Cleanup
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@@ -270,10 +270,11 @@ drawPathEdge pe =
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obstacleColor :: EdgeObstacle -> Color
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obstacleColor eo = case eo of
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WallObstacle -> cyan
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DoorObstacle -> red
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WallObstacle -> red
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DoorObstacle -> orange
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AutoDoorObstacle -> yellow
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BlockObstacle -> blue
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ChasmObstacle -> cyan
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drawFarWallDetect :: World -> Picture
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drawFarWallDetect w =
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