Black out high walls

This commit is contained in:
jgk
2021-03-20 13:28:39 +01:00
parent a2183151be
commit 0b1f7f50c3
4 changed files with 9 additions and 5 deletions
+4 -4
View File
@@ -16,13 +16,13 @@ void main()
cenPosT = vec2 ( (cenPos.x + 1) * 0.5 * winSize.x , (cenPos.y + 1) * 0.5 * winSize.y);
gl_Position = vec4 (cenPos.x + gRad/winSize.x, cenPos.y + gRad/winSize.y, -0.9 , 1);
gl_Position = vec4 (cenPos.x + gRad/winSize.x, cenPos.y + gRad/winSize.y, -0.2 , 1);
EmitVertex();
gl_Position = vec4 (cenPos.x - gRad/winSize.x, cenPos.y + gRad/winSize.y, -0.9 , 1);
gl_Position = vec4 (cenPos.x - gRad/winSize.x, cenPos.y + gRad/winSize.y, -0.2 , 1);
EmitVertex();
gl_Position = vec4 (cenPos.x + gRad/winSize.x, cenPos.y - gRad/winSize.y, -0.9 , 1);
gl_Position = vec4 (cenPos.x + gRad/winSize.x, cenPos.y - gRad/winSize.y, -0.2 , 1);
EmitVertex();
gl_Position = vec4 (cenPos.x - gRad/winSize.x, cenPos.y - gRad/winSize.y, -0.9 , 1);
gl_Position = vec4 (cenPos.x - gRad/winSize.x, cenPos.y - gRad/winSize.y, -0.2 , 1);
EmitVertex();
EndPrimitive();
+1
View File
@@ -5,6 +5,7 @@ layout (triangle_strip, max_vertices = 11) out;
uniform vec2 lightPos;
uniform mat4 perpMat;
uniform mat4 worldMat;
uniform float facesToDraw;
vec2 lightPosa = ( perpMat * vec4(lightPos,0,1) ).xy;
+1 -1
View File
@@ -46,7 +46,7 @@ preloadRender = do
"data/texture/smudgedDirt.png"
wsShad <- makeShaderCustomUnis "wallShadow" [vert,geom,frag] [(0,4)] Points pokeWPStrat
["lightPos","perpMat"]
["lightPos","perpMat","facesToDraw"]
wlLightShad <- makeShaderCustomUnis "wallLight" [vert,frag] [(0,3)] TriangleStrip pokeLightWallStrat
["lightPosRadLum"]
+3
View File
@@ -74,7 +74,10 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints
) :: IO (GLmatrix GLfloat)
uniform ( (fromJust $ _shaderCustomUnis $ _wallShadowShader pdata) !! 1)
$= pmat
uniform ( (fromJust $ _shaderCustomUnis $ _wallShadowShader pdata) !! 2)
$= (0 :: Float)
cullFace $= Just Back
cullFace $= Nothing
drawShader (_wallShadowShader pdata) nWalls
depthMask $= Disabled