Move item parameters into a more sensible place
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+19
-1
@@ -344,7 +344,7 @@ data Item
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, _itTargeting :: Maybe (World -> Maybe Point2, Int -> Item -> Creature -> World -> Picture)
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, _itDimension :: ItemDimension
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, _itCurseStatus :: CurseStatus
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, _itType :: ItemType
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, _itParams :: ItemParams
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}
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| Consumable
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{ _itName :: String
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@@ -516,6 +516,23 @@ data AmmoType
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| DroneAmmo
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{ _amString :: String }
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| GenericAmmo
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data ItemParams
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= UtilityItem
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| NoParams
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| ShellLauncher
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{ _launchParams :: [PjParam]
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}
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| MultiBarrel
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{ _barrelSpread :: BarrelSpread
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, _barrelNum :: Int
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}
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| SingleBarrel
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{_inaccuracy :: Float}
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| AngleWalk
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{ _maxWalkAngle :: Float
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, _currentWalkAngle :: Float
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, _walkSpeed :: Float
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}
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data PjParam = PjParam
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{ _pjMoveParam :: Int -> Item -> Creature -> Prop -> World -> World
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, _pjIntParam :: Int
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@@ -877,3 +894,4 @@ makeLenses ''ItemDimension
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makeLenses ''Vocalization
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makeLenses ''Universe
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makeLenses ''LSParam
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makeLenses ''ItemParams
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@@ -99,11 +99,7 @@ defaultGun = Weapon
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, _itInvDisplay = basicWeaponDisplay
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, _itInvColor = white
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, _itTargeting = Nothing
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, _itType = Weapon'
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{ _wpSpread = 0.02
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, _wpRange = 20
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, _wpNumBarrels = 1
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}
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, _itParams = NoParams
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, _itDimension = defaultItemDimension
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}
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defaultItemDimension :: ItemDimension
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@@ -82,16 +82,12 @@ data UseDelay -- should just be Delay
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{_warmTime :: Int
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,_warmMax :: Int
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}
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data ItemType
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= Weapon'
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{ _wpSpread :: Float
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, _wpRange :: Float
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, _wpNumBarrels :: Int
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}
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| UtilityItem
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| ConsumableItem
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data BarrelSpread
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= AlignedBarrels
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| SpreadBarrels {_spreadAngle :: Float}
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| RotatingBarrels {_rotatingBarrelAccuracy :: Float}
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makeLenses ''BarrelSpread
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makeLenses ''HammerType
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makeLenses ''ItZoom
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makeLenses ''AimParams
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makeLenses ''UseDelay
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makeLenses ''ItemType
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@@ -52,7 +52,7 @@ teslaGun = defaultGun
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& useAim . aimStance .~ TwoHandFlat
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, _itFloorPict = teslaGunPic
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-- , _itZoom = defaultItZoom
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} & itType . wpSpread .~ 0.001
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}
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teslaGunPic :: Item -> SPic
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teslaGunPic _ = noPic $ colorSH blue $
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upperPrismPoly 5 (rectNESW xb y xa (-y))
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@@ -121,7 +121,6 @@ boosterGun = defaultGun
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, _itUse = luseInstantNoH $ boostSelfL 10
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, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
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, _itEffect = resetAttachmentID
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, _itType = UtilityItem
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}
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resetAttachmentID :: ItEffect
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resetAttachmentID = ItInvEffect f 0
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@@ -67,7 +67,8 @@ autoGun = defaultAutoGun
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, _itAttachment = ItCharMode $ Seq.fromList "MS"
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, _itScroll = scrollCharMode
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, _itInvDisplay = basicWeaponDisplay
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} & itType . wpSpread .~ autogunSpread
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, _itParams = SingleBarrel autogunSpread
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}
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autoGunPic :: Item -> SPic
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autoGunPic it = noPic $
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colorSH red (prismPoly
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@@ -94,7 +95,7 @@ pistol = defaultGun
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, useTimeCheck
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, withSoundStart tap3S
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, useAmmo 1
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, randSpreadDir
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, applyInaccuracy
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, withMuzFlareI
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]
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, _itFloorPict = pistolPic
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@@ -104,6 +105,7 @@ pistol = defaultGun
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, _itInvDisplay = basicWeaponDisplay
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, _itInvColor = white
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, _itTargeting = Nothing
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, _itParams = SingleBarrel 0.05
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}
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pistolPic :: Item -> SPic
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pistolPic it = noPic $ colorSH green (prismPoly
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@@ -169,16 +171,15 @@ ltAutoGun = defaultAutoGun
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, useTimeCheck
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, withSoundStart tap1S
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, useAmmo 1
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, withRandomDirI 0.1
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, applyInaccuracy
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, torqueAfterI 0.2
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, withSidePushI 50
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, modClock 2 withMuzFlareI
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]
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, _itFloorPict = ltAutoGunPic
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-- , _itZoom = defaultItZoom
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, _itParams = SingleBarrel 0.1
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}
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& itDimension . muzzleLength .~ 10
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& itType . wpSpread .~ 0.5
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ltAutoGunPic :: Item -> SPic
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ltAutoGunPic it =
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( colorSH green $ prismPoly
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@@ -298,9 +299,12 @@ spreadGun = defaultGun
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, withMuzFlareI
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, spreadNumI
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]
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, _itParams = MultiBarrel
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{_barrelNum = 5
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,_barrelSpread = SpreadBarrels 0.5
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}
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, _itFloorPict = spreadGunPic
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} & itType . wpSpread .~ spreadGunSpread
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& itType . wpNumBarrels .~ 50
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}
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spreadGunPic :: Item -> SPic
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spreadGunPic it =
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( colorSH green (upperPrismPoly 5 $ map toV2[(-3,0),(3,6),(3,-6)])
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@@ -334,8 +338,11 @@ multGun = defaultGun
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& useAim . aimStance .~ TwoHandTwist
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& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
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, _itFloorPict = multGunSPic
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-- , _itZoom = defaultItZoom
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} & itType . wpNumBarrels .~ 5
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, _itParams = MultiBarrel
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{_barrelNum = 5
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,_barrelSpread = AlignedBarrels
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}
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}
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multGunSPic :: Item -> SPic
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multGunSPic it =
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( colorSH red (
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@@ -381,7 +388,7 @@ longGun = defaultGun
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, _itScroll = zoomLongGun
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, _itAttachment = ItScope (V2 0 0) 0 1 False
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, _itEffect = itemLaserScopeEffect
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} & itType . wpRange .~ 200
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}
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longGunSPic :: Item -> SPic
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longGunSPic _ =
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( colorSH orange $ upperPrismPoly 5 $ rectWH 12 2
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@@ -48,13 +48,10 @@ poisonSprayer = defaultAutoGun
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& useAim . aimSpeed .~ 0.2
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& useAim . aimRange .~ 0
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& useAim . aimStance .~ TwoHandTwist
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, _itType = Weapon'
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{ _wpRange = 8
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, _wpSpread = 0.1
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, _wpNumBarrels = 3
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}
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, _itParams = MultiBarrel {_barrelSpread = SpreadBarrels 0.2
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, _barrelNum = 3
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}
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, _itFloorPict = flamerPic
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-- , _itZoom = defaultItZoom
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}
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flamer :: Item
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flamer = defaultAutoGun
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@@ -65,7 +62,7 @@ flamer = defaultAutoGun
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, _wpLoadedAmmo = 250
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, _wpReloadTime = 100
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}
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, _itUse = ruseInstant (\_ -> randWalkAngle 0.2 0.01 aFlame) NoHammer
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, _itUse = ruseInstant (\_ -> randWalkAngle aFlame) NoHammer
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[ ammoCheckI
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, useAmmo 1
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, withSidePushI 5
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@@ -78,7 +75,12 @@ flamer = defaultAutoGun
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, _itFloorPict = flamerPic
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-- , _itZoom = defaultItZoom
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, _itAttachment = NoItAttachment
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} & itType . wpRange .~ 8
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, _itParams = AngleWalk
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{_maxWalkAngle = 0.2
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,_walkSpeed = 0.01
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,_currentWalkAngle = 0
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}
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}
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flamerPic :: Item -> SPic
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flamerPic it =
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( colorSH yellow $
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@@ -32,7 +32,7 @@ module Dodge.Item.Weapon.TriggerType
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, shootL
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, useTimeCheck
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, ammoCheckI
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, randSpreadDir
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, applyInaccuracy
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, modClock
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)
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where
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@@ -316,11 +316,11 @@ withMuzFlareI f it cr w = makeTlsTimeRadColPos 3 100 (V3 1 1 0.5) flashPos
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dir = _crDir cr
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itLength = _muzzleLength $ _itDimension it
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{- | Applies the effect to a randomly rotated creature,
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- rotation amount given by wpSpread -}
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randSpreadDir :: ChainEffect
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randSpreadDir f it cr w = f it (cr & crDir +~ a) $ set randGen g w
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- rotation amount given by inaccuracy in itParams -}
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applyInaccuracy :: ChainEffect
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applyInaccuracy f it cr w = f it (cr & crDir +~ a) $ set randGen g w
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where
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acc = _wpSpread $ _itType it
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acc = _inaccuracy $ _itParams it
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(a, g) = randomR (-acc,acc) $ _randGen w
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{- | Applies the effect to a randomly rotated creature. -}
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withRandomDirI
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@@ -391,8 +391,8 @@ spreadNumI eff item cr w = foldr f w dirs
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[-spread,-spread+(2*spread/fromIntegral numBul)..spread]
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(randomRs (0,spread/fromIntegral numBul) (_randGen w))
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f dir = eff item (cr & crDir +~ dir)
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spread = _wpSpread $ _itType item
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numBul = _wpNumBarrels $ _itType item
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spread = _spreadAngle . _barrelSpread $ _itParams item
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numBul = _barrelNum $ _itParams item
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numI :: ChainEffect
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numI eff item cr w = foldr f w poss
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where
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@@ -401,21 +401,22 @@ numI eff item cr w = foldr f w poss
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poss :: [V2 Float]
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poss = map (rotateV (_crDir cr) . V2 0 . (*5) . (+ cp) . fromIntegral) [0 .. numBul - 1]
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f pos = eff item (cr & crPos %~ (+.+ pos))
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numBul = _wpNumBarrels $ _itType item
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numBul = _barrelNum $ _itParams item
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{- | Uses '_wpSpread' as a parameter for the current offset angle. -}
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randWalkAngle
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:: Float -- ^ Max offset angle
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-> Float -- ^ Walk speed
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-> (Creature -> World -> World) -- ^ Underlying effect
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:: (Creature -> World -> World) -- ^ Underlying effect
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-> Creature -- ^ Creature id
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-> World
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-> World
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randWalkAngle ma aspeed f cr w = w
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randWalkAngle f cr w = w
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& f (cr & crDir +~ a)
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& creatures . ix cid . crInv . ix i . itType . wpSpread .~ newa
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& creatures . ix cid . crInv . ix i . itParams . currentWalkAngle .~ newa
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where
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cid = _crID cr
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a = _wpSpread $ _itType $ _crInv (_creatures w IM.! cid) IM.! i
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a = _currentWalkAngle $ _itParams it
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(walka, _) = randomR (-aspeed,aspeed) (_randGen w)
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newa = min ma $ max (negate ma) (a + walka)
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i = _crInvSel $ _creatures w IM.! cid
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it = _crInv cr IM.! i
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ma = _maxWalkAngle $ _itParams it
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aspeed = _walkSpeed $ _itParams it
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@@ -63,7 +63,6 @@ shrinkGun = defaultGun
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}
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, _itUse = defaultlUse {_lUse = hammerCheckL useShrinkGun}
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& useHammer .~ upHammer
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, _itType = UtilityItem
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, _itFloorPict = shrinkGunPic
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, _itAttachment = ItBool True
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}
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@@ -95,7 +94,6 @@ blinkGun = defaultGun
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, _itUse = defaultlUse
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{_lUse = hammerCheckL $ shootL aSelfL
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} & useHammer .~ upHammer
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, _itType = UtilityItem
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, _itFloorPict = const . noPic . colorSH chartreuse $ upperPrismPoly 2 $ square 2
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}
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