Work on distortion shader
This commit is contained in:
@@ -1,10 +1,23 @@
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#version 450 core
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in vec2 texPos;
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in vec2 distmask;
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in vec2 pinch;
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out vec4 fColor;
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layout (binding = 1) uniform sampler2D screenTexture;
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float x = min(1, dot(distmask,distmask));
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float x = 1 - min(1, dot(distmask,distmask));
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float xab = abs(distmask.x);
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float yab = abs(distmask.y);
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void main()
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{
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fColor = mix(texture(screenTexture, texPos),vec4(1,0,0,1),x);
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fColor = (xab < 1 && yab < 1
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//? vec4 (0.5*(distmask.x+1),0.5*(distmask.y+1),0,1)
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? vec4 (0.5*(distmask.x+1),0.5*(distmask.y+1),0,1)
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: texture(screenTexture, texPos));
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//fColor = texture(screenTexture, (texPos + x*x*pinch));
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//fColor = vec4
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// ( texture(screenTexture, (texPos + x*x*pinch)).r
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// , texture(screenTexture, (texPos - x*x*pinch)).g
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// , texture(screenTexture, (texPos - x*x*(pinch.yx))).b
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// , texture(screenTexture, texPos).a
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// ) ;
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}
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@@ -1,44 +0,0 @@
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#version 450 core
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layout (points) in;
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layout (triangle_strip, max_vertices = 4) out;
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in vec2 vRad1[];
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in vec2 vRad2[];
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in vec2 vCen[];
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in float vFactor[];
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out vec2 vcpos;
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out vec2 texPos;
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out vec2 texDist;
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out float gfactor;
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vec2 g(float x,float y, vec2 v, vec2 r1, vec2 r2)
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{ return vec2
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(dot(normalize(r1-v),vec2(x,y)-v) / length(r1-v)
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,dot(normalize(r2-v),vec2(x,y)-v) / length(r2-v)
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);
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}
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void main() {
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vec2 cpos = vCen[0];
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vcpos = cpos;
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vec2 grad1 = vRad1[0];
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vec2 grad2 = vRad2[0];
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gfactor = vFactor[0];
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texPos = vec2(1,1);
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texDist = g(1,1,cpos,grad1,grad2);
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gl_Position = vec4 (1,1,0,1);
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EmitVertex();
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texPos = vec2(1,0);
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texPos = vec2(1,-1);
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texDist = g(1,-1,cpos,grad1,grad2);
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gl_Position = vec4 (1,-1,0,1);
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EmitVertex();
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texPos = vec2(0,1);
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texPos = vec2(-1,1);
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texDist = g(-1,1,cpos,grad1,grad2);
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gl_Position = vec4 (-1,1,0,1);
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EmitVertex();
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texPos = vec2(0,0);
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texPos = vec2(-1,-1);
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texDist = g(-1,-1,cpos,grad1,grad2);
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gl_Position = vec4 (-1,-1,0,1);
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EmitVertex();
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EndPrimitive();
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}
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@@ -1,9 +1,10 @@
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#version 450 core
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struct DataS { vec2 pos; vec2 rad1; vec2 rad2; };
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struct DataS { vec2 pos; vec2 v1; vec2 v2; vec2 rad; };
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layout (std430, binding = 9) readonly buffer Data { DataS data[]; };
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layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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out vec2 texPos;
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out vec2 distmask;
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out vec2 pinch;
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const int ks[6] =
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{0,1,2 // 2--3
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,2,1,3 // | |
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@@ -18,10 +19,28 @@ void main()
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{
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int k = ks[gl_VertexID];
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vec4 off = (theMat * vec4(data[gl_VertexID/6].pos, 0,1));
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float r = distance
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((theMat * vec4(data[gl_VertexID/6].rad1, 0,1)).xy
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,(theMat * vec4(0,0, 0,1)).xy);
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distmask = (cs[k] - off.xy)/r;
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vec2 r1 = (theMat * vec4(data[gl_VertexID/6].v1, 0,1)).xy
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- (theMat * vec4(0,0,0,1)).xy;
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vec2 r2 = (theMat * vec4(data[gl_VertexID/6].v2, 0,1)).xy
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- (theMat * vec4(0,0, 0,1)).xy;
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pinch =
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(theMat * vec4(data[gl_VertexID/6].rad, 0,1)).xy
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- (theMat * vec4(0,0, 0,1)).xy;
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// mat2 distT = mat2(-1/r1.x, -1/r2.x
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// ,1/r1.y, -1/r2.y
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// );
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// mat2 distT = mat2(2, 0
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// ,-1/sqrt(2), 1/sqrt(2)
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// );
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// mat2 distT = mat2(1/r1.x, 2*sqrt(2)
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// ,1/r1.y, 2*sqrt(2)
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// );
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mat2 distT = inverse (mat2(r1,r2));
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// mat2 distT = mat2(1/r1.x, 1/r2.x
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// ,1/r1.y, 1/r2.y
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// );
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//distmask = (cs[k] - off.xy)/r;
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distmask = distT * (cs[k] - off.xy);
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texPos = 0.5 * (cs[k]+vec2(1,1));
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gl_Position = vec4 (cs[k],0,1);
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}
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@@ -43,13 +43,14 @@ blinkActionMousePos cr w =
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pushIntoMaybe (x,my) = (x,) <$> my
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blinkDistortions :: Point2 -> Point2 -> World -> World
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blinkDistortions sp ep = cWorld . lWorld . distortions .++~ distortionBulge
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where
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distR = 120
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distortionBulge =
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[ RadialDistortion ep (ep +.+ V2 distR 0) (ep +.+ V2 0 distR) 0.1
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, RadialDistortion sp (sp +.+ V2 distR 0) (sp +.+ V2 0 distR) 1.9
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]
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blinkDistortions _ _ = id
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--blinkDistortions sp ep = cWorld . lWorld . distortions .++~ distortionBulge
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-- where
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-- distR = 120
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-- distortionBulge =
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-- [ RadialDistortion ep (ep +.+ V2 distR 0) (ep +.+ V2 0 distR) 0.1
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-- , RadialDistortion sp (sp +.+ V2 distR 0) (sp +.+ V2 0 distR) 1.9
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-- ]
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{- | Teleport a creature to the mouse position.
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Can go through walls, if ending up in wall does big damage.
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@@ -87,12 +88,12 @@ blinkActionFail :: Creature -> World -> World
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blinkActionFail cr w =
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w
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& soundMultiFrom [TeleSound 0, TeleSound 1] p3 teleS Nothing
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& cWorld . lWorld . distortions .:~ distortionBulge
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-- & cWorld . lWorld . distortions .:~ distortionBulge
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& cWorld . lWorld . creatures . ix cid . crPos . _xy .~ p3
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& inverseShockwaveAt (cpos `v2z` 20) 40 2 2
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where
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distR = 120
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distortionBulge = RadialDistortion cpos (cpos +.+ V2 distR 0) (cpos +.+ V2 0 distR) 1.9
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-- distR = 120
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-- distortionBulge = RadialDistortion cpos (cpos +.+ V2 distR 0) (cpos +.+ V2 0 distR) 1.9
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cid = _crID cr
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p1 = w ^. cWorld . lWorld . lAimPos
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cpos = cr ^. crPos . _xy
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@@ -7,7 +7,7 @@ import Geometry
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import Data.Aeson
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import Data.Aeson.TH
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data Distortion = RadialDistortion Point2 Point2 Point2 Float
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data Distortion = RadialDistortion Point2 Point2 Point2 Point2 Int
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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deriveJSON defaultOptions ''Distortion
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@@ -5,7 +5,6 @@ import Dodge.Data.Distortion
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updateDistortion :: Distortion -> Maybe Distortion
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updateDistortion = \case
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RadialDistortion a b c v
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| v > 1 -> Just $ RadialDistortion a b c $ max 1 (v - 0.05)
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| v < 1 -> Just $ RadialDistortion a b c $ min 1 (v + 0.05)
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RadialDistortion a b c d t
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| t > 0 -> Just $ RadialDistortion a b c d $ t-1
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| otherwise -> Nothing
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@@ -10,5 +10,6 @@ testEvent :: World -> World
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testEvent w = fromMaybe w $ do
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cpos <- w ^? cWorld . lWorld . creatures . ix 0 . crPos . _xy
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let distR = 50
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distortionBulge = RadialDistortion cpos (V2 distR 0) (cpos + V2 0 distR) 1.9
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distortionBulge = RadialDistortion cpos (V2 (0.5*distR) (-0.5*distR)) (V2 0 distR)
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(V2 (0.5* distR) 0) 20
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return $ w & cWorld . lWorld . distortions .~ [distortionBulge]
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+2
-2
@@ -366,9 +366,9 @@ doDrawing' win pdata u = do
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glBindFramebuffer GL_FRAMEBUFFER 0
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glUseProgram (pdata ^. fullscreenShader)
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glDrawArrays GL_TRIANGLES 0 6
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(RadialDistortion (V2 a b) (V2 c d) (V2 e f) g:_) -> do
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(RadialDistortion (V2 a b) (V2 c d) (V2 e f) (V2 g h) _:_) -> do
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fbo2 . _1 . unFBO)
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pokeArray (pdata ^. barrelShader . _2 . vboPtr) [a, b, c, d, e, f]
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pokeArray (pdata ^. barrelShader . _2 . vboPtr) [a, b, c, d, e, f, g, h]
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withArray [a, b, c, d, e, f, g] $
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glNamedBufferSubData (pdata ^. barrelShader . _2 . vboName) 0
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(6 * fromIntegral (sizeOf (0 :: Float)))
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@@ -32,7 +32,8 @@ import Data.Foldable
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import Data.Monoid
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testStringInit :: Universe -> [String]
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testStringInit u = [ show $ fmap (
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testStringInit u = [ show (u ^. uvWorld . wCam . camRot)
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,show $ fmap (
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worldPosToScreen (u ^. uvWorld . wCam) )
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$ u ^? uvWorld . cWorld . lWorld . creatures . ix 0 . crPos . _xy
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]
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+17
-15
@@ -39,27 +39,29 @@ updateFloatingCamera cfig w =
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& updateBounds cfig
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& wCam %~ setViewDistance cfig
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& wCam %~ translateFloatingCamera theinput
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& rotateCamera cfig
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& wCam %~ translateFloatingCameraKeys theinput
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& wCam %~ zoomFloatingCamera theinput
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where
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theinput = w ^. input
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translateFloatingCamera :: Input -> Camera -> Camera
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translateFloatingCamera theinput cam = fromMaybe cam $ do
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lpresstime <- theinput ^. mouseButtons . at ButtonLeft
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rpresstime <- theinput ^. mouseButtons . at ButtonRight
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if lpresstime > rpresstime
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then do
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hpos <- theinput ^? heldPos . ix ButtonLeft
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let thetran =
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screenToWorldPos cam hpos
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-.- screenToWorldPos cam (theinput ^. mousePos)
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return $
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cam & camCenter +~ thetran
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& camViewFrom +~ thetran
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else do
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a <- theinput ^. heldPos . at SDL.ButtonRight
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return $ cam & camRot -~ angleBetween (theinput ^. mousePos) a
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translateFloatingCamera _ cam = cam -- fromMaybe cam $ do
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---- lpresstime <- theinput ^. mouseButtons . at ButtonLeft
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-- _ <- theinput ^. mouseButtons . at ButtonRight
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---- guard (theinput ^. mouseButtons . at ButtonRight == Nothing)
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---- if lpresstime > rpresstime
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---- then do
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-- hpos <- theinput ^? heldPos . ix ButtonRight
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-- let thetran =
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-- screenToWorldPos cam hpos
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-- -.- screenToWorldPos cam (theinput ^. mousePos)
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-- return $
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-- cam & camCenter +~ thetran
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-- & camViewFrom +~ thetran
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---- else do
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---- a <- theinput ^. heldPos . at SDL.ButtonRight
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---- return $ cam & camRot -~ angleBetween (theinput ^. mousePos) a
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translateFloatingCameraKeys :: Input -> Camera -> Camera
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translateFloatingCameraKeys theinput cam =
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@@ -129,11 +129,11 @@ preloadRender = do
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lightingTextureShad <- makeSourcedShader "lighting/texture" [vert, frag]
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distbo <- mglCreate glCreateBuffers
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let distbosize = sizeOf (0 :: Float) * 6 * 1024
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let distbosize = sizeOf (0 :: Float) * 8 * 1024
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glNamedBufferStorage distbo (fromIntegral distbosize) nullPtr GL_DYNAMIC_STORAGE_BIT
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glBindBufferBase GL_SHADER_STORAGE_BUFFER 9 distbo
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distptr <- mallocBytes distbosize
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let distvbo = VBO distbo distptr (sizeOf (0::Float) * 6)
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let distvbo = VBO distbo distptr (sizeOf (0::Float) * 8)
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barrelShad <- makeSourcedShader "texture/barrel" [vert,frag]
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putStrLn "Setup floor VBO, shader"
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@@ -1598,8 +1598,8 @@ _cdtUp src/Dodge/Data/DoubleTree.hs 92;" f
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_ceSideEffect src/Dodge/Data/Universe.hs 66;" f
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_ceString src/Dodge/Data/Universe.hs 67;" f
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_ceilingStencilShader src/Data/Preload/Render.hs 18;" f
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_chasmShader src/Data/Preload/Render.hs 47;" f
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_chasmVBO src/Data/Preload/Render.hs 46;" f
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_chasmShader src/Data/Preload/Render.hs 46;" f
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_chasmVBO src/Data/Preload/Render.hs 45;" f
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_chasms src/Dodge/Data/CWorld.hs 33;" f
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_ciFilter src/Dodge/Data/HUD.hs 25;" f
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_ciInvIDs src/Dodge/Data/Combine.hs 9;" f
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@@ -1628,8 +1628,8 @@ _clickPos src/Dodge/Data/Input.hs 42;" f
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_clickWorldPos src/Dodge/Data/Input.hs 44;" f
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_closeButtons src/Dodge/Data/HUD.hs 36;" f
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_closeItems src/Dodge/Data/HUD.hs 35;" f
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_cloudShader src/Data/Preload/Render.hs 51;" f
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_cloudVBO src/Data/Preload/Render.hs 50;" f
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_cloudShader src/Data/Preload/Render.hs 50;" f
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_cloudVBO src/Data/Preload/Render.hs 49;" f
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_clouds src/Dodge/Data/LWorld.hs 96;" f
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_coolEnd src/Dodge/Data/TriggerType.hs 17;" f
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_coolSound src/Dodge/Data/Item/Params.hs 22;" f
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@@ -1758,7 +1758,7 @@ _dsZoning src/Dodge/Data/World.hs 48;" f
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_dtLeft src/Dodge/Data/DoubleTree.hs 29;" f
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_dtRight src/Dodge/Data/DoubleTree.hs 29;" f
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_dtValue src/Dodge/Data/DoubleTree.hs 29;" f
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_dummyVAO src/Data/Preload/Render.hs 52;" f
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_dummyVAO src/Data/Preload/Render.hs 51;" f
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_dusts src/Dodge/Data/LWorld.hs 97;" f
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_ebID src/Dodge/Data/EnergyBall/Type.hs 13;" f
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_ebPos src/Dodge/Data/EnergyBall.hs 17;" f
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@@ -1769,15 +1769,14 @@ _emoMenuOption src/Dodge/Data/Universe.hs 77;" f
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_energyBalls src/Dodge/Data/LWorld.hs 104;" f
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_fbSize src/Dodge/Data/EnergyBall/Type.hs 12;" f
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_fbo2 src/Data/Preload/Render.hs 30;" f
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_fbo3 src/Data/Preload/Render.hs 31;" f
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_fboBase src/Data/Preload/Render.hs 34;" f
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_fboBloom src/Data/Preload/Render.hs 37;" f
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_fboCloud src/Data/Preload/Render.hs 35;" f
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_fboHalf1 src/Data/Preload/Render.hs 32;" f
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_fboHalf2 src/Data/Preload/Render.hs 33;" f
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_fboLighting src/Data/Preload/Render.hs 39;" f
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_fboPos src/Data/Preload/Render.hs 38;" f
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_fboWindow src/Data/Preload/Render.hs 36;" f
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_fboBase src/Data/Preload/Render.hs 33;" f
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_fboBloom src/Data/Preload/Render.hs 36;" f
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_fboCloud src/Data/Preload/Render.hs 34;" f
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_fboHalf1 src/Data/Preload/Render.hs 31;" f
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_fboHalf2 src/Data/Preload/Render.hs 32;" f
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_fboLighting src/Data/Preload/Render.hs 38;" f
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_fboPos src/Data/Preload/Render.hs 37;" f
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_fboWindow src/Data/Preload/Render.hs 35;" f
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_flItPos src/Dodge/Data/FloorItem.hs 11;" f
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_flItRot src/Dodge/Data/FloorItem.hs 11;" f
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_flPos src/Dodge/Data/Flame.hs 13;" f
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@@ -1791,8 +1790,8 @@ _flboName src/Shader/Data.hs 86;" f
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_flboPtr src/Shader/Data.hs 87;" f
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_flboStride src/Shader/Data.hs 88;" f
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_floorItems src/Dodge/Data/LWorld.hs 127;" f
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_floorShader src/Data/Preload/Render.hs 45;" f
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_floorVBO src/Data/Preload/Render.hs 44;" f
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_floorShader src/Data/Preload/Render.hs 44;" f
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_floorVBO src/Data/Preload/Render.hs 43;" f
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_foreShapes src/Dodge/Data/LWorld.hs 132;" f
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_fsDir src/Dodge/Data/ForegroundShape.hs 14;" f
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_fsPos src/Dodge/Data/ForegroundShape.hs 13;" f
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@@ -1914,7 +1913,7 @@ _ldtRight src/Dodge/Data/DoubleTree.hs 35;" f
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_ldtValue src/Dodge/Data/DoubleTree.hs 33;" f
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_leadTargetBy src/Dodge/Data/ActionPlan.hs 115;" f
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_lightSources src/Dodge/Data/LWorld.hs 133;" f
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_lightUBO src/Data/Preload/Render.hs 42;" f
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_lightUBO src/Data/Preload/Render.hs 41;" f
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_lightingCapShader src/Data/Preload/Render.hs 16;" f
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_lightingLineShadowShader src/Data/Preload/Render.hs 15;" f
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_lightingTextureShader src/Data/Preload/Render.hs 17;" f
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@@ -1950,7 +1949,7 @@ _manObject src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 15;" f
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_mapInvItmID src/Dodge/Data/HUD.hs 20;" f
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_mapInvOffset src/Dodge/Data/HUD.hs 18;" f
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_mapInvZoom src/Dodge/Data/HUD.hs 19;" f
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_matUBO src/Data/Preload/Render.hs 41;" f
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_matUBO src/Data/Preload/Render.hs 40;" f
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_mbAttach src/Dodge/Data/MetaTree.hs 18;" f
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_mbTree src/Dodge/Data/MetaTree.hs 18;" f
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_mcColor src/Dodge/Data/Machine.hs 34;" f
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@@ -2135,7 +2134,7 @@ _rbPos src/Dodge/Data/RadarBlip.hs 17;" f
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_rbRad src/Dodge/Data/RadarBlip.hs 16;" f
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_rbState src/Dodge/Data/World.hs 43;" f
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_rbTime src/Dodge/Data/RadarBlip.hs 14;" f
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_rboBaseBloom src/Data/Preload/Render.hs 40;" f
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_rboBaseBloom src/Data/Preload/Render.hs 39;" f
|
||||
_renderData src/Data/Preload.hs 11;" f
|
||||
_respawnDelay src/Dodge/Data/World.hs 62;" f
|
||||
_respawnPos src/Dodge/Data/LWorld.hs 145;" f
|
||||
@@ -2407,7 +2406,7 @@ _vaOffset src/Shader/Data.hs 70;" f
|
||||
_vaType src/Shader/Data.hs 68;" f
|
||||
_vboName src/Shader/Data.hs 80;" f
|
||||
_vboPtr src/Shader/Data.hs 81;" f
|
||||
_vboShapes src/Data/Preload/Render.hs 43;" f
|
||||
_vboShapes src/Data/Preload/Render.hs 42;" f
|
||||
_vboVertexBytes src/Shader/Data.hs 82;" f
|
||||
_vcCoolDown src/Dodge/Data/Creature/Misc.hs 22;" f
|
||||
_vcMaxCoolDown src/Dodge/Data/Creature/Misc.hs 21;" f
|
||||
@@ -2430,13 +2429,13 @@ _wTime src/Dodge/Data/Item/Params.hs 20;" f
|
||||
_waitThenAction src/Dodge/Data/ActionPlan.hs 76;" f
|
||||
_waitThenTimer src/Dodge/Data/ActionPlan.hs 75;" f
|
||||
_wallDamages src/Dodge/Data/LWorld.hs 119;" f
|
||||
_wallVBO src/Data/Preload/Render.hs 49;" f
|
||||
_wallVBO src/Data/Preload/Render.hs 48;" f
|
||||
_walls src/Dodge/Data/LWorld.hs 118;" f
|
||||
_wanID src/Dodge/Data/LWorld.hs 158;" f
|
||||
_wanPos src/Dodge/Data/LWorld.hs 157;" f
|
||||
_warmMax src/Dodge/Data/TriggerType.hs 19;" f
|
||||
_warmStart src/Dodge/Data/TriggerType.hs 15;" f
|
||||
_winVBO src/Data/Preload/Render.hs 48;" f
|
||||
_winVBO src/Data/Preload/Render.hs 47;" f
|
||||
_windowPosX src/Dodge/Data/Config.hs 64;" f
|
||||
_windowPosY src/Dodge/Data/Config.hs 65;" f
|
||||
_windowPullShader src/Data/Preload/Render.hs 20;" f
|
||||
@@ -2707,7 +2706,7 @@ brightX src/Color.hs 116;" f
|
||||
btSPic src/Dodge/Render/ShapePicture.hs 129;" f
|
||||
btText src/Dodge/Inventory/SelectionList.hs 237;" f
|
||||
bufferEBO src/Shader/Bind.hs 28;" f
|
||||
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 399;" f
|
||||
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 400;" f
|
||||
bufferPokedVBO src/Shader/Bind.hs 19;" f
|
||||
bufferShaderLayers src/Shader/Bind.hs 32;" f
|
||||
bulletBeltBracer src/Dodge/Item/Equipment.hs 67;" f
|
||||
@@ -2885,7 +2884,7 @@ copier src/Dodge/Item/Scope.hs 88;" f
|
||||
copierItemUpdate src/Dodge/Creature/State.hs 131;" f
|
||||
copyItemToFloor src/Dodge/FloorItem.hs 14;" f
|
||||
corDoor src/Dodge/Room/Room.hs 385;" f
|
||||
cornerList src/Preload/Render.hs 214;" f
|
||||
cornerList src/Preload/Render.hs 219;" f
|
||||
corpseOrGib src/Dodge/Creature/Update.hs 111;" f
|
||||
corridor src/Dodge/Room/Corridor.hs 17;" f
|
||||
corridorBoss src/Dodge/LockAndKey.hs 133;" f
|
||||
@@ -3178,8 +3177,8 @@ doDebugTestF8 src/Dodge/Update/Input/DebugTest.hs 59;" f
|
||||
doDoorLerp src/Dodge/Door/DoorLerp.hs 8;" f
|
||||
doDoorMount src/Dodge/Door.hs 30;" f
|
||||
doDrag src/Dodge/Update/Input/InGame.hs 127;" f
|
||||
doDrawing src/Dodge/Render.hs 34;" f
|
||||
doDrawing' src/Dodge/Render.hs 45;" f
|
||||
doDrawing src/Dodge/Render.hs 33;" f
|
||||
doDrawing' src/Dodge/Render.hs 44;" f
|
||||
doFloatFloat src/Dodge/FloatFunction.hs 5;" f
|
||||
doGenFloat src/Dodge/HeldUse.hs 1158;" f
|
||||
doGravityPU src/Dodge/Projectile/Update.hs 35;" f
|
||||
@@ -3202,7 +3201,7 @@ doScopeZoom src/Dodge/Update/Scroll.hs 91;" f
|
||||
doSectionSize src/Dodge/DisplayInventory.hs 211;" f
|
||||
doSideEffects appDodge/Main.hs 125;" f
|
||||
doStrategyActions src/Dodge/Creature/ReaderUpdate.hs 172;" f
|
||||
doTestDrawing src/Dodge/Render.hs 41;" f
|
||||
doTestDrawing src/Dodge/Render.hs 40;" f
|
||||
doTextInputOver src/Dodge/Update/Input/Text.hs 15;" f
|
||||
doTextInputOverUniverse src/Dodge/Update/Input/Text.hs 12;" f
|
||||
doThrust src/Dodge/Projectile/Update.hs 129;" f
|
||||
@@ -3325,8 +3324,7 @@ drawSelect src/Dodge/Render/Picture.hs 257;" f
|
||||
drawSelectionList src/Dodge/Render/List.hs 36;" f
|
||||
drawSelectionListBackground src/Dodge/Render/List.hs 52;" f
|
||||
drawSelectionSections src/Dodge/SelectionSections/Draw.hs 16;" f
|
||||
drawShader src/Shader.hs 26;" f
|
||||
drawShaderLay src/Shader.hs 15;" f
|
||||
drawShaderLay src/Shader.hs 10;" f
|
||||
drawShadowsByImportance src/Dodge/Shadows.hs 8;" f
|
||||
drawShell src/Dodge/Projectile/Draw.hs 22;" f
|
||||
drawShockwave src/Dodge/Shockwave/Draw.hs 6;" f
|
||||
@@ -3561,7 +3559,7 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 50;" f
|
||||
getCrsFromRooms src/Dodge/Room/Tutorial.hs 357;" f
|
||||
getCrsFromRooms' src/Dodge/Room/Tutorial.hs 344;" f
|
||||
getDebugMouseOver src/Dodge/Update.hs 374;" f
|
||||
getDistortions src/Dodge/Render.hs 411;" f
|
||||
getDistortions src/Dodge/Render.hs 412;" f
|
||||
getEdgesCrossing src/Dodge/Path.hs 37;" f
|
||||
getGrenadeHitEffect src/Dodge/HeldUse.hs 1264;" f
|
||||
getInventoryPath src/Dodge/Inventory/Path.hs 9;" f
|
||||
@@ -3712,7 +3710,7 @@ initWallZoning src/Dodge/Wall/Zone.hs 12;" f
|
||||
initialRoomTree src/Dodge/Floor.hs 24;" f
|
||||
initialWorld src/Dodge/Initialisation.hs 15;" f
|
||||
initialisePlaying src/Sound.hs 77;" f
|
||||
initializeGLState src/Preload/Render.hs 235;" f
|
||||
initializeGLState src/Preload/Render.hs 240;" f
|
||||
initializeOptionMenu src/Dodge/Menu/Option.hs 17;" f
|
||||
initializeOptionMenuBO src/Dodge/Menu/Option.hs 30;" f
|
||||
initializeTexture2D src/Framebuffer/Update.hs 214;" f
|
||||
@@ -4819,7 +4817,7 @@ setTiles src/Dodge/Layout.hs 67;" f
|
||||
setTreeInts src/Dodge/Room/Tutorial.hs 98;" f
|
||||
setViewDistance src/Dodge/Update/Camera.hs 239;" f
|
||||
setViewPos src/Dodge/Creature/ReaderUpdate.hs 69;" f
|
||||
setViewport src/Dodge/Render.hs 416;" f
|
||||
setViewport src/Dodge/Render.hs 417;" f
|
||||
setVol src/Dodge/Config.hs 47;" f
|
||||
setWristShieldPos src/Dodge/Equipment.hs 49;" f
|
||||
setWristShieldPos src/Dodge/Euse.hs 38;" f
|
||||
@@ -4837,7 +4835,6 @@ setupVertexAttribPointer src/Shader/Compile.hs 110;" f
|
||||
setupVertexAttribs src/Shader/Compile.hs 104;" f
|
||||
setupWorldBounds src/Dodge/Layout.hs 116;" f
|
||||
sfInvColor src/Dodge/Item/InventoryColor.hs 12;" f
|
||||
shadVBOptr src/Shader.hs 36;" f
|
||||
shaderTypeExt src/Shader/Compile.hs 67;" f
|
||||
shapeBounds src/Dodge/Room/Foreground.hs 147;" f
|
||||
shapePoints src/Dodge/Room/Foreground.hs 144;" f
|
||||
|
||||
Reference in New Issue
Block a user