Remove dependency on pokeStrategy
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+5
-2
@@ -170,8 +170,11 @@ doDrawing pdata w = do
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drawShader (_fullscreenShader pdata) 4
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rds -> do
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let bindDrawDist :: (Point2,Point2,Point2,Float) -> IO ()
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bindDrawDist distParam = do
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_ <- F.foldM (pokeShader $ _barrelShader pdata) [Render2221 distParam]
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bindDrawDist ((a,b),(c,d),(e,f),g) = do
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--bindDrawDist distParam = do
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--_ <- F.foldM (pokeShader $ _barrelShader pdata) [Render2221 distParam]
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pokeArray (_vboPointer . _vaoVBO . _shaderVAO $ _barrelShader pdata)
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[a,b,c,d,e,f,g]
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bindShaderBuffers [_barrelShader pdata] [1]
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drawShader (_barrelShader pdata) 1
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fboList = take (length rds - 1) (concat (repeat [fst $ _fbo2 pdata,fst $ _fbo3 pdata]))
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