Black out high walls
This commit is contained in:
@@ -5,6 +5,7 @@ layout (triangle_strip, max_vertices = 11) out;
|
||||
uniform vec2 lightPos;
|
||||
uniform mat4 perpMat;
|
||||
uniform mat4 worldMat;
|
||||
uniform float facesToDraw;
|
||||
|
||||
vec2 lightPosa = ( perpMat * vec4(lightPos,0,1) ).xy;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user