Move launcher homing to module, add double launcher
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@@ -55,7 +55,7 @@ itemCombinations =
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, po [BANGROD,PLATE,DRUM,MOTOR] machineGun
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, p [p 2 TUBE,o HARDWARE] launcher
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, po [MICROCHIP,TRANSMITTER,LAUNCHER] trackingLauncher
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, p [p 2 TUBE,o LAUNCHER] doubleLauncher
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, po [TRANSMITTER,MINIDISPLAY,LAUNCHER] remoteLauncher
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, po [LIGHTER,PIPE,CAN] flameStick
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@@ -112,7 +112,7 @@ moduleCombinations =
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]
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)
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, ( ModTarget
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, trackingLauncher : launcher : bulletWeapons
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, homingLaunchers ++ bulletWeapons
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, [amod [MICROCHIP,CREATURESENSOR] "+CREATURETARGETING" (itTargeting .~ targetRBCreature)
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,amod [MICROCHIP,PRISM] "+LASERTARGETING" (itTargeting .~ targetLaser)
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,amod [MICROCHIP,TIN] "+POSTIONALTARGETING" (itTargeting .~ targetRBPress)
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@@ -131,6 +131,12 @@ moduleCombinations =
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(itConsumption . aoType . amBulTraj .~ BezierTrajectory)
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]
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)
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, ( ModLauncherHoming
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, homingLaunchers
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, [ amod [MICROCHIP,TRANSMITTER] "+TARGET HOMING"
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(itConsumption . aoType . amPjCreation .~ fireTrackingShell)
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]
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)
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]
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where
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makeDirectedTele it = it
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@@ -148,6 +154,12 @@ moduleCombinations =
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f ameff = itConsumption . aoType . amBulEff .~ ameff
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amod cts str func = (cts,ItemModule [str] 1 func)
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homingLaunchers :: [Item]
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homingLaunchers =
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[ launcher
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, doubleLauncher
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]
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bulletWeapons :: [Item]
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bulletWeapons = [bangStick i | i <- [1..9] ]
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++ [bangCaneX i | i <- [1..6] ]
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@@ -50,7 +50,8 @@ data CombineType
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| SONICGUN
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| TRACTORGUN
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| LAUNCHER
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| TRACKINGLAUNCHER
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| DOUBLELAUNCHER
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-- | TRACKINGLAUNCHER
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| REMOTELAUNCHER
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| SPRAYER
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| DRONELAUNCHER
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@@ -393,6 +393,7 @@ data ModuleSlot
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| ModAutoMag
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| ModTarget
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| ModBulletTrajectory
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| ModLauncherHoming
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deriving (Eq,Ord)
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data ItemModule
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@@ -522,6 +523,7 @@ data AmmoType
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{ _amPayload :: Point2 -> World -> World
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, _amString :: String
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, _amPjDraw :: Prop -> SPic
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, _amPjCreation :: Item -> Creature -> World -> World
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-- , _aProjectile :: Ammo -> Prop
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}
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| BulletAmmo
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@@ -1,7 +1,8 @@
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module Dodge.Item.Weapon.Launcher
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( launcher
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, trackingLauncher
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, doubleLauncher
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, remoteLauncher
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, fireTrackingShell
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) where
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import Dodge.Data
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import Dodge.Default
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@@ -43,12 +44,13 @@ launcher = defaultGun
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{ _amPayload = makeExplosionAt
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, _amString = "EXPLOSIVE SHELL"
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, _amPjDraw = drawShell
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, _amPjCreation = fireShell
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}
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, _ammoBaseMax = 1
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, _ammoLoaded = 1
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, _reloadTime = 80
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}
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, _itUse = ruseRate 20 fireLauncher upHammer
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, _itUse = ruseRate 20 usePjCreation upHammer
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[ hammerCheckI
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, ammoCheckI
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, useTimeCheck
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@@ -58,7 +60,6 @@ launcher = defaultGun
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& useAim . aimSpeed .~ 0.2
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& useAim . aimRange .~ 0.5
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& useAim . aimStance .~ TwoHandTwist
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, _itEffect = NoItEffect
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, _itParams = ShellLauncher
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{ _shellSpinDrag = 1
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, _shellSpinAmount = 2
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@@ -80,6 +81,28 @@ launcher = defaultGun
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, _dimSPic = launcherPic
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}
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}
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& itModules . at ModLauncherHoming ?~ DefaultModule
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doubleLauncher :: Item
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doubleLauncher = launcher
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& itName .~ "DOUBLEROCKO"
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& itType .~ DOUBLELAUNCHER
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& itUse . rUse .~ usePjCreationDouble
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& itUse . useMods .~
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[ hammerCheckI
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, ammoCheckI
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, useTimeCheck
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, withSoundStart tap4S
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, useAmmoAmount 1
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]
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usePjCreation :: Item -> Creature -> World -> World
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usePjCreation it = _amPjCreation (_aoType (_itConsumption it)) it
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usePjCreationDouble :: Item -> Creature -> World -> World
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usePjCreationDouble it cr = _amPjCreation (_aoType (_itConsumption it)) it cr
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. _amPjCreation (_aoType (_itConsumption it)) it (cr & crDir +~ pi)
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launcherPic :: Item -> SPic
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launcherPic _ =
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( colorSH cyan $ prismPoly
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@@ -155,8 +178,8 @@ doThrust pj w = w
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(sparkD,_) = randomR (-0.2,0.2) $ _randGen w
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r1 = randInCirc 10 & evalState $ _randGen w
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fireLauncher :: Item -> Creature -> World -> World
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fireLauncher it cr = makeShell it cr $ \pj -> pjEffAtTime 35 (trySpinByCID (_crID cr) spinamount) pj
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fireShell :: Item -> Creature -> World -> World
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fireShell it cr = makeShell it cr $ \pj -> pjEffAtTime 35 (trySpinByCID (_crID cr) spinamount) pj
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. pjThrust thrustdelay pj
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. reduceSpinBy (1-fromIntegral spindrag*2 / 200) pj
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. decTimMvVel pj
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@@ -253,12 +276,6 @@ trySpinByCID cid i pj w = w & props . ix pjid . pjSpin .~ newSpin
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_ -> 0
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spinFactor = 5 * (6 - fromIntegral i)
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trackingLauncher :: Item
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trackingLauncher = launcher
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& itName .~ "ROCKO-TRACK"
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& itType .~ TRACKINGLAUNCHER
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& itUse . rUse .~ fireTrackingLauncher
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remoteLauncherName :: String
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remoteLauncherName = "ROCKO-REMOTE"
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@@ -266,13 +283,13 @@ remoteLauncher :: Item
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remoteLauncher = launcher
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& itName .~ remoteLauncherName
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& itType .~ REMOTELAUNCHER
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& itUse . rUse .~ fireRemoteLauncher
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& itUse . rUse .~ fireRemoteShell
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& itScope .~ RemoteScope (V2 0 0) 1 True
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& itConsumption . aoType . amPjDraw .~ drawRemoteShell
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-- TODO consider allowing tweaking rocket speed
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fireRemoteLauncher :: Item -> Creature -> World -> World
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fireRemoteLauncher it cr w = setLocation
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fireRemoteShell :: Item -> Creature -> World -> World
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fireRemoteShell it cr w = setLocation
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$ set (creatures . ix cid . crInv . ix j . itUse . rUse)
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(\_ _ -> explodeRemoteRocket itid i)
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$ set (creatures . ix cid . crInv . ix j . itName) remoteLauncherName
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@@ -340,7 +357,7 @@ explodeRemoteRocket
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-> World
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-> World
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explodeRemoteRocket itid pjid w = w
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& props . ix pjid . pjUpdate .~ (\_ -> retireRemoteProj fireRemoteLauncher itid 30 pjid)
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& props . ix pjid . pjUpdate .~ (\_ -> retireRemoteProj fireRemoteShell itid 30 pjid)
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& props . ix pjid . prDraw .~ const mempty
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& itPoint . itUse . rUse .~ (\_ _ -> id)
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& itPoint . itName .~ "REMOTELAUNCHER"
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@@ -349,8 +366,8 @@ explodeRemoteRocket itid pjid w = w
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itPoint = pointToItem $ _itemPositions w IM.! itid
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thepj = _props w IM.! pjid
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fireTrackingLauncher :: Item -> Creature -> World -> World
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fireTrackingLauncher it cr w = setLocation
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fireTrackingShell :: Item -> Creature -> World -> World
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fireTrackingShell it cr w = setLocation
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$ addTrackRocket w
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where
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cid = _crID cr
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