Add creature info display
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@@ -11,10 +11,10 @@ module Dodge.Creature.Picture
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, picAtCrPosNoRot
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) where
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import Dodge.Data
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--import Dodge.Base
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import Dodge.Base
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import Dodge.Creature.Test
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import Dodge.Render.InfoBox
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import Dodge.Render.List
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--import Dodge.Render.List
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--import Dodge.Creature.AlertLevel.Data
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--import Dodge.Picture.Layer
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import Dodge.Clock
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@@ -74,25 +74,8 @@ basicCrShape col cr = tr . scaleSH (V3 crsize crsize crsize) $ mconcat
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rotmdir = rotateSH (_crMvDir cr)
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. colorSH (greyN 0.3)
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crDisplayInfo :: Configuration -> World -> Creature -> (Point2,[String])
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crDisplayInfo cfig w cr = (_crPos cr,
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[show $_crGoal ap
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,show $ _crStrategy ap
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,show $ _crAction ap
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,show $ _crImpulse ap
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]
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)
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where
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ap = _crActionPlan cr
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crOnScreen = pointOnScreen cfig w $ _crPos cr
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creatureDisplayText :: Configuration -> World -> Creature -> Picture
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creatureDisplayText cfig w cr
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= setLayer FixedCoordLayer $ renderInfoListAt 0 0 cfig w
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$ crDisplayInfo cfig w cr
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creatureDisplayText' :: Configuration -> World -> Creature -> Picture
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creatureDisplayText' cfig w cr
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| not (_debug_cr_status cfig) = []
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| otherwise
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= setLayer DebugLayer
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@@ -42,7 +42,7 @@ lineOnScreenCone cfig w p1 p2 = pointInPolygon p1 sp
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sps = zip sp (tail sp ++ [head sp])
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pointOnScreen :: Configuration -> World -> Point2 -> Bool
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pointOnScreen cfig w p = pointInPolygon p $ screenPolygon cfig w
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pointOnScreen cfig w p = pointInPolygon p . reverse $ screenPolygon cfig w
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drawWallFace :: Configuration -> World -> Wall -> Picture
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drawWallFace cfig w wall
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@@ -7,12 +7,22 @@ import Dodge.Render.List
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import Dodge.Base
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import Picture
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import Geometry
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--import qualified Control.Foldl as L
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--import Control.Monad
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--import Data.Maybe
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renderInfoListAt :: Float -> Float -> Configuration -> World -> (Point2,[String]) -> Picture
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renderInfoListAt x y cfig w (p,ss) = renderListAt x y cfig (zip ss (repeat white))
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<> winScale cfig (color yellow $ zConnect (V2 (20+x-hw) (y+hh-20)) (worldPosToScreen w p))
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renderInfoListAt x y cfig w (p,ss) = renderListAt x y cfig (zip ss (repeat yellow))
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<> winScale cfig (color yellow $ lConnect (V2 (x-hw) (hh-20-y)) (worldPosToScreen w p))
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where
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hw = halfWidth cfig
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hh = halfHeight cfig
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renderInfoListsAt :: Float -> Float -> Configuration -> World -> [(Point2,[String])] -> Picture
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renderInfoListsAt x y cfig w =
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fst . foldr f (mempty,0)
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where
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f (p,ss) (pic,offset) = (pic <> renderInfoListAt x (y + offset) cfig w (p,ss)
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, offset + 20 * fromIntegral (length ss)
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)
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@@ -2,7 +2,8 @@ module Dodge.Render.ShapePicture
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( worldSPic
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) where
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import Dodge.Config.Data
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--import Dodge.Debug.Picture
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import Dodge.Render.InfoBox
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import Dodge.Debug.Picture
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import Dodge.Picture.SizeInvariant
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import Dodge.Data
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import Dodge.Base
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@@ -22,8 +23,8 @@ import Geometry.ConvexPoly
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import qualified Data.IntMap.Strict as IM -- Lazy?
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import qualified Data.Map.Strict as M
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--import Control.Lens
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--import Data.Maybe
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import Control.Lens
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import Data.Maybe
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-- TODO only filter out shapes outside the range of the furthest shown light source
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worldSPic :: Configuration -> World -> SPic
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@@ -56,6 +57,7 @@ extraPics cfig w = pictures (_decorations w)
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<> viewBoundaries cfig w
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<> viewClipBounds cfig w
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<> drawPathing cfig w
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<> drawCrInfo cfig w
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testPic :: World -> Picture
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testPic _ = []
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@@ -103,6 +105,29 @@ drawPathing cfig w
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where
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dispInc (p,n) = setDepth 2 . uncurryV translate p . scale 0.1 0.1 $ text $ show n
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gr = _pathGraph w
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crDisplayInfo :: Configuration -> World -> Creature -> Maybe (Point2,[String])
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crDisplayInfo cfig w cr
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| crOnScreen = Just (_crPos cr, catMaybes
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[fmap show $ ap ^? crGoal
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,fmap show $ ap ^? crStrategy
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,fmap show $ ap ^? crAction
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,fmap show $ ap ^? crImpulse
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]
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)
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| otherwise = Nothing
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where
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ap = _crActionPlan cr
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crOnScreen = pointOnScreen cfig w $ _crPos cr
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drawCrInfo :: Configuration -> World -> Picture
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drawCrInfo cfig w
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= setLayer FixedCoordLayer
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$ renderInfoListsAt (2*hw - 200) 0 cfig w
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$ mapMaybe (crDisplayInfo cfig w) $ IM.elems $ _creatures w
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where
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hw = halfWidth cfig
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viewBoundaries :: Configuration -> World -> Picture
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viewBoundaries cfig w
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| _debug_view_boundaries cfig
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@@ -8,16 +8,16 @@ import Data.Maybe
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import Data.List
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import qualified Control.Foldl as L
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-- | Draw a rectangle based on maximal N E S W values.
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-- | Draw a clockwise rectangle based on maximal N E S W values.
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rectNESW :: Float -> Float -> Float -> Float -> [Point2]
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rectNESW !a !b !c !d = [V2 b a,V2 b c,V2 d c,V2 d a]
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-- | Draw a rectangle based on maximal N S E W values.
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-- | Draw a clockwise rectangle based on maximal N S E W values.
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rectNSEW :: Float -> Float -> Float -> Float -> [Point2]
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rectNSEW !n !s !e !w = rectNESW n e s w
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-- | Draw a rectangle based on maximal N S W E values.
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-- | Draw a clockwise rectangle based on maximal N S W E values.
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rectNSWE :: Float -> Float -> Float -> Float -> [Point2]
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rectNSWE !n !s !w !e = [V2 w n, V2 w s, V2 e s, V2 e n]
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-- | Draw a rectangle around the origin with given height and width
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-- | Draw a clockwise rectangle around the origin with given height and width
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rectWH :: Float -> Float -> [Point2]
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rectWH w h = rectNSWE h (-h) (-w) w
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