Tweak chaseCrit melee striking
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@@ -50,7 +50,7 @@ followImpulse cr w imp = case imp of
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SwitchToItem i -> crup $ cr & crManipulation . manObject .~ InInventory (SelItem i NoInvSelAction)
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Melee cid' ->
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( hitCr cid'
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, crMvBy (10 *.* normalizeV (posFromID cid' -.- cpos)) $ cr & crMeleeCooldown .~ 20
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, crMvAbsolute (10 *.* normalizeV (posFromID cid' -.- cpos)) $ cr & crMeleeCooldown .~ 20
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)
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RandomTurn a -> (randGen .~ snd (rr a), creatureTurn (fst $ rr a) cr)
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MakeSound sid -> (soundStart (CrSound (_crID cr)) (_crPos cr) sid Nothing, cr)
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@@ -83,6 +83,6 @@ followImpulse cr w imp = case imp of
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rr a = randomR (- a, a) $ _randGen w
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hitCr i =
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( cWorld . lWorld . creatures . ix i . crState . csDamage
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.:~ Damage BLUNT 100 cpos (posFromID i) (posFromID i) NoDamageEffect
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.:~ Damage BLUNT 100 cpos (posFromID i) (posFromID i) (PushBackDamage 3)
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)
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. soundStart (CrSound cid) cpos hitS Nothing
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@@ -36,9 +36,13 @@ overrideMeleeCloseTarget cr = maybe cr (tryMeleeAttack cr) (_targetCr $ _crInten
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tryMeleeAttack :: Creature -> Creature -> Creature
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tryMeleeAttack cr tcr
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| _crMeleeCooldown cr == 0
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&& Just (_crID tcr) == cr ^? crActionPlan . apStrategy . meleeTarget
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&& dist tpos cpos < _crRad cr + _crRad tcr + 5
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&& abs (_crDir cr - argV (tpos -.- cpos)) < pi / 4 =
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cr & crActionPlan . apImpulse .~ [Melee $ _crID tcr]
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& crActionPlan . apAction .~ [DoReplicate 10 NoAction `DoActionThen` DoImpulses
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[ChangeStrategy (CloseToMelee $ _crID tcr)] ]
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& crActionPlan . apStrategy .~ MeleeStrike
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| otherwise = cr
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where
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cpos = _crPos cr
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@@ -109,6 +113,7 @@ chaseCritMv :: World -> Creature -> Creature
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chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
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StrategyActions _ _ -> cr
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WarningCry -> cr
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MeleeStrike -> cr
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_ -> case cr ^? crIntention . mvToPoint . _Just of
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Just p
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| dist (_crPos cr) p > _crRad cr -> cr & crActionPlan . apAction .~ [PathTo p]
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@@ -136,7 +141,9 @@ viewTarget w cr = case cr ^? crIntention . viewPoint . _Just of
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-- ( TurnToPoint p
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-- )
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& crIntention . viewPoint .~ Nothing
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& crActionPlan . apStrategy .~ Investigate
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| otherwise -> cr & crActionPlan . apAction %~ replaceNullWith (PathTo p)
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& crActionPlan . apStrategy .~ Investigate
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Nothing -> cr
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replaceNullWith :: a -> [a] -> [a]
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@@ -181,6 +181,7 @@ data Strategy
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| ShootAt Int
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| FollowImpulses
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| WatchAndWait
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| Investigate
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| WarningCry
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| LookAround
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| CloseToMelee {_meleeTarget :: Int}
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@@ -218,3 +219,4 @@ concat <$> mapM (deriveJSON defaultOptions)
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makeLenses ''ActionPlan
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makeLenses ''Impulse
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makeLenses ''Action
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makeLenses ''Strategy
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