Move towards better annotations when generating layouts
This commit is contained in:
+12
-3
@@ -1,3 +1,4 @@
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{-# LANGUAGE TupleSections #-}
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{- | Annotating tree structures with desired properties for rooms. -}
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module Dodge.Annotation
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( module Dodge.Annotation.Data
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@@ -7,6 +8,7 @@ import Dodge.RandomHelp
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import Dodge.Tree
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import Dodge.Room
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import Dodge.Annotation.Data
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import LensHelp
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import Data.Tree
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import Control.Monad.State
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@@ -52,11 +54,18 @@ roomThenCorridor theRoom = fmap
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(shuffleLinks corridor)
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{- | Create a random room tree structure from a list of annotations. -}
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anoToRoomTree :: [Annotation] -> State StdGen (SubCompTree Room)
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anoToRoomTree :: [Annotation] -> State StdGen (SubCompTree Room,String)
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anoToRoomTree anos = case anos of
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[AnoApplyInt i f] -> f i
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[AnoApplyInt' i f str] -> f i <&> (,str)
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_ -> fmap (,"") $ anoToRoomTree' anos
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{- | Create a random room tree structure from a list of annotations. -}
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anoToRoomTree' :: [Annotation] -> State StdGen (SubCompTree Room)
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anoToRoomTree' anos = case anos of
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-- [AnoApplyInt i f] -> f i
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[ChainAnos ass] -> do
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rms <- mapM anoToRoomTree ass
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rms <- mapM anoToRoomTree' ass
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return $ chainUses rms
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[PassthroughLockKeyLists i ls ks] -> do
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(functionlockroom,randomitemidentity) <- takeOne ls
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@@ -66,7 +75,7 @@ anoToRoomTree anos = case anos of
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return $ overwriteLabel 0 UseNone lr [keyroom]
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[OrAno as] -> do
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a <- takeOne as
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anoToRoomTree a
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anoToRoomTree' a
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[Corridor] -> pure . UseAll <$> shuffleLinks corridor
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(SpecificRoom rt:_) -> rt
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(BossAno cr : _) -> do
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@@ -17,7 +17,8 @@ data Annotation
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| SpecificRoom (State StdGen (SubCompTree Room))
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| BossAno Creature
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| TreasureAno [Creature] [Item]
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| AnoApplyInt Int (Int -> State StdGen (SubCompTree Room))
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| AnoApplyInt Int (Int -> State StdGen (SubCompTree Room,String))
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| AnoApplyInt' Int (Int -> State StdGen (SubCompTree Room)) String
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| AnoNewInt (Int -> State StdGen (SubCompTree Room))
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| PassthroughLockKeyLists Int
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[(Int -> State StdGen (SubCompTree Room), State StdGen CombineType)]
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+6
-4
@@ -47,7 +47,7 @@ initialAnoTree = padSucWithDoors $ treeFromTrunk
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, [SpecificRoom $ return . UseAll <$> tanksRoom [] []]
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, [PassthroughLockKeyLists 2 lockRoomKeyItems itemRooms]
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, [SpecificRoom randomChallenges]
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, [AnoApplyInt 1 lasSensorTurretTest]
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, [AnoApplyInt' 1 lasSensorTurretTest "lasSensorTurretTest"]
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-- ,[SpecificRoom $ fmap singleUseAll roomCCrits]
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-- ,[AirlockAno]
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-- ,[Corridor]
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@@ -92,6 +92,8 @@ initialAnoTree = padSucWithDoors $ treeFromTrunk
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[SpecificRoom $ fmap (pure . UseAll) (telRoomLev 1)]
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{- | A test level tree. -}
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initialRoomTree :: State StdGen (Tree Room)
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initialRoomTree = do
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expandTree <$> mapM anoToRoomTree initialAnoTree
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initialRoomTree :: State StdGen (Tree (SubCompTree Room,String))
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initialRoomTree = mapM anoToRoomTree initialAnoTree
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--initialRoomTree :: State StdGen (Tree Room)
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--initialRoomTree = do
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-- expandTree <$> mapM anoToRoomTree initialAnoTree
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@@ -20,6 +20,7 @@ import qualified Data.IntMap.Strict as IM
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generateWorldFromSeed :: Int -> IO World
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generateWorldFromSeed i = do
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writeFile "attemptedSeeds" ""
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(roomList,bounds) <- layoutLevelFromSeed 0 i
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return $ saveLevelStartSlot $ _gWorld (generateLevelFromRoomList roomList
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initialWorld{_randGen=mkStdGen i})
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@@ -29,12 +30,16 @@ layoutLevelFromSeed :: Int -> Int -> IO (IM.IntMap Room,[ConvexPoly])
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layoutLevelFromSeed i seed = do
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let i' = i + 1
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putStrLn $ "Generating level with seed " ++ show seed
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appendFile "attemptedSeeds" $ show seed ++ "\n"
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let g = mkStdGen seed
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let rmtree = inorderNumberTree $ evalState initialRoomTree g
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putStrLn "Compact layout: "
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let treecluster = evalState initialRoomTree g
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putStrLn "Room cluster layout:"
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putStrLn $ drawTree $ fmap snd treecluster
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let rmtree = inorderNumberTree $ expandTree $ fmap fst treecluster
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putStrLn "Room layout (compact): "
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putStrLn $ compactDrawTree $ fmap (show . snd) rmtree
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let nameshow (r,rid) = _rmName r ++ "-" ++ show rid
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writeFile "aGeneratedRoomLayout" $ drawTree $ fmap nameshow rmtree
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appendFile "aGeneratedRoomLayout" $ drawTree $ fmap nameshow rmtree
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putStrLn "Layout with room names (also written to aGeneratedRoomLayout):"
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mrs <- positionRoomsFromTree rmtree
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case mrs of
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@@ -1,3 +1,4 @@
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{-# LANGUAGE TupleSections #-}
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module Dodge.Room.Room where
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import Data.Tile
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import Dodge.Data
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@@ -200,7 +201,7 @@ weaponUnderCrits i = do
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let plmnts =
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[--sPS (V2 20 0) 0 $ RandPS randFirstWeapon
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sPS (V2 20 0) (negate $ pi/2) randC1
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,sPS (V2 20 20) (negate $ pi/2) randC1
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,sPS (V2 20 20) ( pi/2) randC1
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]
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addwpat p = rmPmnts .:~ PickOnePlacement i (sPS p 0 $ RandPS randFirstWeapon)
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let continuationRoom = treeFromTrunk
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@@ -288,13 +289,13 @@ deadEndRoom = defaultRoom
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where
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lnks = [(V2 0 30 ,0) ]
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{- A random Either tree with a weapon and melee monster challenge. -}
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weaponRoom :: RandomGen g => Int -> State g (SubCompTree Room)
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weaponRoom :: RandomGen g => Int -> State g (SubCompTree Room, String)
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weaponRoom i = join $ takeOne
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[ weaponEmptyRoom
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, weaponUnderCrits i
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, weaponBehindPillar
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, weaponBetweenPillars
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, weaponLongCorridor
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[ weaponEmptyRoom <&> (, "weaponEmptyRoom")
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, weaponUnderCrits i<&> (, "weaponUnderCrits")
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, weaponBehindPillar<&> (, "weaponBehindPillar")
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, weaponBetweenPillars<&> (, "weaponBetweenPillars")
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, weaponLongCorridor<&> (, "weaponLongCorridor")
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]
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roomCCrits :: RandomGen g => State g Room
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+16
-11
@@ -1,3 +1,4 @@
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{-# LANGUAGE TupleSections #-}
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module Dodge.Room.Start where
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import Dodge.Data
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import Dodge.LevelGen.Data
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@@ -48,14 +49,16 @@ powerFakeout = do
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,PassDown keyholeCorridor,PassDown corridor])
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`treeFromPost` UseAll door
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startRoom :: RandomGen g => Int -> State g (SubCompTree Room)
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startRoom :: RandomGen g => Int -> State g (SubCompTree Room,String)
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startRoom i = join $ uncurry takeOneWeighted $ unzip
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[ (,) (0.5::Float) $ chainUses <$> sequence [powerFakeout,weaponRoom i]
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, (,) one rezBoxesWp
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[ (,) (0.5::Float) ((chainUses <$> sequence [powerFakeout,fmap fst $weaponRoom i])
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<&> (,"chainUses <$> sequence [powerFakeout,weaponRoom i]"))
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, (,) one (rezBoxesWp <&> (, "rezBoxesWp"))
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, (,) one (rezBoxThenWeaponRoom i)
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, (,) one rezBoxesWpCrit
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, (,) 1 $ runPastStart i
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, (,) 1 $ startCrafts >>= roomsContaining [] >>= rezBoxThenRooms
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, (,) one (rezBoxesWpCrit <&> (,"rezBoxesWpCrit"))
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, (,) one (runPastStart i <&> (,"runPastStart " ++ show i))
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, (,) one (startCrafts >>= roomsContaining [] >>= rezBoxThenRooms <&>
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(,"startCrafts >>= roomsContaining [] >>= rezBoxThenRooms"))
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]
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where
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one = 1::Float
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@@ -77,16 +80,18 @@ rezBoxStart = do
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ls <- rezColor
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return $ treeFromPost [PassDown $ rezBox ls] (UseAll door)
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rezBoxesThenWeaponRoom :: RandomGen g => Int -> State g (SubCompTree Room)
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rezBoxesThenWeaponRoom :: RandomGen g => Int -> State g (SubCompTree Room,String)
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rezBoxesThenWeaponRoom i = do
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rboxes <- rezBoxes
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wroom <- weaponRoom i
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return $ rboxes `passUntilUseAll` [wroom]
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wroom <- fmap fst $ weaponRoom i
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return (rboxes `passUntilUseAll` [wroom] , "rezBoxesThenWeaponRoom " ++ show i)
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rezBoxThenWeaponRoom :: RandomGen g => Int -> State g (SubCompTree Room)
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rezBoxThenWeaponRoom :: RandomGen g => Int -> State g (SubCompTree Room,String)
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rezBoxThenWeaponRoom i = do
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rcol <- rezColor
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treeFromTrunk [PassDown $ rezBox rcol,PassDown door] <$> weaponRoom i
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(wroom,wroomname) <- weaponRoom i
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return $ (treeFromTrunk [PassDown $ rezBox rcol,PassDown door] wroom
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, "rezBoxThenWeaponRoom "++ show i ++ ":" ++ wroomname)
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rezBoxThenRoom :: RandomGen g => Room -> State g (SubCompTree Room)
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rezBoxThenRoom r = do
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