Work on distortion shader

This commit is contained in:
2025-11-15 23:17:44 +00:00
parent d436b853eb
commit 1205823ddb
12 changed files with 108 additions and 119 deletions
+2 -2
View File
@@ -366,9 +366,9 @@ doDrawing' win pdata u = do
glBindFramebuffer GL_FRAMEBUFFER 0
glUseProgram (pdata ^. fullscreenShader)
glDrawArrays GL_TRIANGLES 0 6
(RadialDistortion (V2 a b) (V2 c d) (V2 e f) g:_) -> do
(RadialDistortion (V2 a b) (V2 c d) (V2 e f) (V2 g h) _:_) -> do
glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fbo2 . _1 . unFBO)
pokeArray (pdata ^. barrelShader . _2 . vboPtr) [a, b, c, d, e, f]
pokeArray (pdata ^. barrelShader . _2 . vboPtr) [a, b, c, d, e, f, g, h]
withArray [a, b, c, d, e, f, g] $
glNamedBufferSubData (pdata ^. barrelShader . _2 . vboName) 0
(6 * fromIntegral (sizeOf (0 :: Float)))