Work on distortion shader
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@@ -43,13 +43,14 @@ blinkActionMousePos cr w =
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pushIntoMaybe (x,my) = (x,) <$> my
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blinkDistortions :: Point2 -> Point2 -> World -> World
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blinkDistortions sp ep = cWorld . lWorld . distortions .++~ distortionBulge
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where
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distR = 120
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distortionBulge =
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[ RadialDistortion ep (ep +.+ V2 distR 0) (ep +.+ V2 0 distR) 0.1
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, RadialDistortion sp (sp +.+ V2 distR 0) (sp +.+ V2 0 distR) 1.9
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]
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blinkDistortions _ _ = id
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--blinkDistortions sp ep = cWorld . lWorld . distortions .++~ distortionBulge
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-- where
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-- distR = 120
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-- distortionBulge =
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-- [ RadialDistortion ep (ep +.+ V2 distR 0) (ep +.+ V2 0 distR) 0.1
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-- , RadialDistortion sp (sp +.+ V2 distR 0) (sp +.+ V2 0 distR) 1.9
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-- ]
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{- | Teleport a creature to the mouse position.
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Can go through walls, if ending up in wall does big damage.
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@@ -87,12 +88,12 @@ blinkActionFail :: Creature -> World -> World
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blinkActionFail cr w =
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w
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& soundMultiFrom [TeleSound 0, TeleSound 1] p3 teleS Nothing
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& cWorld . lWorld . distortions .:~ distortionBulge
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-- & cWorld . lWorld . distortions .:~ distortionBulge
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& cWorld . lWorld . creatures . ix cid . crPos . _xy .~ p3
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& inverseShockwaveAt (cpos `v2z` 20) 40 2 2
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where
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distR = 120
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distortionBulge = RadialDistortion cpos (cpos +.+ V2 distR 0) (cpos +.+ V2 0 distR) 1.9
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-- distR = 120
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-- distortionBulge = RadialDistortion cpos (cpos +.+ V2 distR 0) (cpos +.+ V2 0 distR) 1.9
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cid = _crID cr
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p1 = w ^. cWorld . lWorld . lAimPos
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cpos = cr ^. crPos . _xy
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