
|
||||
57 -> "CHUGUGUG"
|
||||
58 -> "BANG"
|
||||
59 -> "DEDA"
|
||||
60 -> "WHSSH"
|
||||
61 -> "HNH"
|
||||
62 -> "BWAH"
|
||||
63 -> "CRUNK"
|
||||
64 -> "DRR"
|
||||
65 -> "BRAP"
|
||||
66 -> "BLPCHCH"
|
||||
67 -> "ZMM"
|
||||
68 -> "WRRR"
|
||||
69 -> "FWUMP"
|
||||
70 -> "BRAHCHCH"
|
||||
71 -> "BRPBRPBRP"
|
||||
72 -> "WE-OH"
|
||||
73 -> "FHP"
|
||||
18 -> "PRUM"
|
||||
19 -> "BANGG"
|
||||
20 -> "CRTINK"
|
||||
21 -> "PHF"
|
||||
22 -> "ZHM"
|
||||
23 -> "THUD"
|
||||
24 -> "CRASH"
|
||||
25 -> "TAPTIP"
|
||||
26 -> "CHUGUGUG"
|
||||
27 -> "HSSS"
|
||||
28 -> "BOOM"
|
||||
29 -> "HSS"
|
||||
30 -> "TAKH"
|
||||
31 -> "RINGGG"
|
||||
32 -> "CRH"
|
||||
33 -> "UGGAUGGA"
|
||||
34 -> "CRUMPLE"
|
||||
35 -> "CREUH"
|
||||
36 -> "SMACK"
|
||||
37 -> "CLICK"
|
||||
38 -> "TIPTOP"
|
||||
39 -> "CRUH"
|
||||
40 -> "CHNKCHNKCHUNK"
|
||||
41 -> "TIPTAP"
|
||||
42 -> "TNKTNKTNK"
|
||||
43 -> "CHPCHPCHP"
|
||||
44 -> "SCREE"
|
||||
45 -> "BRAP"
|
||||
46 -> "CRSK"
|
||||
47 -> "CRNKL"
|
||||
48 -> "TAPP"
|
||||
49 -> "SHUHP"
|
||||
50 -> "DEDEDUM"
|
||||
51 -> "TAK"
|
||||
52 -> "CRISH"
|
||||
53 -> "SWSH"
|
||||
54 -> "BIPBIPBIP"
|
||||
55 -> "BEP"
|
||||
56 -> "CLIKCLIK"
|
||||
57 -> "KRTNKL"
|
||||
58 -> "CRSNK"
|
||||
59 -> "DUDURAH"
|
||||
60 -> "CHUGUGUG"
|
||||
61 -> "BANG"
|
||||
62 -> "DEDA"
|
||||
63 -> "WHSSH"
|
||||
64 -> "HNH"
|
||||
65 -> "BWAH"
|
||||
66 -> "CRUNK"
|
||||
67 -> "DRR"
|
||||
68 -> "BRAP"
|
||||
69 -> "BLPCHCH"
|
||||
70 -> "ZMM"
|
||||
71 -> "WRRR"
|
||||
72 -> "FWUMP"
|
||||
73 -> "BRAHCHCH"
|
||||
74 -> "BRPBRPBRP"
|
||||
75 -> "WE-OH"
|
||||
76 -> "CUHRAM"
|
||||
77 -> "FHP"
|
||||
_ -> error "unitialised sound"
|
||||
soundPathList :: [String]
|
||||
soundPathList =
|
||||
@@ -175,6 +183,7 @@ soundPathList =
|
||||
, "elecCrackle.CRAKLE.200.wav"
|
||||
, "foot2.TAP.40.wav"
|
||||
, "skwareFadeTwoSec.DWAAH.300.wav"
|
||||
, "insertOne.PRUM.500.wav"
|
||||
, "bangEcho.BANGG.2000.wav"
|
||||
, "smallGlass3.CRTINK.500.wav"
|
||||
, "whiteNoiseFadeOut.PHF.100.wav"
|
||||
@@ -212,8 +221,10 @@ soundPathList =
|
||||
, "knife.SWSH.20.wav"
|
||||
, "computerBeeping.BIPBIPBIP.500.wav"
|
||||
, "tone440.BEP.300.wav"
|
||||
, "prime.CLIKCLIK.500.wav"
|
||||
, "smallGlass2.KRTNKL.500.wav"
|
||||
, "glassShat1.CRSNK.1000.wav"
|
||||
, "eject.DUDURAH.500.wav"
|
||||
, "seagullChatter1.CHUGUGUG.2000.wav"
|
||||
, "bang.BANG.2000.wav"
|
||||
, "deda.DEDA.500.wav"
|
||||
@@ -230,6 +241,7 @@ soundPathList =
|
||||
, "shotgun.BRAHCHCH.2000.wav"
|
||||
, "mini.BRPBRPBRP.2000.wav"
|
||||
, "seagullWhistle.WE-OH.2000.wav"
|
||||
, "insert.CUHRAM.500.wav"
|
||||
, "whiteNoiseFadeIn.FHP.100.wav"
|
||||
]
|
||||
dedumS :: SoundID
|
||||
@@ -268,115 +280,123 @@ foot2S :: SoundID
|
||||
foot2S = SoundID 16
|
||||
skwareFadeTwoSecS :: SoundID
|
||||
skwareFadeTwoSecS = SoundID 17
|
||||
insertOneS :: SoundID
|
||||
insertOneS = SoundID 18
|
||||
bangEchoS :: SoundID
|
||||
bangEchoS = SoundID 18
|
||||
bangEchoS = SoundID 19
|
||||
smallGlass3S :: SoundID
|
||||
smallGlass3S = SoundID 19
|
||||
smallGlass3S = SoundID 20
|
||||
whiteNoiseFadeOutS :: SoundID
|
||||
whiteNoiseFadeOutS = SoundID 20
|
||||
whiteNoiseFadeOutS = SoundID 21
|
||||
teleS :: SoundID
|
||||
teleS = SoundID 21
|
||||
teleS = SoundID 22
|
||||
hitS :: SoundID
|
||||
hitS = SoundID 22
|
||||
hitS = SoundID 23
|
||||
stone1S :: SoundID
|
||||
stone1S = SoundID 23
|
||||
stone1S = SoundID 24
|
||||
twoStep1S :: SoundID
|
||||
twoStep1S = SoundID 24
|
||||
twoStep1S = SoundID 25
|
||||
seagullChatterS :: SoundID
|
||||
seagullChatterS = SoundID 25
|
||||
seagullChatterS = SoundID 26
|
||||
foamSprayLoopS :: SoundID
|
||||
foamSprayLoopS = SoundID 26
|
||||
foamSprayLoopS = SoundID 27
|
||||
explosionS :: SoundID
|
||||
explosionS = SoundID 27
|
||||
explosionS = SoundID 28
|
||||
foamSprayFadeOutS :: SoundID
|
||||
foamSprayFadeOutS = SoundID 28
|
||||
foamSprayFadeOutS = SoundID 29
|
||||
tap2S :: SoundID
|
||||
tap2S = SoundID 29
|
||||
tap2S = SoundID 30
|
||||
tinitusS :: SoundID
|
||||
tinitusS = SoundID 30
|
||||
tinitusS = SoundID 31
|
||||
seagullCry1S :: SoundID
|
||||
seagullCry1S = SoundID 31
|
||||
seagullCry1S = SoundID 32
|
||||
seagullBarkS :: SoundID
|
||||
seagullBarkS = SoundID 32
|
||||
seagullBarkS = SoundID 33
|
||||
stone3S :: SoundID
|
||||
stone3S = SoundID 33
|
||||
stone3S = SoundID 34
|
||||
seagullCry2S :: SoundID
|
||||
seagullCry2S = SoundID 34
|
||||
seagullCry2S = SoundID 35
|
||||
hit1S :: SoundID
|
||||
hit1S = SoundID 35
|
||||
hit1S = SoundID 36
|
||||
click1S :: SoundID
|
||||
click1S = SoundID 36
|
||||
click1S = SoundID 37
|
||||
twoStepSlowS :: SoundID
|
||||
twoStepSlowS = SoundID 37
|
||||
twoStepSlowS = SoundID 38
|
||||
seagullCryS :: SoundID
|
||||
seagullCryS = SoundID 38
|
||||
seagullCryS = SoundID 39
|
||||
crankSlowS :: SoundID
|
||||
crankSlowS = SoundID 39
|
||||
crankSlowS = SoundID 40
|
||||
twoStepS :: SoundID
|
||||
twoStepS = SoundID 40
|
||||
twoStepS = SoundID 41
|
||||
reloadS :: SoundID
|
||||
reloadS = SoundID 41
|
||||
reloadS = SoundID 42
|
||||
reload1S :: SoundID
|
||||
reload1S = SoundID 42
|
||||
reload1S = SoundID 43
|
||||
tone440sawtoothS :: SoundID
|
||||
tone440sawtoothS = SoundID 43
|
||||
tone440sawtoothS = SoundID 44
|
||||
tap3S :: SoundID
|
||||
tap3S = SoundID 44
|
||||
tap3S = SoundID 45
|
||||
glassShat4S :: SoundID
|
||||
glassShat4S = SoundID 45
|
||||
glassShat4S = SoundID 46
|
||||
glassShat2S :: SoundID
|
||||
glassShat2S = SoundID 46
|
||||
glassShat2S = SoundID 47
|
||||
foot3S :: SoundID
|
||||
foot3S = SoundID 47
|
||||
foot3S = SoundID 48
|
||||
pickUpS :: SoundID
|
||||
pickUpS = SoundID 48
|
||||
pickUpS = SoundID 49
|
||||
dededumS :: SoundID
|
||||
dededumS = SoundID 49
|
||||
dededumS = SoundID 50
|
||||
tap1S :: SoundID
|
||||
tap1S = SoundID 50
|
||||
tap1S = SoundID 51
|
||||
metal4S :: SoundID
|
||||
metal4S = SoundID 51
|
||||
metal4S = SoundID 52
|
||||
knifeS :: SoundID
|
||||
knifeS = SoundID 52
|
||||
knifeS = SoundID 53
|
||||
computerBeepingS :: SoundID
|
||||
computerBeepingS = SoundID 53
|
||||
computerBeepingS = SoundID 54
|
||||
tone440S :: SoundID
|
||||
tone440S = SoundID 54
|
||||
tone440S = SoundID 55
|
||||
primeS :: SoundID
|
||||
primeS = SoundID 56
|
||||
smallGlass2S :: SoundID
|
||||
smallGlass2S = SoundID 55
|
||||
smallGlass2S = SoundID 57
|
||||
glassShat1S :: SoundID
|
||||
glassShat1S = SoundID 56
|
||||
glassShat1S = SoundID 58
|
||||
ejectS :: SoundID
|
||||
ejectS = SoundID 59
|
||||
seagullChatter1S :: SoundID
|
||||
seagullChatter1S = SoundID 57
|
||||
seagullChatter1S = SoundID 60
|
||||
bangS :: SoundID
|
||||
bangS = SoundID 58
|
||||
bangS = SoundID 61
|
||||
dedaS :: SoundID
|
||||
dedaS = SoundID 59
|
||||
dedaS = SoundID 62
|
||||
missileLaunchS :: SoundID
|
||||
missileLaunchS = SoundID 60
|
||||
missileLaunchS = SoundID 63
|
||||
gruntS :: SoundID
|
||||
gruntS = SoundID 61
|
||||
gruntS = SoundID 64
|
||||
sineRaisePitchOneSecS :: SoundID
|
||||
sineRaisePitchOneSecS = SoundID 62
|
||||
sineRaisePitchOneSecS = SoundID 65
|
||||
metal2S :: SoundID
|
||||
metal2S = SoundID 63
|
||||
metal2S = SoundID 66
|
||||
slideDoorS :: SoundID
|
||||
slideDoorS = SoundID 64
|
||||
slideDoorS = SoundID 67
|
||||
autoGunS :: SoundID
|
||||
autoGunS = SoundID 65
|
||||
autoGunS = SoundID 68
|
||||
oldMachineBootS :: SoundID
|
||||
oldMachineBootS = SoundID 66
|
||||
oldMachineBootS = SoundID 69
|
||||
buzzS :: SoundID
|
||||
buzzS = SoundID 67
|
||||
buzzS = SoundID 70
|
||||
fireLoudS :: SoundID
|
||||
fireLoudS = SoundID 68
|
||||
fireLoudS = SoundID 71
|
||||
tap4S :: SoundID
|
||||
tap4S = SoundID 69
|
||||
tap4S = SoundID 72
|
||||
shotgunS :: SoundID
|
||||
shotgunS = SoundID 70
|
||||
shotgunS = SoundID 73
|
||||
miniS :: SoundID
|
||||
miniS = SoundID 71
|
||||
miniS = SoundID 74
|
||||
seagullWhistleS :: SoundID
|
||||
seagullWhistleS = SoundID 72
|
||||
seagullWhistleS = SoundID 75
|
||||
insertS :: SoundID
|
||||
insertS = SoundID 76
|
||||
whiteNoiseFadeInS :: SoundID
|
||||
whiteNoiseFadeInS = SoundID 73
|
||||
whiteNoiseFadeInS = SoundID 77
|
||||
|
||||
Reference in New Issue
Block a user