Work on distortion shader
This commit is contained in:
@@ -1598,8 +1598,8 @@ _cdtUp src/Dodge/Data/DoubleTree.hs 92;" f
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_ceSideEffect src/Dodge/Data/Universe.hs 66;" f
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_ceString src/Dodge/Data/Universe.hs 67;" f
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_ceilingStencilShader src/Data/Preload/Render.hs 18;" f
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_chasmShader src/Data/Preload/Render.hs 47;" f
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_chasmVBO src/Data/Preload/Render.hs 46;" f
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_chasmShader src/Data/Preload/Render.hs 46;" f
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_chasmVBO src/Data/Preload/Render.hs 45;" f
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_chasms src/Dodge/Data/CWorld.hs 33;" f
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_ciFilter src/Dodge/Data/HUD.hs 25;" f
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_ciInvIDs src/Dodge/Data/Combine.hs 9;" f
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@@ -1628,8 +1628,8 @@ _clickPos src/Dodge/Data/Input.hs 42;" f
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_clickWorldPos src/Dodge/Data/Input.hs 44;" f
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_closeButtons src/Dodge/Data/HUD.hs 36;" f
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_closeItems src/Dodge/Data/HUD.hs 35;" f
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_cloudShader src/Data/Preload/Render.hs 51;" f
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_cloudVBO src/Data/Preload/Render.hs 50;" f
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_cloudShader src/Data/Preload/Render.hs 50;" f
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_cloudVBO src/Data/Preload/Render.hs 49;" f
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_clouds src/Dodge/Data/LWorld.hs 96;" f
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_coolEnd src/Dodge/Data/TriggerType.hs 17;" f
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_coolSound src/Dodge/Data/Item/Params.hs 22;" f
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@@ -1758,7 +1758,7 @@ _dsZoning src/Dodge/Data/World.hs 48;" f
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_dtLeft src/Dodge/Data/DoubleTree.hs 29;" f
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_dtRight src/Dodge/Data/DoubleTree.hs 29;" f
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_dtValue src/Dodge/Data/DoubleTree.hs 29;" f
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_dummyVAO src/Data/Preload/Render.hs 52;" f
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_dummyVAO src/Data/Preload/Render.hs 51;" f
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_dusts src/Dodge/Data/LWorld.hs 97;" f
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_ebID src/Dodge/Data/EnergyBall/Type.hs 13;" f
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_ebPos src/Dodge/Data/EnergyBall.hs 17;" f
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@@ -1769,15 +1769,14 @@ _emoMenuOption src/Dodge/Data/Universe.hs 77;" f
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_energyBalls src/Dodge/Data/LWorld.hs 104;" f
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_fbSize src/Dodge/Data/EnergyBall/Type.hs 12;" f
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_fbo2 src/Data/Preload/Render.hs 30;" f
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_fbo3 src/Data/Preload/Render.hs 31;" f
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_fboBase src/Data/Preload/Render.hs 34;" f
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_fboBloom src/Data/Preload/Render.hs 37;" f
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_fboCloud src/Data/Preload/Render.hs 35;" f
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_fboHalf1 src/Data/Preload/Render.hs 32;" f
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_fboHalf2 src/Data/Preload/Render.hs 33;" f
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_fboLighting src/Data/Preload/Render.hs 39;" f
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_fboPos src/Data/Preload/Render.hs 38;" f
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_fboWindow src/Data/Preload/Render.hs 36;" f
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_fboBase src/Data/Preload/Render.hs 33;" f
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_fboBloom src/Data/Preload/Render.hs 36;" f
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_fboCloud src/Data/Preload/Render.hs 34;" f
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_fboHalf1 src/Data/Preload/Render.hs 31;" f
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_fboHalf2 src/Data/Preload/Render.hs 32;" f
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_fboLighting src/Data/Preload/Render.hs 38;" f
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_fboPos src/Data/Preload/Render.hs 37;" f
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_fboWindow src/Data/Preload/Render.hs 35;" f
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_flItPos src/Dodge/Data/FloorItem.hs 11;" f
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_flItRot src/Dodge/Data/FloorItem.hs 11;" f
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_flPos src/Dodge/Data/Flame.hs 13;" f
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@@ -1791,8 +1790,8 @@ _flboName src/Shader/Data.hs 86;" f
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_flboPtr src/Shader/Data.hs 87;" f
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_flboStride src/Shader/Data.hs 88;" f
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_floorItems src/Dodge/Data/LWorld.hs 127;" f
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_floorShader src/Data/Preload/Render.hs 45;" f
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_floorVBO src/Data/Preload/Render.hs 44;" f
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_floorShader src/Data/Preload/Render.hs 44;" f
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_floorVBO src/Data/Preload/Render.hs 43;" f
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_foreShapes src/Dodge/Data/LWorld.hs 132;" f
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_fsDir src/Dodge/Data/ForegroundShape.hs 14;" f
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_fsPos src/Dodge/Data/ForegroundShape.hs 13;" f
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@@ -1914,7 +1913,7 @@ _ldtRight src/Dodge/Data/DoubleTree.hs 35;" f
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_ldtValue src/Dodge/Data/DoubleTree.hs 33;" f
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_leadTargetBy src/Dodge/Data/ActionPlan.hs 115;" f
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_lightSources src/Dodge/Data/LWorld.hs 133;" f
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_lightUBO src/Data/Preload/Render.hs 42;" f
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_lightUBO src/Data/Preload/Render.hs 41;" f
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_lightingCapShader src/Data/Preload/Render.hs 16;" f
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_lightingLineShadowShader src/Data/Preload/Render.hs 15;" f
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_lightingTextureShader src/Data/Preload/Render.hs 17;" f
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@@ -1950,7 +1949,7 @@ _manObject src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 15;" f
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_mapInvItmID src/Dodge/Data/HUD.hs 20;" f
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_mapInvOffset src/Dodge/Data/HUD.hs 18;" f
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_mapInvZoom src/Dodge/Data/HUD.hs 19;" f
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_matUBO src/Data/Preload/Render.hs 41;" f
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_matUBO src/Data/Preload/Render.hs 40;" f
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_mbAttach src/Dodge/Data/MetaTree.hs 18;" f
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_mbTree src/Dodge/Data/MetaTree.hs 18;" f
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_mcColor src/Dodge/Data/Machine.hs 34;" f
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@@ -2135,7 +2134,7 @@ _rbPos src/Dodge/Data/RadarBlip.hs 17;" f
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_rbRad src/Dodge/Data/RadarBlip.hs 16;" f
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_rbState src/Dodge/Data/World.hs 43;" f
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_rbTime src/Dodge/Data/RadarBlip.hs 14;" f
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_rboBaseBloom src/Data/Preload/Render.hs 40;" f
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_rboBaseBloom src/Data/Preload/Render.hs 39;" f
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_renderData src/Data/Preload.hs 11;" f
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_respawnDelay src/Dodge/Data/World.hs 62;" f
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_respawnPos src/Dodge/Data/LWorld.hs 145;" f
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@@ -2407,7 +2406,7 @@ _vaOffset src/Shader/Data.hs 70;" f
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_vaType src/Shader/Data.hs 68;" f
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_vboName src/Shader/Data.hs 80;" f
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_vboPtr src/Shader/Data.hs 81;" f
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_vboShapes src/Data/Preload/Render.hs 43;" f
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_vboShapes src/Data/Preload/Render.hs 42;" f
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_vboVertexBytes src/Shader/Data.hs 82;" f
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_vcCoolDown src/Dodge/Data/Creature/Misc.hs 22;" f
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_vcMaxCoolDown src/Dodge/Data/Creature/Misc.hs 21;" f
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@@ -2430,13 +2429,13 @@ _wTime src/Dodge/Data/Item/Params.hs 20;" f
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_waitThenAction src/Dodge/Data/ActionPlan.hs 76;" f
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_waitThenTimer src/Dodge/Data/ActionPlan.hs 75;" f
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_wallDamages src/Dodge/Data/LWorld.hs 119;" f
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_wallVBO src/Data/Preload/Render.hs 49;" f
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_wallVBO src/Data/Preload/Render.hs 48;" f
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_walls src/Dodge/Data/LWorld.hs 118;" f
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_wanID src/Dodge/Data/LWorld.hs 158;" f
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_wanPos src/Dodge/Data/LWorld.hs 157;" f
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_warmMax src/Dodge/Data/TriggerType.hs 19;" f
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_warmStart src/Dodge/Data/TriggerType.hs 15;" f
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_winVBO src/Data/Preload/Render.hs 48;" f
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_winVBO src/Data/Preload/Render.hs 47;" f
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_windowPosX src/Dodge/Data/Config.hs 64;" f
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_windowPosY src/Dodge/Data/Config.hs 65;" f
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_windowPullShader src/Data/Preload/Render.hs 20;" f
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@@ -2707,7 +2706,7 @@ brightX src/Color.hs 116;" f
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btSPic src/Dodge/Render/ShapePicture.hs 129;" f
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btText src/Dodge/Inventory/SelectionList.hs 237;" f
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bufferEBO src/Shader/Bind.hs 28;" f
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bufferPerspectiveMatrixUBO src/Dodge/Render.hs 399;" f
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bufferPerspectiveMatrixUBO src/Dodge/Render.hs 400;" f
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bufferPokedVBO src/Shader/Bind.hs 19;" f
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bufferShaderLayers src/Shader/Bind.hs 32;" f
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bulletBeltBracer src/Dodge/Item/Equipment.hs 67;" f
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@@ -2885,7 +2884,7 @@ copier src/Dodge/Item/Scope.hs 88;" f
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copierItemUpdate src/Dodge/Creature/State.hs 131;" f
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copyItemToFloor src/Dodge/FloorItem.hs 14;" f
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corDoor src/Dodge/Room/Room.hs 385;" f
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cornerList src/Preload/Render.hs 214;" f
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cornerList src/Preload/Render.hs 219;" f
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corpseOrGib src/Dodge/Creature/Update.hs 111;" f
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corridor src/Dodge/Room/Corridor.hs 17;" f
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corridorBoss src/Dodge/LockAndKey.hs 133;" f
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@@ -3178,8 +3177,8 @@ doDebugTestF8 src/Dodge/Update/Input/DebugTest.hs 59;" f
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doDoorLerp src/Dodge/Door/DoorLerp.hs 8;" f
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doDoorMount src/Dodge/Door.hs 30;" f
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doDrag src/Dodge/Update/Input/InGame.hs 127;" f
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doDrawing src/Dodge/Render.hs 34;" f
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doDrawing' src/Dodge/Render.hs 45;" f
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doDrawing src/Dodge/Render.hs 33;" f
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doDrawing' src/Dodge/Render.hs 44;" f
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doFloatFloat src/Dodge/FloatFunction.hs 5;" f
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doGenFloat src/Dodge/HeldUse.hs 1158;" f
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doGravityPU src/Dodge/Projectile/Update.hs 35;" f
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@@ -3202,7 +3201,7 @@ doScopeZoom src/Dodge/Update/Scroll.hs 91;" f
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doSectionSize src/Dodge/DisplayInventory.hs 211;" f
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doSideEffects appDodge/Main.hs 125;" f
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doStrategyActions src/Dodge/Creature/ReaderUpdate.hs 172;" f
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doTestDrawing src/Dodge/Render.hs 41;" f
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doTestDrawing src/Dodge/Render.hs 40;" f
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doTextInputOver src/Dodge/Update/Input/Text.hs 15;" f
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doTextInputOverUniverse src/Dodge/Update/Input/Text.hs 12;" f
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doThrust src/Dodge/Projectile/Update.hs 129;" f
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@@ -3325,8 +3324,7 @@ drawSelect src/Dodge/Render/Picture.hs 257;" f
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drawSelectionList src/Dodge/Render/List.hs 36;" f
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drawSelectionListBackground src/Dodge/Render/List.hs 52;" f
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drawSelectionSections src/Dodge/SelectionSections/Draw.hs 16;" f
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drawShader src/Shader.hs 26;" f
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drawShaderLay src/Shader.hs 15;" f
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drawShaderLay src/Shader.hs 10;" f
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drawShadowsByImportance src/Dodge/Shadows.hs 8;" f
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drawShell src/Dodge/Projectile/Draw.hs 22;" f
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drawShockwave src/Dodge/Shockwave/Draw.hs 6;" f
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@@ -3561,7 +3559,7 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 50;" f
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getCrsFromRooms src/Dodge/Room/Tutorial.hs 357;" f
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getCrsFromRooms' src/Dodge/Room/Tutorial.hs 344;" f
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getDebugMouseOver src/Dodge/Update.hs 374;" f
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getDistortions src/Dodge/Render.hs 411;" f
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getDistortions src/Dodge/Render.hs 412;" f
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getEdgesCrossing src/Dodge/Path.hs 37;" f
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getGrenadeHitEffect src/Dodge/HeldUse.hs 1264;" f
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getInventoryPath src/Dodge/Inventory/Path.hs 9;" f
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@@ -3712,7 +3710,7 @@ initWallZoning src/Dodge/Wall/Zone.hs 12;" f
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initialRoomTree src/Dodge/Floor.hs 24;" f
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initialWorld src/Dodge/Initialisation.hs 15;" f
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initialisePlaying src/Sound.hs 77;" f
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initializeGLState src/Preload/Render.hs 235;" f
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initializeGLState src/Preload/Render.hs 240;" f
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initializeOptionMenu src/Dodge/Menu/Option.hs 17;" f
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initializeOptionMenuBO src/Dodge/Menu/Option.hs 30;" f
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initializeTexture2D src/Framebuffer/Update.hs 214;" f
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@@ -4819,7 +4817,7 @@ setTiles src/Dodge/Layout.hs 67;" f
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setTreeInts src/Dodge/Room/Tutorial.hs 98;" f
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setViewDistance src/Dodge/Update/Camera.hs 239;" f
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setViewPos src/Dodge/Creature/ReaderUpdate.hs 69;" f
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setViewport src/Dodge/Render.hs 416;" f
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setViewport src/Dodge/Render.hs 417;" f
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setVol src/Dodge/Config.hs 47;" f
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setWristShieldPos src/Dodge/Equipment.hs 49;" f
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setWristShieldPos src/Dodge/Euse.hs 38;" f
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@@ -4837,7 +4835,6 @@ setupVertexAttribPointer src/Shader/Compile.hs 110;" f
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setupVertexAttribs src/Shader/Compile.hs 104;" f
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setupWorldBounds src/Dodge/Layout.hs 116;" f
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sfInvColor src/Dodge/Item/InventoryColor.hs 12;" f
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shadVBOptr src/Shader.hs 36;" f
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shaderTypeExt src/Shader/Compile.hs 67;" f
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shapeBounds src/Dodge/Room/Foreground.hs 147;" f
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shapePoints src/Dodge/Room/Foreground.hs 144;" f
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