Allow for custom reloading sounds
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@@ -7,6 +7,7 @@ module Dodge.Item.Weapon.BulletGun.Rod
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, machineGun
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) where
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import Dodge.Data
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import Dodge.Reloading.Action
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import Dodge.Item.Weapon.BulletGun.Clip
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import Dodge.Particle.HitEffect
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import Dodge.Particle.Damage
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@@ -70,7 +71,7 @@ bangRod = defaultBulletWeapon
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}
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}
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& itConsumption . laMax .~ 1
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& itConsumption . laCycle .~ [Eject 5, Insert 10 Nothing, Prime 5]
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& itConsumption . laCycle .~ [loadEject 5, loadInsert 10 , loadPrime 5]
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& itType . iyBase .~ BANGROD
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& itUse . useAim . aimWeight .~ 8
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& itUse . useAim . aimRange .~ 1
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@@ -141,6 +142,6 @@ machineGun = bangRod
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& useDelay .~ VariableRate {_rateMax = 25, _rateMaxMax = 24, _rateMinMax = 7, _rateTime = 0}
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)
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& itConsumption . laMax .~ 100
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& itConsumption . laCycle .~ [Eject 10, Insert 40 Nothing, Prime 10]
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& itConsumption . laCycle .~ [loadEject 10, loadInsert 40 , loadPrime 10]
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& itInvSize .~ 3
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& itParams. torqueAfter .~ 0.2 -- not sure if this is necessary?
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