Increase zone searching size for initial/end node in pathing
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+11
-1
@@ -12,6 +12,8 @@ module Dodge.Path (
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snapToGrid,
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) where
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import Linear
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import Data.List (sortOn)
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import Data.Set (Set)
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import qualified Data.Set as Set
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import Control.Lens
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@@ -49,7 +51,15 @@ walkableNodeNear :: World -> Point2 -> Maybe Int
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{-# INLINE walkableNodeNear #-}
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walkableNodeNear w p = fmap fst . find (flip (isWalkable p) w . snd) $ nodesNear
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where
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nodesNear = zonesExtract (w ^. pnZoning) $ zonesAroundPoint pnZoneSize p
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--nodesNear = zonesExtract (w ^. pnZoning) $ zonesAroundPoint pnZoneSize p
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nodesNear = zonesExtract (w ^. pnZoning) . snailAround $ zoneOfPoint pnZoneSize p
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snailAround :: Int2 -> [Int2]
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snailAround x = fmap (x+) $ smallSnailInt2
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smallSnailInt2 :: [Int2]
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smallSnailInt2 = sortOn (distance (V2 0 (0::Float)) . fmap fromIntegral)
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[V2 x y | x <-[-2..2], y <-[-2..2]]
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makePathBetweenPs :: Point2 -> Point2 -> World -> Maybe [Point2]
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makePathBetweenPs a b w = mapMaybe (lab $ w ^. cWorld . pathGraph) <$> makePathBetween a b w
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@@ -247,8 +247,8 @@ tutHub = do
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. (rmInPmnt .:~ (0, a))
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. addDoorAtNthLinkToggleTerminal 1 ss j
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=<< roomNgon 6 100
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--bcor <- treeAttachDeep (return door) <$> blockedCorridor
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bcor <- treeAttachDeep (return door) <$> return (return $ cleatOnward door)
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bcor <- treeAttachDeep (return door) <$> blockedCorridor
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--bcor <- treeAttachDeep (return door) <$> return (return $ cleatOnward door)
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r1 <- r burstRifle <&> rmPmnts .:~ t
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r2 <- r (drumMag & itConsumables ?~ 90)
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--r2 <- r (tinMag & itConsumables ?~ 500)
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