Partially implement separate blocks
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@@ -23,10 +23,8 @@ import System.Random
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import qualified Data.Set as S
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import qualified Data.IntMap.Strict as IM
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import qualified Data.Map as M
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--import Data.Maybe
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--import Control.Lens
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--import Data.List (partition)
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--import Data.List (sortOn)
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--import Data.Maybe
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firstWorld :: IO World
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firstWorld = do
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@@ -58,8 +56,23 @@ initialWorld = defaultWorld
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, _decorations = IM.empty
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, _menuLayers = [TerminalScreen 300 rezText']
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}
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zonedBlockWalls :: World -> [String]
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zonedBlockWalls = concatMap f . IM.toList . _znObjects . _wallsZone
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where
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f (x,ys) = map (show x ++) $ map g $ IM.toList ys
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g (y,zs) = show y
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testStringInit :: World -> [String]
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testStringInit _ = []
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--testStringInit w = map (show . _blWallIDs) . IM.elems $ _blocks w
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testStringInit w = (map (f w) . filter g . IM.elems $ _walls w)
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-- ++ zonedBlockWalls w
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where
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g Block{} = True
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g _ = False
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f w' wl = show (_wlID wl) ++ " : " ++ show blid ++ show (_blWallIDs $ (_blocks w') IM.! blid)
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where
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blid = _wlBlockID wl
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--testStringInit = mapMaybe f . IM.elems . flattenIMIMIM . _znObjects . _wallsZone
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-- where
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-- f dr | _wlColor dr == V4 0 1 0 1 = Just . show $ _wlLine dr
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