Move towards better annotations when generating layouts
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+16
-11
@@ -1,3 +1,4 @@
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{-# LANGUAGE TupleSections #-}
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module Dodge.Room.Start where
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import Dodge.Data
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import Dodge.LevelGen.Data
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@@ -48,14 +49,16 @@ powerFakeout = do
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,PassDown keyholeCorridor,PassDown corridor])
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`treeFromPost` UseAll door
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startRoom :: RandomGen g => Int -> State g (SubCompTree Room)
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startRoom :: RandomGen g => Int -> State g (SubCompTree Room,String)
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startRoom i = join $ uncurry takeOneWeighted $ unzip
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[ (,) (0.5::Float) $ chainUses <$> sequence [powerFakeout,weaponRoom i]
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, (,) one rezBoxesWp
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[ (,) (0.5::Float) ((chainUses <$> sequence [powerFakeout,fmap fst $weaponRoom i])
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<&> (,"chainUses <$> sequence [powerFakeout,weaponRoom i]"))
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, (,) one (rezBoxesWp <&> (, "rezBoxesWp"))
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, (,) one (rezBoxThenWeaponRoom i)
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, (,) one rezBoxesWpCrit
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, (,) 1 $ runPastStart i
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, (,) 1 $ startCrafts >>= roomsContaining [] >>= rezBoxThenRooms
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, (,) one (rezBoxesWpCrit <&> (,"rezBoxesWpCrit"))
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, (,) one (runPastStart i <&> (,"runPastStart " ++ show i))
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, (,) one (startCrafts >>= roomsContaining [] >>= rezBoxThenRooms <&>
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(,"startCrafts >>= roomsContaining [] >>= rezBoxThenRooms"))
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]
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where
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one = 1::Float
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@@ -77,16 +80,18 @@ rezBoxStart = do
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ls <- rezColor
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return $ treeFromPost [PassDown $ rezBox ls] (UseAll door)
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rezBoxesThenWeaponRoom :: RandomGen g => Int -> State g (SubCompTree Room)
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rezBoxesThenWeaponRoom :: RandomGen g => Int -> State g (SubCompTree Room,String)
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rezBoxesThenWeaponRoom i = do
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rboxes <- rezBoxes
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wroom <- weaponRoom i
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return $ rboxes `passUntilUseAll` [wroom]
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wroom <- fmap fst $ weaponRoom i
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return (rboxes `passUntilUseAll` [wroom] , "rezBoxesThenWeaponRoom " ++ show i)
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rezBoxThenWeaponRoom :: RandomGen g => Int -> State g (SubCompTree Room)
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rezBoxThenWeaponRoom :: RandomGen g => Int -> State g (SubCompTree Room,String)
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rezBoxThenWeaponRoom i = do
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rcol <- rezColor
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treeFromTrunk [PassDown $ rezBox rcol,PassDown door] <$> weaponRoom i
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(wroom,wroomname) <- weaponRoom i
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return $ (treeFromTrunk [PassDown $ rezBox rcol,PassDown door] wroom
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, "rezBoxThenWeaponRoom "++ show i ++ ":" ++ wroomname)
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rezBoxThenRoom :: RandomGen g => Room -> State g (SubCompTree Room)
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rezBoxThenRoom r = do
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