Move towards allowing partial destruction of doors
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+11
-1
@@ -11,6 +11,7 @@ module Dodge.Data
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( module Dodge.Data
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, module Dodge.Data.Material
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, module Dodge.Data.LoadAction
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, module Dodge.Data.ForegroundShape
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, module Dodge.Data.Wall
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, module Dodge.Combine.Data
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, module Dodge.Distortion.Data
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@@ -30,6 +31,7 @@ module Dodge.Data
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, module Dodge.Data.Room
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) where
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import Dodge.Data.Room
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import Dodge.Data.ForegroundShape
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import Dodge.Data.LoadAction
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import Dodge.Data.Material
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import Dodge.Data.Wall
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@@ -135,6 +137,7 @@ data World = World
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, _toPlaySounds :: M.Map SoundOrigin Sound
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, _playingSounds :: M.Map SoundOrigin Sound
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, _decorations :: IM.IntMap Picture
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, _shapes :: IM.IntMap ForegroundShape
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, _foregroundShape :: Shape
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, _corpses :: IM.IntMap Corpse
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, _clickMousePos :: Point2
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@@ -1018,10 +1021,16 @@ data Door = Door
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, _drHP :: Int
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, _drDeath :: Door -> World -> World
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, _drSpeed :: Float
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, _drSupport :: Support
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, _drPushes :: Maybe Int
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}
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data DoorStatus = DoorOpen | DoorClosed | DoorHalfway | DoorInt Int
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deriving (Eq, Ord, Show)
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data Support = SupportsItself
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| SupportedBy Int
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| Unsupported
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data ActionPlan
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= Inanimate
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| ActionPlan
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@@ -1381,7 +1390,8 @@ data PSType = PutCrit {_unPutCrit :: Creature}
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| PutLineBlock {_putWall :: Wall , _putWidth :: Float
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, _putDepth :: Float, _putStartPoint :: Point2, _putEndPoint :: Point2}
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| PutWall { _pwPoly :: [Point2] , _pwWall :: Wall }
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| PutSlideDr Bool Color (World -> Bool) Float Point2 Point2 Float
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| PutSlideDr Bool Color Door Float Point2 Point2
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-- | PutSlideDr Bool Color (World -> Bool) Float Point2 Point2 Float
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| PutDoor Color (World -> Bool) [(Point2,Point2)]
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| RandPS (State StdGen PSType)
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| PutShape Shape
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@@ -14,5 +14,7 @@ defaultDoor = Door
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, _drHP = 10000
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, _drDeath = const id
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, _drSpeed = 1
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, _drSupport = SupportsItself
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, _drPushes = Nothing
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}
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@@ -41,5 +41,5 @@ initialWorld = defaultWorld
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}
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testStringInit :: World -> [String]
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testStringInit = map (show . _drStatus) . IM.elems . _doors
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--testStringInit = const []
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--testStringInit = map (show . _drStatus) . IM.elems . _doors
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testStringInit = const []
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@@ -28,6 +28,9 @@ pContID ps pt = Placement 10 ps pt Nothing . contToIDCont
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psPtCont :: PlacementSpot -> PSType -> (Placement -> Maybe Placement) -> Placement
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psPtCont ps pt = Placement 10 ps pt Nothing . const
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ptCont :: PSType -> (Placement -> Maybe Placement) -> Placement
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ptCont = psPtCont (PS 0 0)
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psPt :: PlacementSpot -> PSType -> Placement
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psPt ps pt = Placement 10 ps pt Nothing (const . const Nothing)
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@@ -5,6 +5,7 @@ module Dodge.Placement.Instance.Door
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, switchDoor -- not used 9/3/22
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) where
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import Dodge.Data
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import Dodge.Default.Door
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--import Dodge.Base
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import Color
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import Geometry
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@@ -12,6 +13,8 @@ import Dodge.LevelGen.Data
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import Dodge.Creature.Test
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import Dodge.LevelGen.Switch
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import Data.Maybe
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import Control.Lens
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import qualified Data.IntMap.Strict as IM
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putDoubleDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> Placement
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@@ -23,19 +26,33 @@ putDoubleDoorThen :: Bool -> Color -> (World -> Bool)
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-> (Placement -> Placement -> Maybe Placement)
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-> Placement
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putDoubleDoorThen pathing col cond soff a b speed cont
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= doorbetween a half
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$ \pl1 -> Just $ doorbetween b half
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= doorBetween pathing col cond soff a half speed
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$ \pl1 -> Just $ doorBetween pathing col cond soff b half speed
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$ \pl2 -> cont pl1 pl2
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where
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doorbetween pa pb = pt0 $ PutSlideDr pathing col cond soff pa pb speed
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half = 0.5 *.* (a +.+ b)
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--doorBetween pathing col cond soff pa pb speed g = case divideLine 80 pa pb of
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-- [x,y] -> \_ -> Just (pt0 (PutSlideDr pathing col cond soff x y speed) g)
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-- (x:y:zs) -> foldr f g (zip (x:y:zs) (y:zs))
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-- where
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-- f :: (Point2,Point2) -> (Placement -> Maybe Placement) -> (Placement -> Maybe Placement)
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-- f (a,b) h = \pl -> Just (pt0 (PutSlideDr pathing col cond (soff - dist y pb) a b speed) h)
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doorBetween :: Bool -> Color -> (World -> Bool) -> Float -> Point2 -> Point2 -> Float ->
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(Placement -> Maybe Placement) -> Placement
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doorBetween pathing col cond soff pa pb speed g = case divideLine 40 pa pb of
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[x,y] -> ptCont (PutSlideDr pathing col adoor soff x y) g
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(x:y:zs) -> divideDoorPane Nothing pathing col cond (soff - dist y pb) speed (zip (x:y:zs) (y:zs)) g
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_ -> undefined
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where
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adoor = defaultDoor
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& drTrigger .~ cond
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& drSpeed .~ speed
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divideDoorPane :: Maybe Int -> Bool -> Color -> (World -> Bool) -> Float -> Float
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-> [(Point2,Point2)] -> (Placement -> Maybe Placement) -> Placement
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divideDoorPane mid pathing col cond soff speed ppairs g = case ppairs of
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[p] -> ptCont (adoor p) $ g
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(p:ps) -> ptCont (adoor p) $ \pl -> Just $ divideDoorPane (_plMID pl) pathing col cond soff speed ps g
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_ -> undefined
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where
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adoor (x,y) = PutSlideDr pathing col thedoor soff x y
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thedoor = defaultDoor & drSpeed .~ speed & drTrigger .~ cond
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& drSupport .~ SupportedBy (fromJust mid)
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putAutoDoor :: Point2 -> Point2 -> Placement
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putAutoDoor a b = PlacementUsingPos (addZ 0 a)
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@@ -51,6 +68,10 @@ switchDoor btpos btrot dra drb col = pContID (PS btpos btrot) (PutButton $ makeS
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$ \btid -> jsps0J (doorbetween btid dra drc)
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$ sps0 (doorbetween btid drb drc)
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where
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doorbetween btid a b = PutSlideDr False col (cond btid) 1 a b 2
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doorbetween btid a b = PutSlideDr False col thedoor 1 a b
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where
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thedoor = defaultDoor
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& drTrigger .~ cond btid
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& drSpeed .~ 2
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drc = 0.5 *.* (dra +.+ drb)
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cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
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@@ -101,8 +101,8 @@ placeSpotID ps pt w = case pt of
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RandPS rgn -> evaluateRandPS rgn ps w
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PutDoor col f pss -> plDoor col f (map (bimap doShift doShift) pss) w
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PutCoord cp -> plNewID coordinates (doShift cp) w
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PutSlideDr pth col f off a b spd
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-> plSlideDoor pth col f off (doShift a) (doShift b) spd w
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PutSlideDr pth col dr off a b
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-> plSlideDoor pth col dr off (doShift a) (doShift b) w
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PutBlock bl wl ps' -> placeBlock (map doShift ps') (bl & blPos %~ doShift & blDir .~ rot)
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wl w
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PutLineBlock wl wdth dpth a b -> placeLineBlock wl wdth dpth (doShift a) (doShift b) w
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@@ -15,6 +15,7 @@ import qualified IntMapHelp as IM
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import Dodge.SoundLogic
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--import Dodge.LevelGen.LevelStructure
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--import Data.Maybe
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import Data.List
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import Control.Lens
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--import Data.Graph.Inductive hiding ((&))
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@@ -106,27 +107,24 @@ doorMechanism dr w = case mvDir of
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plSlideDoor
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:: Bool
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-> Color
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-> (World -> Bool)
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-> Door
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-> Float
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-> Point2
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-> Point2
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-> Float
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-> World
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-> (Int, World)
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plSlideDoor isPathable col cond shiftOffset a b speed gw
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plSlideDoor isPathable col dr shiftOffset a b gw
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= (drid, addDoorWalls gw & doors %~ addDoor)
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where
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drid = IM.newKey $ _doors gw
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addDoor = IM.insert drid $ defaultDoor
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addDoor = IM.insert drid $ dr
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{ _drID = drid
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, _drWallIDs = IS.fromList wlids
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, _drStatus = DoorClosed
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, _drTrigger = cond
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, _drMech = doorMechanism
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, _drPos = (a,b)
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, _drOpenPos = (shiftLeft a,shiftLeft b)
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, _drClosePos = (a,b)
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, _drSpeed = speed
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}
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addDoorWalls w' = foldl' (addDoorWall drid col isPathable) w' $ zip wlids pairs
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pairs = rectanglePairs 9 a b
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@@ -3,6 +3,7 @@
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-}
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module Dodge.Room.LongDoor where
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import Dodge.Data
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import Dodge.Default.Door
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import Dodge.Cleat
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import Dodge.RoomLink
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import Dodge.Base
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@@ -45,8 +46,8 @@ twinSlowDoorRoom w h x = defaultRoom
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, _rmPath = []
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, _rmPmnts =
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[ pContID (PS (V2 0 (h-5)) pi) ( PutButton $ makeButton col id)
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$ \btid -> jsps0J (PutSlideDr False col (cond' btid) 1 (V2 x 1) (V2 x h) wlSpeed)
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$ ps0 (PutSlideDr False col (cond' btid) 1 (V2 (-x) 1) (V2 (-x) h) wlSpeed)
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$ \btid -> jsps0J (PutSlideDr False col (thedoor btid) 1 (V2 x 1) (V2 x h))
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$ ps0 (PutSlideDr False col (thedoor btid) 1 (V2 (-x) 1) (V2 (-x) h))
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$ \did -> jps0' (PutLS (lsColPos (V3 0.75 0 0) (V3 0 (h-1) lampHeight)))
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$ \lspl -> jsps0 $ PutProp $ addColorChange (fromJust $ _plMID lspl) did $ lampCoverWhen (drmoving did) (V2 0 (h-1)) lampHeight
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]
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@@ -68,7 +69,9 @@ twinSlowDoorRoom w h x = defaultRoom
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[rectNSWE h 0 (-w) w
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,rectNSWE 20 (-h) (negate x) x
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]
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cond' btid w' = _btState (_buttons w' IM.! btid) /= BtOff
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thedoor btid = defaultDoor
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& drSpeed .~ wlSpeed
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& drTrigger .~ (\w' -> _btState (_buttons w' IM.! btid) /= BtOff)
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col = dim $ dim $ bright red
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twinSlowDoorChasers :: RandomGen g => State g Room
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@@ -12,6 +12,7 @@ module Dodge.Room.Procedural
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import Dodge.Data
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import Dodge.Placement.Shift
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import Dodge.Default.Wall
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import Dodge.Default.Door
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--import Shape.Data
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import Dodge.PlacementSpot
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import Dodge.Placement.Instance
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@@ -266,7 +267,9 @@ centerVaultRoom w h d = return $ defaultRoom
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col = dim $ dim $ bright red
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theDoor =
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[ pContID (PS (V2 35 (d+4)) 0) (PutButton $ makeSwitch col red id id)
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$ \btid -> jspsJ (V2 0 (d-10)) 0 (PutSlideDr False col (cond' btid) 1 (V2 (-21) 0) (V2 0 0) 2)
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$ sPS (V2 0 (d-10)) 0 (PutSlideDr False col (cond' btid) 1 (V2 21 0) (V2 0 0) 2)
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$ \btid -> jspsJ (V2 0 (d-10)) 0 (PutSlideDr False col (thedoor btid) 1 (V2 (-21) 0) (V2 0 0))
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$ sPS (V2 0 (d-10)) 0 (PutSlideDr False col (thedoor btid) 1 (V2 21 0) (V2 0 0))
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]
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cond' btid w' = _btState (_buttons w' IM.! btid) == BtOn
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thedoor btid = defaultDoor
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& drTrigger .~ (\w' -> _btState (_buttons w' IM.! btid) == BtOn)
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& drSpeed .~ 2
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+3
-1
@@ -13,6 +13,7 @@ data Verx = Verx
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, _vxLayer :: !Layer
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, _vxShadNum :: !ShadNum
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}
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deriving (Eq,Ord,Show)
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--newtype LayNum = LayNum { _unLayNum :: Int }
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data Layer
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@@ -22,7 +23,7 @@ data Layer
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| BloomNoZWrite
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| DebugLayer
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| FixedCoordLayer
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deriving (Eq,Ord,Enum,Bounded)
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deriving (Eq,Ord,Enum,Bounded,Show)
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layerNum :: Layer -> Int
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layerNum = fromEnum
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@@ -30,6 +31,7 @@ numLayers :: Int
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numLayers = length [minBound::Layer .. maxBound]
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--TODO use synonyms for layer numbers
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newtype ShadNum = ShadNum { _unShadNum :: Int }
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deriving (Eq,Ord,Show)
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polyNum, polyzNum, bezNum, textNum, arcNum, ellNum :: ShadNum
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{-# INLINE polyNum #-}
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{-# INLINE polyzNum #-}
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@@ -29,14 +29,17 @@ data ShapeObj = ShapeObj
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{ _shType :: ShapeType
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, _shVs :: [ShapeV]
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}
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deriving (Eq,Ord,Show)
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newtype ShapeType = TopPrism Int
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deriving (Eq,Ord,Show)
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-- edges are given by four consecutive points
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data ShapeV = ShapeV
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{_svPos :: Point3
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,_svCol :: Point4
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}
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deriving (Eq,Ord,Show)
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pairToSV :: (Point3,Point4) -> ShapeV
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{-# INLINE pairToSV #-}
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pairToSV = uncurry ShapeV
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