Cleanup impulses/actions
This commit is contained in:
+67
-59
@@ -4,7 +4,7 @@ import Data.Maybe
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import Linear
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import Dodge.Creature.Radius
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import Control.Lens
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import Control.Monad.Reader
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--import Control.Monad.Reader
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import Dodge.Base
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import Dodge.Data.World
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import Geometry
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@@ -208,13 +208,21 @@ flockPointTarget ::
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World ->
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Creature ->
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Creature
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flockPointTarget f targFunc w cr = case targFunc cr w of
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Nothing -> cr
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Just crTarg -> cr -- & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
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where
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is = _swarm $ _crGroup cr
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crs = IM.restrictKeys (w ^. cWorld . lWorld . creatures) is
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p = f crTarg crs cr
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flockPointTarget _ _ _ = id
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--flockPointTarget ::
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-- (Creature -> IM.IntMap Creature -> Creature -> Point2) ->
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-- -- | Function for determining target
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-- (Creature -> World -> Maybe Creature) ->
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-- World ->
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-- Creature ->
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-- Creature
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--flockPointTarget f targFunc w cr = case targFunc cr w of
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-- Nothing -> cr
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-- Just crTarg -> cr & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
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-- where
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-- is = _swarm $ _crGroup cr
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-- crs = IM.restrictKeys (w ^. cWorld . lWorld . creatures) is
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-- p = f crTarg crs cr
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--flockToPointUsing ::
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-- (Creature -> Point2 -> Creature -> Point2) ->
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@@ -229,60 +237,60 @@ flockPointTarget f targFunc w cr = case targFunc cr w of
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-- -- crGroupCenter $ _creatureGroups (_cWorld w) IM.! _crGroupID (_crGroup cr)
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-- ptarg = pf tcr cenp cr
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flockToPointUsing' ::
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(Creature -> Point2 -> Creature -> Point2) ->
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(Point2 -> Creature -> Creature -> [Impulse]) ->
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World ->
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Creature ->
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Creature
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flockToPointUsing' pf mvf w cr = fromMaybe cr $ do
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i <- _targetCr $ _crIntention cr
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tcr <- w ^? cWorld . lWorld . creatures . ix i
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let ptarg = pf tcr cenp cr
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return $ cr -- & crActionPlan . apImpulse .~ mvf ptarg cr tcr
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where
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cenp = w ^?! cWorld . lWorld . creatureGroups . ix (cr ^?! crGroup . crGroupID) . crGroupCenter
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--flockToPointUsing' ::
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-- (Creature -> Point2 -> Creature -> Point2) ->
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-- (Point2 -> Creature -> Creature -> [Impulse]) ->
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-- World ->
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-- Creature ->
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-- Creature
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--flockToPointUsing' pf mvf w cr = fromMaybe cr $ do
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-- i <- _targetCr $ _crIntention cr
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-- tcr <- w ^? cWorld . lWorld . creatures . ix i
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-- let ptarg = pf tcr cenp cr
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-- return $ cr -- & crActionPlan . apImpulse .~ mvf ptarg cr tcr
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-- where
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-- cenp = w ^?! cWorld . lWorld . creatureGroups . ix (cr ^?! crGroup . crGroupID) . crGroupCenter
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flockFunc ::
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(Creature -> Point2 -> Creature -> Point2) ->
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-- | Function for determining target
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(Creature -> World -> Maybe Creature) ->
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Creature ->
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Reader World Creature
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flockFunc f targFunc cr = reader $ \w -> case targFunc cr w of
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Nothing -> cr
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Just crTarg -> cr -- & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
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where
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cenp = w ^?! cWorld . lWorld . creatureGroups . ix (cr ^?! crGroup . crGroupID) . crGroupCenter
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p = f crTarg cenp cr
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--flockFunc ::
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-- (Creature -> Point2 -> Creature -> Point2) ->
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-- -- | Function for determining target
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-- (Creature -> World -> Maybe Creature) ->
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-- Creature ->
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-- Reader World Creature
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--flockFunc f targFunc cr = reader $ \w -> case targFunc cr w of
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-- Nothing -> cr
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-- Just crTarg -> cr -- & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
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-- where
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-- cenp = w ^?! cWorld . lWorld . creatureGroups . ix (cr ^?! crGroup . crGroupID) . crGroupCenter
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-- p = f crTarg cenp cr
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flockCenterFunc ::
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(Creature -> Point2 -> Creature -> Point2) ->
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-- | Function for determining target
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(Creature -> World -> Maybe Creature) ->
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Creature ->
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Reader World Creature
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flockCenterFunc f targFunc cr = reader $ \w -> case targFunc cr w of
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Nothing -> cr
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Just crTarg -> cr -- & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
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where
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cenp = w ^?! cWorld . lWorld . creatureGroups . ix (cr ^?! crGroup . crGroupID) . crGroupCenter
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p = f crTarg cenp cr
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--flockCenterFunc ::
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-- (Creature -> Point2 -> Creature -> Point2) ->
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-- -- | Function for determining target
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-- (Creature -> World -> Maybe Creature) ->
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-- Creature ->
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-- Reader World Creature
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--flockCenterFunc f targFunc cr = reader $ \w -> case targFunc cr w of
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-- Nothing -> cr
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-- Just crTarg -> cr -- & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
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-- where
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-- cenp = w ^?! cWorld . lWorld . creatureGroups . ix (cr ^?! crGroup . crGroupID) . crGroupCenter
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-- p = f crTarg cenp cr
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flockPointTargetR ::
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(Creature -> IM.IntMap Creature -> Creature -> Point2) ->
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-- | Function for determining target
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(Creature -> World -> Maybe Creature) ->
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Creature ->
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Reader World Creature
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flockPointTargetR f targFunc cr = reader $ \w -> case targFunc cr w of
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Nothing -> cr
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Just crTarg -> cr -- & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
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where
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is = _swarm $ _crGroup cr
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--crs = IM.restrictKeys (_creatures (_cWorld w)) is
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crs = IM.restrictKeys (w ^. cWorld . lWorld . creatures) is
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p = f crTarg crs cr
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--flockPointTargetR ::
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-- (Creature -> IM.IntMap Creature -> Creature -> Point2) ->
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-- -- | Function for determining target
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-- (Creature -> World -> Maybe Creature) ->
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-- Creature ->
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-- Reader World Creature
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--flockPointTargetR f targFunc cr = reader $ \w -> case targFunc cr w of
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-- Nothing -> cr
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-- Just crTarg -> cr -- & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
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-- where
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-- is = _swarm $ _crGroup cr
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-- --crs = IM.restrictKeys (_creatures (_cWorld w)) is
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-- crs = IM.restrictKeys (w ^. cWorld . lWorld . creatures) is
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-- p = f crTarg crs cr
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meleeHeadingMove ::
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-- | max turn speed
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@@ -2,14 +2,12 @@
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module Dodge.Creature.Impulse (followImpulses) where
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import Dodge.Creature.Action
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import Data.Maybe
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import NewInt
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import Linear
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import Dodge.Creature.MoveType
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import Data.Foldable
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import Control.Monad.State
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import Data.Foldable
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import Data.Maybe
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import Dodge.Creature.Action
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import Dodge.Creature.Impulse.Movement
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import Dodge.Creature.MoveType
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--import Dodge.Creature.Impulse.UseItem
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import Dodge.Creature.Vocalization
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import Dodge.CreatureEffect
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@@ -19,12 +17,14 @@ import Dodge.RandImpulse
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import Dodge.SoundLogic
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import Geometry
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import LensHelp
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import Linear
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import NewInt
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import System.Random
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followImpulses :: Int -> World -> World
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followImpulses cid w = let (is,cr) = performActions w (w ^?! cWorld . lWorld . creatures . ix cid)
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in foldl' (followImpulse cid) (w & cWorld . lWorld . creatures . ix cid .~ cr)
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(reverse is)
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followImpulses cid w =
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let (is, cr) = performActions w (w ^?! cWorld . lWorld . creatures . ix cid)
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in foldl' (followImpulse cid) (w & cWorld . lWorld . creatures . ix cid .~ cr) is
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-- note SwitchToItem doesn't necessarily update the root item correctly
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followImpulse :: Int -> World -> Impulse -> World
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@@ -33,22 +33,26 @@ followImpulse cid w imp = case imp of
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RandomImpulse rimp ->
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let (newimp, newgen) = runState (doRandImpulse rimp) (_randGen w)
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in randGen .~ newgen $ followImpulse cid w newimp
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Bark sid -> soundStart (CrMouth cid) cpos sid Nothing
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$ w & clens %~ resetCrVocCoolDown w
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Bark sid ->
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soundStart (CrMouth cid) cpos sid Nothing $
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w & clens %~ resetCrVocCoolDown w
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Move p -> crup $ crMvBy p (w ^. cWorld . lWorld)
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MoveForward x -> crup $ crMvForward x (w ^. cWorld . lWorld)
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MoveNoStride p -> crup $ crMvByNoStride p (w ^. cWorld . lWorld)
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Turn a -> crup $ crDir +~ a
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TurnToward p a -> crup $ creatureTurnToward p a
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TurnTo p -> crup $ creatureTurnTo p
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TurnTo p -> crup $ creatureTurnTo p
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ChangePosture post -> crup $ crStance . posture .~ post
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UseItem -> undefined
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SwitchToItem i -> crup $ crManipulation . manObject .~ SelectedItem (NInt i) (NInt i) mempty
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Melee cid' ->
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hitCr cid' $ crup (
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(crMvAbsolute (w ^. cWorld . lWorld) (10 *.* normalizeV (posFromID cid' -.- cpos))) . (crType . meleeCooldown .~ 20))
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RandomTurn a -> let (aa,g) = rr a
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in (randGen .~ g) (crup (crDir +~ aa))
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hitCr cid' $
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crup
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( (crMvAbsolute (w ^. cWorld . lWorld) (10 *.* normalizeV (posFromID cid' -.- cpos))) . (crType . meleeCooldown .~ 20)
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)
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RandomTurn a ->
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let (aa, g) = rr a
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in (randGen .~ g) (crup (crDir +~ aa))
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MakeSound sid -> soundStart (CrSound (_crID cr)) (cr ^. crPos . _xy) sid Nothing w
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DropItem -> undefined
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ChangeStrategy strat -> crup $ crActionPlan . apStrategy .~ strat
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@@ -73,5 +77,5 @@ followImpulse cid w imp = case imp of
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posFromID cid' = w ^?! cWorld . lWorld . creatures . ix cid' . crPos . _xy
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rr a = randomR (- a, a) $ _randGen w
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hitCr i =
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cWorld . lWorld . creatures . ix i . crDamage
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.:~ Blunt 100 (posFromID i) (posFromID i-cpos)
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cWorld . lWorld . creatures . ix i . crDamage
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.:~ Blunt 100 (posFromID i) (posFromID i - cpos)
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@@ -6,7 +6,7 @@ module Dodge.Creature.SentinelAI (
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import Control.Lens
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import Data.Maybe
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import Dodge.Creature.Action
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--import Dodge.Creature.Action
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import Dodge.Creature.ChainUpdates
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import Dodge.Creature.Perception
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import Dodge.Creature.ReaderUpdate
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@@ -1,6 +1,6 @@
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module Dodge.Room.Tutorial where
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--import Dodge.Room.LongDoor
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import Dodge.Room.LongDoor
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import Dodge.Layout
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import Dodge.Item.Held.Utility
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import Control.Monad
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@@ -43,10 +43,10 @@ tutAnoTree = do
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foldMTRS
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[ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
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, corDoor
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-- , corDoor
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-- , tToBTree "t" . return . cleatOnward <$> slowDoorRoom
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-- , corDoor
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-- , corDoor
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, corDoor
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, tToBTree "t" . return . cleatOnward <$> slowDoorRoom
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, corDoor
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, corDoor
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, tutHub
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, tutLight
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, tutDrop
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