Work on distortion shader
This commit is contained in:
+2
-2
@@ -366,9 +366,9 @@ doDrawing' win pdata u = do
|
||||
glBindFramebuffer GL_FRAMEBUFFER 0
|
||||
glUseProgram (pdata ^. fullscreenShader)
|
||||
glDrawArrays GL_TRIANGLES 0 6
|
||||
(RadialDistortion (V2 a b) (V2 c d) (V2 e f) g:_) -> do
|
||||
(RadialDistortion (V2 a b) (V2 c d) (V2 e f) (V2 g h) _:_) -> do
|
||||
glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fbo2 . _1 . unFBO)
|
||||
pokeArray (pdata ^. barrelShader . _2 . vboPtr) [a, b, c, d, e, f]
|
||||
pokeArray (pdata ^. barrelShader . _2 . vboPtr) [a, b, c, d, e, f, g, h]
|
||||
withArray [a, b, c, d, e, f, g] $
|
||||
glNamedBufferSubData (pdata ^. barrelShader . _2 . vboName) 0
|
||||
(6 * fromIntegral (sizeOf (0 :: Float)))
|
||||
|
||||
Reference in New Issue
Block a user