Make the matrix UBO use raw opengl
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@@ -45,7 +45,7 @@ data RenderData = RenderData
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, _fboLighting :: (FramebufferObject, TextureObject)
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, _fboLightingHigh :: (FramebufferObject, TextureObject)
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, _fboShadow :: (FramebufferObject, (TextureObject,TextureObject))
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, _matUBO :: BufferObject
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, _matUBO :: GLuint
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}
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makeLenses ''RenderData
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