Implement bullet synth
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@@ -217,7 +217,11 @@ inventoryX c = case c of
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, makeTypeCraftNum 1 SOUNDSENSOR
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, makeTypeCraftNum 1 HEATSENSOR
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]
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'L' -> [scrollWatch]
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'L' -> [burstRifle
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,tinMag
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, bulletSynthesizer
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, battery
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]
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'M' -> stackedInventory
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'N' -> [zoomScope,laser,battery, sniperRifle, tinMag]
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'O' -> [ launcherX 2
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