@@ -41,7 +41,7 @@ shatterGun = defaultWeapon
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shatterGunSPic :: Item -> SPic
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shatterGunSPic _ = noPic $ colorSH blue $
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upperPrismPoly 5 (rectNESW xb 8 xa 0)
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<> upperPrismPoly 5 (rectNESW (-xa) 8 (-xb) 0)
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++ upperPrismPoly 5 (rectNESW (-xa) 8 (-xb) 0)
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where
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xa = 1
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xb = 9
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