AI refactor
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module Dodge.Creature.SwarmCrit
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( swarmCrit
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)
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where
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import Dodge.Data
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import Dodge.Default
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import Dodge.Creature.Picture
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import Dodge.Creature.Test
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import Dodge.Creature.ActionRat
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import Dodge.Creature.ImpulseRat
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import Dodge.Creature.ChooseTarget
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import Dodge.Creature.SetTarget
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import Dodge.Creature.Rationality
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import Dodge.Creature.AlertLevel
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import Dodge.Creature.State
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import Dodge.Creature.State.Data
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import Dodge.Item.Weapon
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import Dodge.Item.Consumable
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import Dodge.Picture.Layer
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import Geometry
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import Picture
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import Dodge.RandomHelp
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import Data.Maybe
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import qualified Data.IntMap.Strict as IM
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import Control.Lens
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import Control.Monad.State
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import System.Random
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swarmCrit :: Creature
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swarmCrit = defaultCreature
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{ _crUpdate = stateUpdate $ meleeCooldown $ impulsiveAI $ chaseTarget targetYouLOS
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, _crHP = 1
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, _crRad = 4
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, _crPict = basicCrPict yellow
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, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
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, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ circleSolid 4
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, _crFaction = ColorFaction yellow
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}
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