Cleanup impulses/actions

This commit is contained in:
2025-10-18 16:00:08 +01:00
parent 4ee389efb1
commit 11c7b25fe9
4 changed files with 95 additions and 83 deletions
+22 -18
View File
@@ -2,14 +2,12 @@
module Dodge.Creature.Impulse (followImpulses) where
import Dodge.Creature.Action
import Data.Maybe
import NewInt
import Linear
import Dodge.Creature.MoveType
import Data.Foldable
import Control.Monad.State
import Data.Foldable
import Data.Maybe
import Dodge.Creature.Action
import Dodge.Creature.Impulse.Movement
import Dodge.Creature.MoveType
--import Dodge.Creature.Impulse.UseItem
import Dodge.Creature.Vocalization
import Dodge.CreatureEffect
@@ -19,12 +17,14 @@ import Dodge.RandImpulse
import Dodge.SoundLogic
import Geometry
import LensHelp
import Linear
import NewInt
import System.Random
followImpulses :: Int -> World -> World
followImpulses cid w = let (is,cr) = performActions w (w ^?! cWorld . lWorld . creatures . ix cid)
in foldl' (followImpulse cid) (w & cWorld . lWorld . creatures . ix cid .~ cr)
(reverse is)
followImpulses cid w =
let (is, cr) = performActions w (w ^?! cWorld . lWorld . creatures . ix cid)
in foldl' (followImpulse cid) (w & cWorld . lWorld . creatures . ix cid .~ cr) is
-- note SwitchToItem doesn't necessarily update the root item correctly
followImpulse :: Int -> World -> Impulse -> World
@@ -33,22 +33,26 @@ followImpulse cid w imp = case imp of
RandomImpulse rimp ->
let (newimp, newgen) = runState (doRandImpulse rimp) (_randGen w)
in randGen .~ newgen $ followImpulse cid w newimp
Bark sid -> soundStart (CrMouth cid) cpos sid Nothing
$ w & clens %~ resetCrVocCoolDown w
Bark sid ->
soundStart (CrMouth cid) cpos sid Nothing $
w & clens %~ resetCrVocCoolDown w
Move p -> crup $ crMvBy p (w ^. cWorld . lWorld)
MoveForward x -> crup $ crMvForward x (w ^. cWorld . lWorld)
MoveNoStride p -> crup $ crMvByNoStride p (w ^. cWorld . lWorld)
Turn a -> crup $ crDir +~ a
TurnToward p a -> crup $ creatureTurnToward p a
TurnTo p -> crup $ creatureTurnTo p
TurnTo p -> crup $ creatureTurnTo p
ChangePosture post -> crup $ crStance . posture .~ post
UseItem -> undefined
SwitchToItem i -> crup $ crManipulation . manObject .~ SelectedItem (NInt i) (NInt i) mempty
Melee cid' ->
hitCr cid' $ crup (
(crMvAbsolute (w ^. cWorld . lWorld) (10 *.* normalizeV (posFromID cid' -.- cpos))) . (crType . meleeCooldown .~ 20))
RandomTurn a -> let (aa,g) = rr a
in (randGen .~ g) (crup (crDir +~ aa))
hitCr cid' $
crup
( (crMvAbsolute (w ^. cWorld . lWorld) (10 *.* normalizeV (posFromID cid' -.- cpos))) . (crType . meleeCooldown .~ 20)
)
RandomTurn a ->
let (aa, g) = rr a
in (randGen .~ g) (crup (crDir +~ aa))
MakeSound sid -> soundStart (CrSound (_crID cr)) (cr ^. crPos . _xy) sid Nothing w
DropItem -> undefined
ChangeStrategy strat -> crup $ crActionPlan . apStrategy .~ strat
@@ -73,5 +77,5 @@ followImpulse cid w imp = case imp of
posFromID cid' = w ^?! cWorld . lWorld . creatures . ix cid' . crPos . _xy
rr a = randomR (- a, a) $ _randGen w
hitCr i =
cWorld . lWorld . creatures . ix i . crDamage
.:~ Blunt 100 (posFromID i) (posFromID i-cpos)
cWorld . lWorld . creatures . ix i . crDamage
.:~ Blunt 100 (posFromID i) (posFromID i - cpos)