Cleanup
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@@ -217,6 +217,5 @@ placeMachineWalls wl col poly mcid wlid = flip (foldr f) $ zip [wlid ..] $ loopP
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mvLS :: Point3 -> Float -> LightSource -> LightSource
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mvLS (V3 x y z) rot ls =
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ls & lsParam . lsPos .~ V3 x y z +.+.+ startPos
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& lsDir .~ rot
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where
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startPos = onXY (rotateV rot) $ _lsPos (_lsParam ls)
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