Reverse dependency of Sound and Sound.Preload on Dodge.Data
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+4
-10
@@ -5,6 +5,8 @@
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module Dodge.Data
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( module Dodge.Data
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, Point2 (..)
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, Sound (..)
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, soundTime
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)
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where
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-- imports {{{
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@@ -13,6 +15,8 @@ import Picture.Data
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import Geometry.Data
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import Sound.Preload
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import Control.Lens
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import Control.Monad.State
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import System.Random
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@@ -243,15 +247,6 @@ data MenuState
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| InGame
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deriving (Eq,Ord)
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data Sound = Sound { _soundTime :: Int
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, _soundFadeTime :: Int
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--, _soundChannel :: Maybe Int
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, _soundChannel :: Maybe Mix.Channel
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, _soundPos :: Maybe Point2
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, _soundType :: Int
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}
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deriving (Eq,Ord,Show)
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data Button = Button
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{ _btPict :: Drawing
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, _btPos :: Point2
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@@ -696,7 +691,6 @@ makeLenses ''Button
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makeLenses ''PSType
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makeLenses ''PlacementSpot
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makeLenses ''Room
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makeLenses ''Sound
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--
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-- }}}
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@@ -65,30 +65,6 @@ update w
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updateSoundQueue = set soundQueue []
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. set sounds M.empty
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--updateSound :: World -> World
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--updateSound = set soundQueue [] . stepSoundTimers
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--stepSoundTimers :: World -> IO World
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--stepSoundTimers w = M.foldrWithKey stepSoundTimer (return w) (_sounds w)
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---- ok, this is hard to reason about-- bugs can occur because I am unsure when
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---- everything is evaluated
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--stepSoundTimer :: SoundOrigin -> Sound -> IO World -> IO World
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--stepSoundTimer so s w =
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-- case _soundChannel s of
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-- Nothing -> do w1 <- w
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-- let soundChunk = _loadedSounds w1 IM.! _soundType s
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---- n <- Mix.playingCount
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-- channel <- Mix.playOn (-1) (-1) soundChunk
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-- -- w2 <- w -- Note that using w2 instead of w1 in the
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-- -- final return breaks the sound sometimes, must be
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-- -- something to do with order of evaluation
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-- return $ set (sounds . ix so . soundChannel) (Just $ fromIntegral channel) w1
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-- Just channel -> case _soundTime s of
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-- x | x > 0 -> fmap (set (sounds . ix so . soundTime) (x-1)) w
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-- | x <= 0 -> do Mix.fadeOut channel (fromIntegral $ _soundFadeTime s+ 1)
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-- fmap (over sounds (M.delete so)) w
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---- the sound fade doesn't seem to like being 0
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updateLightSources w = set tempLightSources (catMaybes tlss) w'
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where (w',tlss) = mapAccumR (\a b -> _tlsUpdate b a b) w $ _tempLightSources w
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@@ -12,7 +12,6 @@ import qualified Data.Map as M
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import Control.Lens
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import Dodge.Data
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playSoundQueue :: SoundData a -> [Int] -> IO ()
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playSoundQueue sd ns =
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+12
-1
@@ -8,14 +8,25 @@ import qualified Data.Map as M
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import Control.Lens
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import Dodge.Data
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import Geometry
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data SoundData a = SoundData
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{_loadedChunks :: IM.IntMap Mix.Chunk
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,_playingSounds :: M.Map a Sound
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}
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data Sound = Sound { _soundTime :: Int
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, _soundFadeTime :: Int
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--, _soundChannel :: Maybe Int
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, _soundChannel :: Maybe Mix.Channel
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, _soundPos :: Maybe Point2
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, _soundType :: Int
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}
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deriving (Eq,Ord,Show)
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makeLenses ''SoundData
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makeLenses ''Sound
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cleanUpSoundPreload :: SoundData a -> IO ()
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