Start removing Reader monad from internal creature update

This commit is contained in:
2021-12-11 18:24:53 +00:00
parent cdeb3dfa67
commit 154abf0bad
4 changed files with 25 additions and 56 deletions
+2 -2
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@@ -89,7 +89,7 @@ longCrit :: Creature
longCrit = defaultCreature
{ _crPict = basicCrPict red
-- , _crUpdate = stateUpdate sniperAI
, _crUpdate = stateUpdate $ impulsiveAIR $ sentinelFireTypeR $ const shootTillEmpty
, _crUpdate = stateUpdate' $ impulsiveAI $ sentinelFireType $ const shootTillEmpty
, _crActionPlan = ActionPlan
{ _crImpulse = []
, _crAction = []
@@ -109,7 +109,7 @@ multGunCrit = defaultCreature
, _crInvSel = 0
, _crRad = 10
, _crHP = 300
, _crUpdate = stateUpdate $ impulsiveAIR $ sentinelExtraWatchUpdate
, _crUpdate = stateUpdate' $ impulsiveAI $ sentinelExtraWatchUpdate
[ ( not . crHasAmmo
, \_ _ -> StrategyActions Reload reloadActions
)
+1 -1
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@@ -21,7 +21,7 @@ import qualified Data.IntMap.Strict as IM
autoCrit :: Creature
autoCrit = defaultCreature
{ _crPict = basicCrPict red
, _crUpdate = stateUpdate $ impulsiveAIR sentinelAI
, _crUpdate = stateUpdate' $ impulsiveAI sentinelAI
, _crActionPlan = ActionPlan
{ _crImpulse = []
, _crAction = []
+18 -50
View File
@@ -1,10 +1,10 @@
module Dodge.Creature.SentinelAI
( sentinelAI
, sentinelFireType
, sentinelFireTypeR
, sentinelExtraWatchUpdate
) where
import Dodge.Data
import Dodge.Creature.ChainUpdates
import Dodge.Base.Collide
import Dodge.Creature.Test
import Dodge.Creature.Volition
@@ -16,11 +16,10 @@ import Geometry.Data
import Data.Maybe
import Control.Lens
import Control.Monad
import Control.Monad.Reader
sentinelAI :: Creature -> Reader World Creature
sentinelAI = sentinelExtraWatchUpdate
sentinelAI :: World -> Creature -> Creature
sentinelAI w = reloadOverride .
sentinelExtraWatchUpdate
[ (crHasTargetLOS
, \ _ cr -> StrategyActions (ShootAt (fromJust $ tcid cr))
[ DoActionIf
@@ -35,22 +34,15 @@ sentinelAI = sentinelExtraWatchUpdate
]
)
]
>=> reloadOverrideR
w
where
advanceShoot = DoImpulses [UseItem, MoveForward 3]
tcid cr = _crID <$> _targetCr (_crIntention cr)
lostest (w,cr) = maybe False (\cid -> canSee (_crID cr) cid w) (tcid cr)
lostest (w',cr) = maybe False (\cid -> canSee (_crID cr) cid w') (tcid cr)
--chainCreatureUpdates :: [World -> Creature -> Creature] -> World -> Creature -> Creature
--chainCreatureUpdates ls w cr = foldr (\f -> f w) cr ls
chainCreatureUpdatesLR
:: [Either (World -> Creature -> Creature) (Creature -> Creature)]
-> World -> Creature -> Creature
chainCreatureUpdatesLR ls w cr = foldr unf cr ls
where
unf (Left g) = g w
unf (Right g) = g
sentinelFireType :: (Int -> Action) -> World -> Creature -> Creature
sentinelFireType f = chainCreatureUpdatesLR
@@ -79,46 +71,22 @@ sentinelFireType f = chainCreatureUpdatesLR
, _targetSeenAt = V2 0 0 -- hack
}
sentinelFireTypeR
:: (Int -> Action)
-> Creature
-> Reader World Creature
sentinelFireTypeR f = performActionsR
>=> watchUpdateStratR
[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0)
[ drawwp `DoActionThen` f 0 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
, aiming
]
)
, (crAwayFromPost, goToPostStrat)
]
>=> perceptionUpdate [0]
>=> doStrategyActionsR
>=> reloadOverrideR
>=> targetYouWhenCognizantR
>=> overrideInternalRRR
(\cr -> (&&) <$> crHasTargetR cr <*> crStratConMatchesR (GetTo (V2 0 0)) cr)
(pure . (crActionPlan . crStrategy .~ WatchAndWait))
where
drawwp = DoActionIfElse NoAction crIsAiming (DoActionThen drawWeapon (WaitThen 50 NoAction))
aiming = AimAt
{ _targetID = 0
, _targetSeenAt = V2 0 0 -- hack
}
sentinelExtraWatchUpdate
:: [((World, Creature) -> Bool , World -> Creature -> Strategy)]
-> World
-> Creature
-> Reader World Creature
sentinelExtraWatchUpdate xs = performActionsR
>=> watchUpdateStratR
-> Creature
sentinelExtraWatchUpdate xs = chainCreatureUpdatesLR
[ Left performActions
, Left $ watchUpdateStrat
( xs ++ [(crAwayFromPost, goToPostStrat)] )
>=> perceptionUpdate [0]
>=> doStrategyActionsR
>=> targetYouWhenCognizantR
>=> overrideInternalRRR
(\cr -> (&&) <$> crHasTargetR cr <*> crStratConMatchesR (GetTo (V2 0 0)) cr)
(pure . (crActionPlan . crStrategy .~ WatchAndWait))
, Left $ perceptionUpdate' [0]
, Right doStrategyActions
, Left targetYouWhenCognizant
, Right $ overrideInternal
(\cr -> crHasTarget' cr && crStratConMatches' (GetTo (V2 0 0)) cr)
(crActionPlan . crStrategy .~ WatchAndWait)
]
--shootAtAdvance :: Int -> [Action]
--shootAtAdvance tcid =
+4 -3
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@@ -1,13 +1,13 @@
module Dodge.Placement.Instance.Turret where
import Color
import Dodge.Data
import Dodge.Reloading
--import Dodge.Reloading
import Dodge.Creature.State
import Dodge.Creature.Impulse
import Dodge.Creature.Picture
import Dodge.LevelGen.Data
import Dodge.Default
import Dodge.Creature.Impulse.UseItem
--import Dodge.Creature.Impulse.UseItem
import Dodge.FloorItem
import Dodge.Wall.Delete
import Dodge.WorldEvent.Explosion
@@ -43,6 +43,7 @@ lasTurret = Turret
, _tuMCrID = Nothing
}
-- this needs a major cleanup
updateTurret :: Float -> Machine -> World -> World
updateTurret rotSpeed mc w
| _mcHP mc < 1 = w & machines %~ IM.delete mcid
@@ -72,7 +73,7 @@ updateTurret rotSpeed mc w
& crPict .~ (\cr _ _ -> drawCrEquipment cr)
-- & crPict .~ basicCrPict red
-- & crUpdate .~ (\cr -> crUpCrUp stepReloading cr . invSideEff cr)
& crUpdate .~ stateUpdate' (\cr w -> followImpulses w cr)
& crUpdate .~ stateUpdate' (\cr w'' -> followImpulses w'' cr)
& crStance . posture .~ Aiming
Just cid -> w'
& creatures . ix cid . crPos .~ mcpos