Black out high walls
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@@ -46,7 +46,7 @@ preloadRender = do
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"data/texture/smudgedDirt.png"
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wsShad <- makeShaderCustomUnis "wallShadow" [vert,geom,frag] [(0,4)] Points pokeWPStrat
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["lightPos","perpMat"]
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["lightPos","perpMat","facesToDraw"]
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wlLightShad <- makeShaderCustomUnis "wallLight" [vert,frag] [(0,3)] TriangleStrip pokeLightWallStrat
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["lightPosRadLum"]
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@@ -74,7 +74,10 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints
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) :: IO (GLmatrix GLfloat)
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uniform ( (fromJust $ _shaderCustomUnis $ _wallShadowShader pdata) !! 1)
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$= pmat
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uniform ( (fromJust $ _shaderCustomUnis $ _wallShadowShader pdata) !! 2)
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$= (0 :: Float)
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cullFace $= Just Back
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cullFace $= Nothing
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drawShader (_wallShadowShader pdata) nWalls
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depthMask $= Disabled
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