Make item use mods an external function
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@@ -10,18 +10,9 @@ import Dodge.Base.Collide
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import Dodge.Creature.HandPos
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--import Dodge.ChainEffect
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import Dodge.Default.Weapon
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--import Dodge.Default
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--import Dodge.Item.Attachment
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--import Dodge.Item.Weapon.ExtraEffect
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--import Dodge.Item.Weapon.InventoryDisplay
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--import Dodge.Item.Draw
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import Dodge.Item.Weapon.TriggerType
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--import Dodge.SoundLogic.LoadSound
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import Geometry
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import LensHelp
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--import qualified Data.IntMap.Strict as IM
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shatterGun :: Item
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shatterGun = defaultWeapon
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& itType . iyBase .~ HELD SHATTERGUN
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