Fix camera rotation aiming movement bug
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@@ -40,7 +40,7 @@ wasdWithAiming w speed i cr
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where
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(mov',dir') = wasdComp (view keys w) w
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dir = fmap (_cameraRot w +) dir'
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mov = rotateV (negate $ _crDir cr) mov'
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mov = rotateV (negate $ _crDir cr - _cameraRot w) mov'
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isAiming = _posture (_crStance cr) == Aiming
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isMoving = mov' /= (0,0)
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mouseDir = case w ^? creatures . ix 0 . crInv . ix (_crInvSel (_creatures w IM.! 0))
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