Work on distortion shader
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@@ -32,7 +32,8 @@ import Data.Foldable
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import Data.Monoid
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testStringInit :: Universe -> [String]
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testStringInit u = [ show $ fmap (
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testStringInit u = [ show (u ^. uvWorld . wCam . camRot)
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,show $ fmap (
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worldPosToScreen (u ^. uvWorld . wCam) )
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$ u ^? uvWorld . cWorld . lWorld . creatures . ix 0 . crPos . _xy
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]
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