Implement zipper for attachment trees

This commit is contained in:
2024-10-05 14:39:34 +01:00
parent 71d4802a4a
commit 164beeea6d
23 changed files with 391 additions and 277 deletions
+5 -1
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@@ -1 +1,5 @@
All good (598 modules, at 01:27:16)
/home/justin/Haskell/loop/src/Dodge/Render/ShapePicture.hs:78:1-12: warning: [-Wunused-top-binds]
Defined but not used: anyTargeting
|
78 | anyTargeting w = fromMaybe mempty $ do
| ^^^^^^^^^^^^
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@@ -244,7 +244,8 @@ inventoryX c = case c of
'V' ->
[targetingScope tt | tt <- [minBound .. maxBound]]
<>
[ augmentedHUD
[ battery
, augmentedHUD
, autoRifle
, megaTinMag 10200
] <>
+50 -23
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@@ -3,6 +3,8 @@ module Dodge.Creature.State (
doDamage,
) where
import Dodge.Targeting.Draw
import Dodge.Data.DoubleTree
import qualified Data.Map.Strict as M
import Data.Maybe
import Data.Monoid
@@ -15,7 +17,6 @@ import Dodge.Creature.State.WalkCycle
import Dodge.Creature.Test
import Dodge.Damage
import Dodge.Data.ComposedItem
import Dodge.Data.DoubleTree
import Dodge.Data.World
import Dodge.DoubleTree
import Dodge.Euse
@@ -158,26 +159,26 @@ equipmentEffects cr = alaf Endo foldMap (useEquipment cr) (IM.keys $ _crInvEquip
-- a loop going over all inventory items
invSideEff :: Creature -> World -> World
invSideEff cr = alaf Endo foldMap f (_crInv cr) . updateRootItem cr
invSideEff cr = alaf Endo foldMap f (_crInv cr) . updateHeldRootItem cr
where
f it =
itemInvSideEffect cr it
. maybe id (\g -> doInvEffect g it cr) (it ^? itEffect . ieInv)
updateRootItem :: Creature -> World -> World
updateRootItem cr = fromMaybe id $ do
updateHeldRootItem :: Creature -> World -> World
updateHeldRootItem cr = fromMaybe id $ do
invid <- cr ^? crManipulation . manObject . imRootItem
itmtree <- invTrees' (_crInv cr) ^? ix invid
return $ updateRootItem' itmtree cr
return $ updateAttachedItems itmtree cr
updateRootItem' :: LabelDoubleTree ItemLink Item -> Creature -> World -> World
updateRootItem' itmtree cr =
ldtPropagateFoldTree
updateAttachedItems :: LabelDoubleTree ItemLink Item -> Creature -> World -> World
updateAttachedItems itmtree cr =
cldtPropagateFold
chainLinkOrientation
chainLinkOrientation
(updateItemWithOrientation cr)
(heldItemRelativeOrient (_ldtValue itmtree) cr (0, Q.qID))
itmtree
(LocLDT TopLDT itmtree)
-- need to check rotation
chainLinkOrientation ::
@@ -194,15 +195,51 @@ chainLinkOrientation mo par (ILink lt f) child = (p + Q.rotate q p1, q * q1)
updateItemWithOrientation ::
Creature ->
(Point3, Q.Quaternion Float) ->
LabelDoubleTree ItemLink Item ->
LocationLDT ItemLink Item ->
World ->
World
updateItemWithOrientation cr m itmtree = case _itType itm of
updateItemWithOrientation cr m loc@(LocLDT _ itmtree) = case _itType itm of
HELD TORCH -> shineTorch cr itmtree m
TARGETING TARGETLASER -> makeTargetLaser cr itmtree m
ATTACH AUGMENTEDHUD -> drawAugmentedHUD loc
_ -> id
where
itm = itmtree ^. ldtValue
drawAugmentedHUD :: LocationLDT ItemLink Item -> World -> World
drawAugmentedHUD (LocLDT con _) w = fromMaybe w $ do
itm <- con ^? cldtParent
return $ w & cWorld . lWorld . flares <>~ drawTargeting itm w
makeTargetLaser :: Creature -> LabelDoubleTree ItemLink Item -> (Point3, Q.Quaternion Float)
-> World -> World
makeTargetLaser cr itmtree (p,q) w = fromMaybe (w & pointItUse . tgPos .~ Nothing) $ do
guard (crIsAiming cr)
(_, mag) <- find (isammolink . _iatType . fst) (itmtree ^. ldtLeft)
i <- mag ^? ldtValue . itUse . amagLoadStatus . iaLoaded
guard $ i >= x
maginvid <- mag ^? ldtValue . itLocation . ilInvID
return $ w
& cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix maginvid . itUse . amagLoadStatus . iaLoaded -~ x
& cWorld . lWorld . lasers .:~ LaserStart
{ _lpPhaseV = 1
, _lpDir = _crDir cr + argV (Q.qToV2 q)
, _lpPos = pos
, _lpColor = col
, _lpType = TargetingLaser (_itID itm)
}
where
x = 1
isammolink AmmoInLink{} = True
isammolink _ = False
pos = _crPos cr + xyV3 (rotate3 cdir (p + V3 5 0 0))
cdir = _crDir cr
itm = itmtree ^. ldtValue
pointItUse = cWorld . lWorld . creatures . ix cid . crInv . ix invid . itUse
cid = _crID cr
invid = _ilInvID $ _itLocation itm
col = blue -- mixColors reloadFrac (1-reloadFrac) blue red
shineTorch :: Creature -> LabelDoubleTree ItemLink Item -> (Point3, Q.Quaternion Float) -> World -> World
shineTorch cr itmtree (p, q) = fromMaybe id $ do
(_, mag) <- find (isammolink . _iatType . fst) (itmtree ^. ldtLeft)
@@ -227,21 +264,13 @@ itemInvSideEffect cr itm = case _itType itm of
_ -> id
-- this probably needs to be set to null when dropped as well?
-- does this need to be updated if it is not attached to the used root item?
updateItemTargeting :: TargetingType -> Creature -> Item -> World -> World
updateItemTargeting tt cr itm w = case tt of
_ | not isattached -> w
& pointItUse . tgPos .~ Nothing
& pointItUse . tgActive .~ False
TARGETLASER | crIsAiming cr -> w
& cWorld . lWorld . lasers
.:~ LaserStart
{ _lpPhaseV = 1
, _lpDir = _crDir cr
, _lpPos = sp
, _lpColor = col
, _lpType = TargetingLaser (_itID itm)
}
TARGETLASER -> w & pointItUse . tgPos .~ Nothing
TARGETLASER -> w
TargetRBPress | rbpressed -> w
& pointItUse . tgPos %~ maybe (Just $ mouseWorldPos (w ^. input) (w ^. wCam)) Just
& pointItUse . tgActive .~ True
@@ -260,8 +289,6 @@ updateItemTargeting tt cr itm w = case tt of
invid = _ilInvID $ _itLocation itm
isattached = itm ^?! itLocation . ilIsAttached
rbpressed = SDL.ButtonRight `M.member` _mouseButtons (_input w)
sp = _crPos cr +.+ 15 *.* unitVectorAtAngle (_crDir cr)
col = blue -- mixColors reloadFrac (1-reloadFrac) blue red
setRBCreatureTargeting :: Creature -> World -> ItemUse -> ItemUse
setRBCreatureTargeting cr w ituse
+12 -14
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@@ -41,31 +41,27 @@ data LabelDoubleTree b a = LDT {_ldtValue :: a, _ldtLeft :: [(b,LabelDoubleTree
deriving (Eq,Ord,Show,Read)
-- I am not sure about the double use of records here
data ContextLDT b a = TopLDT
{ _cldtValue :: a}
data ContextLDT b a = TopLDT
| LeftwardLDT
{ _cldtUp :: ContextLDT b a
, _cldtCloseLeft :: [LabelDoubleTree b a]
, _cldtCloseLeft :: [(b,LabelDoubleTree b a)]
, _cldtParent :: a
, _cldtLink :: b
, _cldtValue :: a
, _cldtCloseRight :: [LabelDoubleTree b a]
, _cldtFarRight :: [LabelDoubleTree b a]
, _cldtCloseRight :: [(b,LabelDoubleTree b a)]
, _cldtFarRight :: [(b,LabelDoubleTree b a)]
}
| RightwardLDT
{ _cldtUp :: ContextLDT b a
, _cldtFarLeft :: [LabelDoubleTree b a]
, _cldtCloseLeft :: [LabelDoubleTree b a]
, _cldtFarLeft :: [(b,LabelDoubleTree b a)]
, _cldtCloseLeft :: [(b,LabelDoubleTree b a)]
, _cldtParent :: a
, _cldtLink :: b
, _cldtValue :: a
, _cldtCloseRight :: [LabelDoubleTree b a]
, _cldtCloseRight :: [(b,LabelDoubleTree b a)]
}
-- this is not quite right, it duplicates the value when the context is at the
-- top
data LocationLDT b a = LocLDT
{ _locLdtContext :: ContextLDT b a
, _locLdtLeft :: [LabelDoubleTree b a]
, _locLdtRight :: [LabelDoubleTree b a]
, _locLDT :: LabelDoubleTree b a
}
instance Functor DoubleTree where
@@ -84,5 +80,7 @@ instance Bifunctor LabelDoubleTree where
makeLenses ''DoubleTree
makeLenses ''LabelDoubleTree
makeLenses ''LocationLDT
makeLenses ''ContextLDT
deriveJSON defaultOptions ''DoubleTree
deriveJSON defaultOptions ''LabelDoubleTree
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@@ -13,6 +13,7 @@ module Dodge.Data.Item (
module Dodge.Data.Item.Location,
) where
import qualified Data.IntMap.Strict as IM
import Control.Lens
import Data.Aeson
import Data.Aeson.TH
@@ -34,6 +35,7 @@ data Item = Item
, _itID :: NewInt ItmInt
, _itLocation :: ItemLocation
, _itEffect :: ItEffect
, _itAmmoSlots :: IM.IntMap AmmoType
, _itInvSize :: Int
, _itDimension :: ItemDimension
, _itCurseStatus :: CurseStatus
+1 -2
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@@ -22,7 +22,6 @@ import Dodge.Data.Item.Scope
import Control.Lens
import Data.Aeson
import Data.Aeson.TH
import qualified Data.IntMap.Strict as IM
import Dodge.Data.GenFloat
import Dodge.Data.Hammer
import Dodge.Data.Item.HeldDelay
@@ -38,7 +37,7 @@ data ItemUse
{ _heldDelay :: UseDelay
, _heldHammer :: HammerPosition
, _heldAim :: AimParams
, _heldAmmoTypes :: IM.IntMap AmmoType
-- , _heldAmmoTypes :: IM.IntMap AmmoType
, _heldParams :: HeldParams
, _heldTriggerType :: TriggerType
}
+3 -2
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@@ -26,7 +26,8 @@ defaultHeldItem = Item
{ _itCurseStatus = Uncursed
, _itType = HELD PISTOL
, _itEffect = defaultItEffect
, _itID = 0
, _itID = 0 -- should this return an error ? const $ error "itID not correctly initialised" ?
, _itAmmoSlots = mempty
, _itInvSize = 1
, _itLocation = InVoid
, _itDimension = defaultItemDimension
@@ -45,7 +46,7 @@ singleAmmo x = IM.insert 0 x mempty
defaultBulletWeapon :: Item
defaultBulletWeapon = defaultHeldItem
& itUse . heldAmmoTypes .~ singleAmmo BulletAmmo
& itAmmoSlots .~ singleAmmo BulletAmmo
& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 15 0) 0 0.01 0 PistolFlare MuzzleShootBullet]
defaultConsumable :: Item
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@@ -30,7 +30,6 @@ defaultHeldUse = UseHeld
{ _heldDelay = FixedRate{_rateMax = 8, _rateTime = 0}
, _heldHammer = HammerUp
, _heldAim = defaultAimParams
, _heldAmmoTypes = mempty
, _heldParams = BulletShooterParams
{ _muzVel = ConstFloat 0.8
, _rifling = ConstFloat 0.8
+59 -2
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@@ -15,7 +15,7 @@ singleLDT x = LDT x [] []
ldtToDT :: LabelDoubleTree b a -> DoubleTree a
ldtToDT (LDT x l r) = DT x (map (ldtToDT . snd) l) (map (ldtToDT . snd) r)
-- propogate two functions down the links of an LDT tree
-- propagate two functions down the links of an LDT tree
-- which function is chosen depends on whether it is a left or right branch
ldtPropagate :: (c -> b -> c) -> (c -> b -> c)
-> c
@@ -110,7 +110,7 @@ dtToLRAdj f (DT x l r) = IM.insert i (Nothing,map g l , map g r)
-- returns an adjacency map with oldest ancestor and direct parent if they exist
-- and any left and right children
-- allows to propogate failure in the index discovery
-- allows to propagate failure in the index discovery
dtToLRAdjEither :: (a -> Either String Int) -> DoubleTree a
-> Either String (IM.IntMap (Maybe (Int,Int),[Int],[Int]))
dtToLRAdjEither f (DT x l r) = do
@@ -184,4 +184,61 @@ prettyLDT :: (a -> String) -> LabelDoubleTree b a -> [String]
prettyLDT f (LDT x l r) = concatMap (map ('/':) . prettyLDT f . snd) r
++ (f x : concatMap (map ('\\':) . prettyLDT f . snd) l)
ldtToLoc :: LabelDoubleTree b a -> LocationLDT b a
ldtToLoc = LocLDT TopLDT
-- should probably do tests for these
locUp :: LocationLDT b a -> Maybe (LocationLDT b a)
locUp (LocLDT TopLDT _) = Nothing
locUp (LocLDT c@LeftwardLDT{} t) = Just $ LocLDT (_cldtUp c)
(LDT (_cldtParent c) (_cldtCloseLeft c ++ ((_cldtLink c,t):_cldtCloseRight c)) (_cldtFarRight c))
locUp (LocLDT c@RightwardLDT{} t) = Just $ LocLDT (_cldtUp c)
(LDT (_cldtParent c) (_cldtFarLeft c) (_cldtCloseLeft c ++ ((_cldtLink c,t):_cldtCloseRight c)))
-- should probably do tests for these
locGoLeft :: LocationLDT b a -> [LocationLDT b a]
locGoLeft (LocLDT c (LDT v l r)) =
[ LocLDT (LeftwardLDT c closel v link closer r) t | (closel,(link,t),closer) <- locGoHelp id l]
-- should probably do tests for these
locGoRight :: LocationLDT b a -> [LocationLDT b a]
locGoRight (LocLDT c (LDT v l r)) =
[ LocLDT (RightwardLDT c l closel v link closer) t | (closel,(link,t),closer) <- locGoHelp id r]
-- this seems like it might be very inefficient for large lists
-- difference lists?
locGoHelp :: (a -> b) -> [a] -> [([a],b,[a])]
locGoHelp f = go []
where
go cleft (y:ys) = (cleft,f y, ys) : go (cleft <> [y]) ys
go _ [] = []
-- Propgates a value (of type c) down the branches of the ContextLDT.
-- The value is updated according a "left" or "right" function (lf or rf),
-- that acts on the parent value, the link, and the child value.
-- For each context node, the updated value is used to update a final value (of type d).
cldtPropagateFold :: (c -> a -> b -> a -> c)
-> (c -> a -> b -> a -> c)
-> (c -> LocationLDT b a -> d -> d)
-> c
-> LocationLDT b a
-> d
-> d
cldtPropagateFold lf rf up x loc =
alaf Endo foldMap
(\(LocLDT con' t') -> cldtPropagateFold
lf
rf
up
(lf x (_cldtParent con') (_cldtLink con') (_ldtValue t'))
(LocLDT con' t'))
(locGoLeft loc)
. alaf Endo foldMap
(\(LocLDT con' t') -> cldtPropagateFold
lf
rf
up
(rf x (_cldtParent con') (_cldtLink con') (_ldtValue t'))
(LocLDT con' t'))
(locGoRight loc)
. up x loc
+12 -3
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@@ -5,6 +5,7 @@ module Dodge.Item.Grammar (
invIndentIM,
invAdj,
invRootMap,
invRootTrees,
) where
import Control.Applicative
@@ -54,13 +55,14 @@ itemToBreakLists itm = case itm ^. itType of
, (AmmoEffectSF atype, AmmoEffectLink)
, (RemoteScreenSF, RemoteScreenLink)
],[])
TARGETING TARGETLASER -> (getAmmoLinks itm ++ [(AugmentedHUDSF,AugmentedHUDLink)],[])
TARGETING{} -> ([(AugmentedHUDSF,AugmentedHUDLink)],[])
_ -> ([],[])
getAmmoLinks :: Item -> [(ItemStructuralFunction, ComposeLinkType)]
getAmmoLinks itm = map
(\(i, a) -> (AmmoMagSF a,AmmoInLink i a))
(IM.toList $ itm ^. itUse . heldAmmoTypes)
(IM.toList $ itm ^. itAmmoSlots)
itemToFunction :: Item -> ItemStructuralFunction
itemToFunction itm = case itm ^. itType of
@@ -160,14 +162,21 @@ invIndentIM =
. map (bimap _iatType (\(x, y, _) -> (x, y)))
. invLDT
-- returns an intmap with trees for all root items
-- returns an intmap with trees for all items
invTrees :: IM.IntMap Item -> IM.IntMap (LabelDoubleTree ComposeLinkType Item)
invTrees = fmap (first _iatType) . invTrees'
-- returns an intmap with trees for all root items
-- returns an intmap with trees for all items
invTrees' :: IM.IntMap Item -> IM.IntMap (LabelDoubleTree ItemLink Item)
invTrees' = IM.unions . map (ldtToIM getindex . fmap (^. _1)) . map (fmap (\(x, y, _) -> (x, y))) . invLDT
where
getindex i =
fromMaybe (error "in invTrees try to get non-inventory item tree") $
i ^? itLocation . ilInvID
-- returns an intmap with trees for root items, indexed by inventory position
invRootTrees :: IM.IntMap Item -> IM.IntMap (LabelDoubleTree ItemLink ComposedItem)
invRootTrees = IM.fromAscList . reverse . map (getid . fmap (\(x, y, _) -> (x, y))) . invLDT
where
getid :: LabelDoubleTree ItemLink ComposedItem -> (Int,LabelDoubleTree ItemLink ComposedItem)
getid t = (t ^?! ldtValue . _1 . itLocation . ilInvID, t)
+2 -2
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@@ -33,7 +33,7 @@ teslaGun =
& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ TeslaGunFlare
& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleTesla
& itType .~ HELD TESLAGUN
& itUse . heldAmmoTypes .~ singleAmmo ElectricalAmmo
& itAmmoSlots .~ singleAmmo ElectricalAmmo
& itUse . heldTriggerType .~ AutoTrigger
-- previous phaseV parameters: 0.2, 1, 5
@@ -41,7 +41,7 @@ lasGun :: Item
lasGun =
defaultHeldItem
& itUse . heldParams .~ BeamShooterParams (Just (tone440sawtoothquietS,2))
& itUse . heldAmmoTypes .~ singleAmmo ElectricalAmmo
& itAmmoSlots .~ singleAmmo ElectricalAmmo
& itUse . heldDelay .~ NoDelay
& itUse . heldTriggerType .~ AutoTrigger
& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 30 0
+2 -2
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@@ -46,7 +46,7 @@ volleyGun i =
& itUse . heldParams . torqueAfter .~ 0.15 + 0.05 * fromIntegral i
& itUse . heldParams . recoil .~ 20 + 10 * fromIntegral i
& itType .~ HELD (VOLLEYGUN i)
& itUse . heldAmmoTypes .~ IM.fromList (zip [0..i-1] $ repeat BulletAmmo)
& itAmmoSlots .~ IM.fromList (zip [0..i-1] $ repeat BulletAmmo)
rifle :: Item
rifle =
@@ -87,7 +87,7 @@ miniGunX i =
& itUse . heldAim . aimWeight .~ 6
& itUse . heldAim . aimRange .~ 1
& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
& itUse . heldAmmoTypes .~ singleAmmo BeltBulletAmmo
& itAmmoSlots .~ singleAmmo BeltBulletAmmo
& itUse . heldParams . bulGunSound ?~ (mini1S,2)
& itUse . heldAim . aimTurnSpeed .~ 0.5
& itUse . heldAim . aimMuzzles
+2 -2
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@@ -21,7 +21,7 @@ launcher =
& itUse . heldAim . aimStance .~ TwoHandOver
& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleLauncher
& itUse . heldAmmoTypes .~ singleAmmo ProjectileAmmo
& itAmmoSlots .~ singleAmmo ProjectileAmmo
& itType .~ HELD LAUNCHER
& itUse . heldParams . muzVel .~ ConstFloat 0
& itUse . heldParams . rifling .~ ConstFloat 0
@@ -39,6 +39,6 @@ launcherX i =
<*> pure DefaultFlareType
<*> pure MuzzleLauncher
)
& itUse . heldAmmoTypes .~ IM.fromList [(j,ProjectileAmmo) | j <- [0..i-1]]
& itAmmoSlots .~ IM.fromList [(j,ProjectileAmmo) | j <- [0..i-1]]
where
angles = take i [0,2*pi/ fromIntegral i ..]
+2 -2
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@@ -18,7 +18,7 @@ poisonSprayer :: Item
poisonSprayer =
flameThrower
& itType .~ HELD POISONSPRAYER
& itUse . heldAmmoTypes .~ singleAmmo GasAmmo
& itAmmoSlots .~ singleAmmo GasAmmo
& itUse . heldParams . gasCreation .~ CreatePoisonGas --aGasCloud
& itUse . heldParams . recoil .~ 0
& itUse . heldParams . torqueAfter .~ 0
@@ -90,7 +90,7 @@ flameThrower =
, _nzCurrentWalkAngle = 0
}
]
& itUse . heldAmmoTypes .~ singleAmmo GasAmmo
& itAmmoSlots .~ singleAmmo GasAmmo
& itType .~ HELD FLAMETHROWER
& itUse . heldParams .~ GasSprayParams
{_gasCreation = CreateFlame
+1 -1
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@@ -28,7 +28,7 @@ torch =
defaultHeldItem
& itType .~ HELD TORCH
& itUse . heldAim . aimMuzzles . ix 0 . mzPos . _x .~ 10
& itUse . heldAmmoTypes .~ singleAmmo ElectricalAmmo
& itAmmoSlots .~ singleAmmo ElectricalAmmo
{- |
Sends out pulses that display walls.
+1 -1
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@@ -10,7 +10,7 @@ shatterGun =
defaultHeldItem
& itType .~ HELD SHATTERGUN
& itUse . heldDelay . rateMax .~ 10
& itUse . heldAmmoTypes .~ singleAmmo ElectricalAmmo
& itAmmoSlots .~ singleAmmo ElectricalAmmo
& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 30 0
& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleShatter
+1
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@@ -10,6 +10,7 @@ import qualified Quaternion as Q
orientChild :: Item -> (Point3, Q.Quaternion Float)
orientChild itm = case _itType itm of
HELD TORCH -> (V3 0 5 0, Q.qID)
TARGETING TARGETLASER -> (V3 15 (-5) 0, Q.qID)
_ -> (0, Q.qID)
orientByLink :: Item -> ComposeLinkType -> (Point3, Q.Quaternion Float)
+17 -7
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@@ -1,3 +1,4 @@
{-# LANGUAGE LambdaCase #-}
module Dodge.Item.Scope (
zoomScope,
targetingScope,
@@ -20,13 +21,22 @@ zoomScope = defaultHeldItem
& itUse .~ UseScope OpticScope{_opticPos = 0, _opticZoom = 1, _opticDefaultZoom = 0.5}
targetingScope :: TargetingType -> Item
targetingScope tt = defaultHeldItem
& itType .~ TARGETING tt
& itUse .~ UseTargeting
{ _tgPos = Nothing
, _tgID = Nothing
, _tgActive = False
}
targetingScope tt= case tt of
TARGETLASER -> defaultHeldItem
& itType .~ TARGETING tt
& itAmmoSlots .~ singleAmmo ElectricalAmmo
& itUse .~ UseTargeting
{ _tgPos = Nothing
, _tgID = Nothing
, _tgActive = False
}
_ -> defaultHeldItem
& itType .~ TARGETING tt
& itUse .~ UseTargeting
{ _tgPos = Nothing
, _tgID = Nothing
, _tgActive = False
}
homingModule :: Item
homingModule = makeAttach HOMINGMODULE
+1 -1
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@@ -16,7 +16,7 @@ droneLauncher =
& itUse . heldAim . aimWeight .~ 8
& itUse . heldAim . aimRange .~ 0.5
& itUse . heldAim . aimStance .~ TwoHandOver
& itUse . heldAmmoTypes .~ singleAmmo DroneAmmo
& itAmmoSlots .~ singleAmmo DroneAmmo
& itType .~ HELD DRONELAUNCHER
lasDronesPic :: Item -> SPic
+1 -1
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@@ -39,7 +39,7 @@ worldSPic cfig u =
<> foldup btSPic (filtOn _btPos _buttons)
<> foldup mcSPic (filtOn _mcPos _machines)
<> aimDelaySweep w
<> anyTargeting w
-- <> anyTargeting w
where
w = _uvWorld u
foldup = foldMap'
+1 -1
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@@ -20,7 +20,7 @@ import Dodge.Data.Universe
import qualified IntMapHelp as IM
testStringInit :: Universe -> [String]
testStringInit _ = [fromMaybe mempty (Just "A" <> Just "B")]
testStringInit _ = []
--testStringInit u = [maybe mempty show $ u ^? uvWorld . cWorld . lWorld . projectiles . ix 0 . prjUpdates . ix 3 . pjuControllerID]
--testStringInit u = (topTestPart u
-- <>) $ map showh $
+213 -207
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