Commit before changing block type

This commit is contained in:
2021-10-19 21:11:02 +01:00
parent 982c8d81e1
commit d136fd910c
3 changed files with 16 additions and 5 deletions
+8
View File
@@ -57,6 +57,7 @@ data World = World
, _particles :: ![Particle]
, _walls :: !(IM.IntMap Wall)
, _doors :: IM.IntMap Door
, _blocks :: IM.IntMap Block'
, _wallsZone :: Zone (IM.IntMap Wall)
, _forceFields :: IM.IntMap ForceField
, _floorItems :: IM.IntMap FloorItem
@@ -535,6 +536,12 @@ data Prop
, _pjTimer :: Int
}
data Either3 a b c = E3x1 a | E3x2 b | E3x3 c
data Block' = Block'
{ _blID :: Int
, _blWallIDs :: [Int]
, _blHPs :: [Int]
, _blShadows' :: [Int]
}
data Door = Door
{ _drID :: Int
, _drWallIDs :: [Int]
@@ -765,6 +772,7 @@ makeLenses ''CrGroupParams
makeLenses ''CrMvType
makeLenses ''Intention
makeLenses ''Door
makeLenses ''Block'
makeLenses ''Zone
numColor :: Int -> Color
numColor 0 = toV4 (1,0,0,1)
+1
View File
@@ -35,6 +35,7 @@ defaultWorld = World
, _props = IM.empty
, _particles = []
, _walls = IM.empty
, _blocks = IM.empty
, _doors = IM.empty
, _wallsZone = Zone IM.empty
, _forceFields = IM.empty
+7 -5
View File
@@ -100,13 +100,15 @@ addBlock
-> [Int] -- ^ Extra layers of health
-> World
-> World
addBlock (p:ps) hp col isSeeThrough degradability w
| hp <= 0 && null degradability = w
| hp <= 0 = addBlock (p:ps) (head degradability + hp) col isSeeThrough (tail degradability) w
addBlock (p:ps) hp col isSeeThrough hps w
| hp <= 0 && null hps = w
| hp <= 0 = addBlock (p:ps) (head hps + hp) col isSeeThrough (tail hps) w
| otherwise = w
& wallsZone . znObjects %~ flip (IM.foldl' $ flip wallInZone) panes
& walls %~ IM.union panes
& walls %~ IM.union panes
& blocks %~ IM.insert blid (Block' {_blID = blid,_blWallIDs = is, _blHPs = hp:hps, _blShadows'=[]})
where
blid = IM.newKey $ _blocks w
lns = zip (p:ps) (ps ++ [p])
i = IM.newKey $ _walls w
is = [i.. i + length lns-1]
@@ -121,7 +123,7 @@ addBlock (p:ps) hp col isSeeThrough degradability w
, _wlIsSeeThrough = isSeeThrough
, _blVisible = True
, _blShadows = []
, _blDegrades = degradability
, _blDegrades = hps
, _wlDraw = True
, _wlRotateTo = True
}