Move towards allowing partial destruction of doors

This commit is contained in:
2022-06-23 14:52:25 +01:00
parent 4c8c82b55c
commit 0f01e422f6
11 changed files with 73 additions and 28 deletions
+31 -10
View File
@@ -5,6 +5,7 @@ module Dodge.Placement.Instance.Door
, switchDoor -- not used 9/3/22
) where
import Dodge.Data
import Dodge.Default.Door
--import Dodge.Base
import Color
import Geometry
@@ -12,6 +13,8 @@ import Dodge.LevelGen.Data
import Dodge.Creature.Test
import Dodge.LevelGen.Switch
import Data.Maybe
import Control.Lens
import qualified Data.IntMap.Strict as IM
putDoubleDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> Placement
@@ -23,19 +26,33 @@ putDoubleDoorThen :: Bool -> Color -> (World -> Bool)
-> (Placement -> Placement -> Maybe Placement)
-> Placement
putDoubleDoorThen pathing col cond soff a b speed cont
= doorbetween a half
$ \pl1 -> Just $ doorbetween b half
= doorBetween pathing col cond soff a half speed
$ \pl1 -> Just $ doorBetween pathing col cond soff b half speed
$ \pl2 -> cont pl1 pl2
where
doorbetween pa pb = pt0 $ PutSlideDr pathing col cond soff pa pb speed
half = 0.5 *.* (a +.+ b)
--doorBetween pathing col cond soff pa pb speed g = case divideLine 80 pa pb of
-- [x,y] -> \_ -> Just (pt0 (PutSlideDr pathing col cond soff x y speed) g)
-- (x:y:zs) -> foldr f g (zip (x:y:zs) (y:zs))
-- where
-- f :: (Point2,Point2) -> (Placement -> Maybe Placement) -> (Placement -> Maybe Placement)
-- f (a,b) h = \pl -> Just (pt0 (PutSlideDr pathing col cond (soff - dist y pb) a b speed) h)
doorBetween :: Bool -> Color -> (World -> Bool) -> Float -> Point2 -> Point2 -> Float ->
(Placement -> Maybe Placement) -> Placement
doorBetween pathing col cond soff pa pb speed g = case divideLine 40 pa pb of
[x,y] -> ptCont (PutSlideDr pathing col adoor soff x y) g
(x:y:zs) -> divideDoorPane Nothing pathing col cond (soff - dist y pb) speed (zip (x:y:zs) (y:zs)) g
_ -> undefined
where
adoor = defaultDoor
& drTrigger .~ cond
& drSpeed .~ speed
divideDoorPane :: Maybe Int -> Bool -> Color -> (World -> Bool) -> Float -> Float
-> [(Point2,Point2)] -> (Placement -> Maybe Placement) -> Placement
divideDoorPane mid pathing col cond soff speed ppairs g = case ppairs of
[p] -> ptCont (adoor p) $ g
(p:ps) -> ptCont (adoor p) $ \pl -> Just $ divideDoorPane (_plMID pl) pathing col cond soff speed ps g
_ -> undefined
where
adoor (x,y) = PutSlideDr pathing col thedoor soff x y
thedoor = defaultDoor & drSpeed .~ speed & drTrigger .~ cond
& drSupport .~ SupportedBy (fromJust mid)
putAutoDoor :: Point2 -> Point2 -> Placement
putAutoDoor a b = PlacementUsingPos (addZ 0 a)
@@ -51,6 +68,10 @@ switchDoor btpos btrot dra drb col = pContID (PS btpos btrot) (PutButton $ makeS
$ \btid -> jsps0J (doorbetween btid dra drc)
$ sps0 (doorbetween btid drb drc)
where
doorbetween btid a b = PutSlideDr False col (cond btid) 1 a b 2
doorbetween btid a b = PutSlideDr False col thedoor 1 a b
where
thedoor = defaultDoor
& drTrigger .~ cond btid
& drSpeed .~ 2
drc = 0.5 *.* (dra +.+ drb)
cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
+2 -2
View File
@@ -101,8 +101,8 @@ placeSpotID ps pt w = case pt of
RandPS rgn -> evaluateRandPS rgn ps w
PutDoor col f pss -> plDoor col f (map (bimap doShift doShift) pss) w
PutCoord cp -> plNewID coordinates (doShift cp) w
PutSlideDr pth col f off a b spd
-> plSlideDoor pth col f off (doShift a) (doShift b) spd w
PutSlideDr pth col dr off a b
-> plSlideDoor pth col dr off (doShift a) (doShift b) w
PutBlock bl wl ps' -> placeBlock (map doShift ps') (bl & blPos %~ doShift & blDir .~ rot)
wl w
PutLineBlock wl wdth dpth a b -> placeLineBlock wl wdth dpth (doShift a) (doShift b) w
+4 -6
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@@ -15,6 +15,7 @@ import qualified IntMapHelp as IM
import Dodge.SoundLogic
--import Dodge.LevelGen.LevelStructure
--import Data.Maybe
import Data.List
import Control.Lens
--import Data.Graph.Inductive hiding ((&))
@@ -106,27 +107,24 @@ doorMechanism dr w = case mvDir of
plSlideDoor
:: Bool
-> Color
-> (World -> Bool)
-> Door
-> Float
-> Point2
-> Point2
-> Float
-> World
-> (Int, World)
plSlideDoor isPathable col cond shiftOffset a b speed gw
plSlideDoor isPathable col dr shiftOffset a b gw
= (drid, addDoorWalls gw & doors %~ addDoor)
where
drid = IM.newKey $ _doors gw
addDoor = IM.insert drid $ defaultDoor
addDoor = IM.insert drid $ dr
{ _drID = drid
, _drWallIDs = IS.fromList wlids
, _drStatus = DoorClosed
, _drTrigger = cond
, _drMech = doorMechanism
, _drPos = (a,b)
, _drOpenPos = (shiftLeft a,shiftLeft b)
, _drClosePos = (a,b)
, _drSpeed = speed
}
addDoorWalls w' = foldl' (addDoorWall drid col isPathable) w' $ zip wlids pairs
pairs = rectanglePairs 9 a b