Allow for custom reloading sounds

This commit is contained in:
2022-06-21 22:21:18 +01:00
parent 53c8be0679
commit 029b6daf8e
25 changed files with 339 additions and 219 deletions
+5 -4
View File
@@ -10,6 +10,7 @@ module Dodge.Item.Weapon.BulletGun.Cane
, miniGunX
) where
--import Dodge.Particle.Bullet.HitEffect
import Dodge.Reloading.Action
--import Dodge.WorldEvent.HitEffect
import Dodge.Item.Weapon.BulletGun.Clip
import Dodge.Data
@@ -73,7 +74,7 @@ bangCane = defaultBulletWeapon
} & itUse . useAim . aimStance .~ OneHand
& itType . iyBase .~ BANGCANE
& itConsumption . laMax .~ 1
& itConsumption . laCycle .~ [Insert 10 (Just 1)]
& itConsumption . laCycle .~ [loadPartialInsert 10 1]
bangCaneX :: Int -> Item
bangCaneX i = bangCane
{ _itUse = ruseAmmoParamsRate 6 upHammer
@@ -139,7 +140,7 @@ rifle = bangCane
& itUse . useAim . aimStance .~ TwoHandTwist
& itType . iyBase .~ RIFLE
& itConsumption . laMax .~ 1
& itConsumption . laCycle .~ [Eject 5, Insert 5 Nothing,Prime 5]
& itConsumption . laCycle .~ [loadEject 5, loadInsert 5 ,loadPrime 5]
& itUse . useAim . aimWeight .~ 6
& itUse . useAim . aimRange .~ 1
-- & itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
@@ -148,7 +149,7 @@ repeater :: Item
repeater = rifle
& itType . iyModules . at ModRifleMag ?~ EMPTYMODULE
& itType . iyBase .~ REPEATER
& itConsumption . laCycle .~ [Eject 5, Insert 15 Nothing,Prime 15]
& itConsumption . laCycle .~ [loadEject 5, loadInsert 15 ,loadPrime 15]
& itConsumption . laMax .~ 15
& itDimension . dimSPic .~ (\it -> noPic $ baseRifleShape
<> makeTinClipAt 0 (V3 10 (-2) 0) it
@@ -251,7 +252,7 @@ miniGunX i = defaultAutoGun
{ _laMax = 1500
, _laLoaded = 1500
}
& laCycle .~ [Eject 40, Insert 40 Nothing,Prime 40]
& laCycle .~ [loadEject 40, loadInsert 40 ,loadPrime 40]
, _itUse = miniGunUse i
& useDelay .~ WarmUpNoDelay {_warmTime = 0,_warmMax = 100}
& useAim . aimWeight .~ 6
+3 -2
View File
@@ -7,6 +7,7 @@ module Dodge.Item.Weapon.BulletGun.Rod
, machineGun
) where
import Dodge.Data
import Dodge.Reloading.Action
import Dodge.Item.Weapon.BulletGun.Clip
import Dodge.Particle.HitEffect
import Dodge.Particle.Damage
@@ -70,7 +71,7 @@ bangRod = defaultBulletWeapon
}
}
& itConsumption . laMax .~ 1
& itConsumption . laCycle .~ [Eject 5, Insert 10 Nothing, Prime 5]
& itConsumption . laCycle .~ [loadEject 5, loadInsert 10 , loadPrime 5]
& itType . iyBase .~ BANGROD
& itUse . useAim . aimWeight .~ 8
& itUse . useAim . aimRange .~ 1
@@ -141,6 +142,6 @@ machineGun = bangRod
& useDelay .~ VariableRate {_rateMax = 25, _rateMaxMax = 24, _rateMinMax = 7, _rateTime = 0}
)
& itConsumption . laMax .~ 100
& itConsumption . laCycle .~ [Eject 10, Insert 40 Nothing, Prime 10]
& itConsumption . laCycle .~ [loadEject 10, loadInsert 40 , loadPrime 10]
& itInvSize .~ 3
& itParams. torqueAfter .~ 0.2 -- not sure if this is necessary?
+4 -3
View File
@@ -8,6 +8,7 @@ module Dodge.Item.Weapon.BulletGun.Stick
, revolverX
) where
import Dodge.Item.Weapon.BulletGun.Clip
import Dodge.Reloading.Action
import Dodge.Data
import Dodge.ChainEffect
import Dodge.Default.Weapon
@@ -78,7 +79,7 @@ bangStick i = defaultBulletWeapon
}
& itType . iyBase .~ BANGSTICK i
& itConsumption . laMax .~ i
& itConsumption . laCycle .~ [Insert 10 (Just 1)]
& itConsumption . laCycle .~ [loadPartialInsert 10 1]
baseStickShapeX :: Int -> Shape
baseStickShapeX i = foldMap f [0..i-1]
where
@@ -108,7 +109,7 @@ revolver = pistol
& itConsumption .~
(defaultBulletLoadable
& laMax .~ 6
& laCycle .~ [Insert 10 (Just 1)] )
& laCycle .~ [loadPartialInsert 10 1] )
& itDimension . dimSPic .~ (\it -> noPic $ baseStickShape <> revolverClip it)
& itType . iyBase .~ REVOLVER
@@ -157,7 +158,7 @@ pistol :: Item
pistol = bangStick 1
& itConsumption .~ ( defaultBulletLoadable
& laMax .~ 15
& laCycle .~ [Eject 5, Insert 5 Nothing, Prime 5] )
& laCycle .~ [loadEject 5, loadInsert 5 , loadPrime 5] )
& itUse .~ ruseAmmoParamsRate 6 upHammer (ammoHammerCheck : pistolAfterHamMods)
& itDimension . dimSPic .~ (\it -> noPic $ baseStickShape <> makeTinClipAt pi (V3 5 2 0) it)
& itParams %~