Move towards tweak parameters editing items

This commit is contained in:
2021-11-29 21:58:28 +00:00
parent 4f77a15445
commit 02dc7c29e0
6 changed files with 86 additions and 61 deletions
+1 -3
View File
@@ -53,7 +53,7 @@ autoGun = defaultAutoGun
, withSoundForI autoBS 5
--, withSoundForI seagullChatterS 5
, useAmmo 1
, withRandomDirI (autogunSpread/2)
, applyInaccuracy
, withMuzFlareI
, withSmoke 1 black 20 200 5
]
@@ -406,7 +406,5 @@ startZoomInLongGun = itAttachment . scopeZoomChange %~ \x -> max 5 (x + 5)
startZoomOutLongGun :: Item -> Item
startZoomOutLongGun = itAttachment . scopeZoomChange %~ \x -> min (-5) (x-5)
spreadGunSpread :: Float
spreadGunSpread = 0.5
autogunSpread :: Float
autogunSpread = 0.07
+48 -26
View File
@@ -40,8 +40,7 @@ launcher = defaultGun
, _itConsumption = defaultAmmo
{ _aoType = defaultShellAmmo
{ _amPayload = makeExplosionAt
, _amString = ""
, _amPjParams = basicAmPjMoves
, _amString = "EXPLOSIVE SHELL"
, _amPjDraw = shellPic
}
, _wpMaxAmmo = 30
@@ -59,6 +58,20 @@ launcher = defaultGun
& useAim . aimStance .~ TwoHandTwist
, _itFloorPict = launcherPic
, _itEffect = NoItEffect
, _itParams = ShellLauncher
{ _tweakSel = 0
, _tweakParams = basicAmPjMoves
, _shellSpinDrag = 1
, _shellSpinAmount = 2
, _shellThrustDelay = 1
}
}
defaultShellAmmo :: AmmoType
defaultShellAmmo = ProjectileAmmo
{ _amPayload = const id
, _amString = "Shell"
, _amPjDraw = const mempty
}
launcherPic :: Item -> SPic
@@ -69,32 +82,32 @@ launcherPic _ =
, mempty
)
basicAmPjMoves :: [PjParam]
basicAmPjMoves :: [TweakParam]
basicAmPjMoves =
[spinDrag
,spinStart
,thrustParam
]
spinDrag :: PjParam
spinDrag = PjParam
spinDrag :: TweakParam
spinDrag = PjExtraUpdate
{ _pjMoveParam = \i _ _ -> reduceSpinBy (1 - fromIntegral i*2 / 200)
, _pjIntParam = 1
, _curTweak = 1
, _pjDisplayParam = pjPadText "SPIN SLOWDOWN" . show
, _pjMaxParam = 5
}
pjPadText :: String -> String -> String
pjPadText s = (rightPad 12 ' ' s ++ ) . (' ':)
spinStart :: PjParam
spinStart = PjParam
spinStart :: TweakParam
spinStart = PjExtraUpdate
{ _pjMoveParam = \i _ cr -> pjEffAtTime 35 $ trySpinByCID (_crID cr) i
, _pjIntParam = 2
, _curTweak = 2
, _pjDisplayParam = pjPadText "SPIN AMOUNT" . show
, _pjMaxParam = 5
}
thrustParam :: PjParam
thrustParam = PjParam
thrustParam :: TweakParam
thrustParam = PjExtraUpdate
{ _pjMoveParam = \i _ _ -> pjThrust i
, _pjIntParam = 1
, _curTweak = 1
, _pjDisplayParam = pjPadText "THRUST DELAY" . show
, _pjMaxParam = 5
}
@@ -124,25 +137,26 @@ doThrust pj w = w
r1 = randInCirc 10 & evalState $ _randGen w
smokeGen = shellTrailCloud $ addZ 20 (oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos))
--flameLauncher :: Item
--flameLauncher = launcher & wpAmmo . amPayload .~ makeFlameExplosionAt
--poisonLauncher :: Item
--poisonLauncher = launcher & wpAmmo . amPayload .~ makePoisonExplosionAt
--teslaLauncher :: Item
--teslaLauncher = launcher & wpAmmo . amPayload .~ makeTeslaExplosionAt
--aPJtweakParams :: Prop -> Item -> Creature -> World -> World
--aPJtweakParams pr it cr w =
aRocketWithItemParams
:: Item -- ^ Firing item
-> Creature
-> World
-> World
aRocketWithItemParams :: Item -> Creature -> World -> World
aRocketWithItemParams it cr w = over props (IM.insert i theShell) w
where
am = _itConsumption it
i = IM.newKey $ _props w
pos = _crPos cr +.+ ((_crRad cr +1) *.* unitVectorAtAngle dir)
dir = _crDir cr
ammoMvs pj w' = foldr (\pjP -> _pjMoveParam pjP (_pjIntParam pjP) it cr pj) w' (_amPjParams $ _aoType am)
params = _itParams it
spindrag = _shellSpinDrag params
spinamount = _shellSpinAmount params
thrustdelay = _shellThrustDelay params
ammoMvs pj w' =
foldr (\pjP -> _pjMoveParam pjP (_curTweak pjP) it cr pj) w'
(filter ispjupdate $ _tweakParams $ _itParams it)
ispjupdate PjExtraUpdate {} = True
ispjupdate _ = False
-- I feel like this might leak...
theShell = defaultShell
{ _pjPos = pos
, _pjStartPos = pos
@@ -150,7 +164,12 @@ aRocketWithItemParams it cr w = over props (IM.insert i theShell) w
, _pjAcc = rotateV dir (V2 3 0)
, _prDraw = _amPjDraw $ _aoType am
, _pjID = i
, _pjUpdate = \pj -> ammoMvs pj . decTimMvVel pj . moveShell pj
--, _pjUpdate = \pj -> ammoMvs pj . decTimMvVel pj . moveShell pj
, _pjUpdate = \pj -> pjEffAtTime 35 (trySpinByCID (_crID cr) spinamount) pj
. pjThrust thrustdelay pj
. reduceSpinBy (1-fromIntegral spindrag*2 / 200) pj
. decTimMvVel pj
. moveShell pj
, _pjPayload = _amPayload $ _aoType am
, _pjTimer = 50
}
@@ -242,7 +261,6 @@ remoteLauncher = defaultGun
{ _aoType = defaultShellAmmo
{ _amPayload = makeExplosionAt
, _amString = ""
, _amPjParams = basicAmPjMoves
, _amPjDraw = shellPic
}
, _wpMaxAmmo = 30
@@ -258,6 +276,10 @@ remoteLauncher = defaultGun
& useAim . aimStance .~ TwoHandTwist
, _itFloorPict = launcherPic
, _itAttachment = ItScope (V2 0 0) 0 1 True
-- , _itParams = ShellLauncher
-- { _tweakSel = 0
-- , _tweakParams = basicAmPjMoves -- TODO change to allow tweaking rocket speed
-- }
}
fireRemoteLauncher :: Creature -> World -> World